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Cover of THIS IS A WARNING! - Indie Game Devlog
10 min
Jonas Tyroller10 min

THIS IS A WARNING! - Indie Game Devlog

This account of indie game development provides a realistic, unvarnished look at the daily operations of a professional developer.

  • Professional game development is defined more by tedious maintenance, bug fixing, and administrative tasks than by creative design work.
  • Post-launch success for a title like Islanders requires managing significant technical debt, including verifying save-file compatibility and resolving platform-specific issues on Linux and Mac.
  • The daily reality of an indie developer involves substantial bureaucratic burdens, such as legal entity formation and tax documentation, which frequently consume time intended for game production.
Jonas TyrollerJun 2019
Cover of All Systems No: Learning from the Doomed Launch of Brigador
64 min
Game Developers Conference64 min

All Systems No: Learning from the Doomed Launch of Brigador

The debut of the indie title Brigador serves as a cautionary case study on the disconnect between critical acclaim and commercial viability.

  • Marketing must prioritize conveying the subjective player experience over technical feature lists, as traditional trailers often fail to communicate a game's core value proposition.
  • Personality-driven outreach and candid discourse on public forums can be highly effective, with such efforts accounting for approximately one-third of total sales for niche titles.
  • Indie developers should prioritize intuitive onboarding over complex tutorials, as the majority of players drop off within the first two hours of gameplay.
Game Developers ConferenceJun 2019
Cover of How To Make A 2D Game (Unity Basics)!
17 min
Thomas Brush17 min

How To Make A 2D Game (Unity Basics)!

This analysis explores the technical architecture and development workflow of a 2D side-scrolling game, specifically focusing on the Unity engine implementation of a project titled Once Upon a Coma.

  • Performance on hardware like the Nintendo Switch is optimized by using screen boxes to deactivate objects outside the player's current view, significantly reducing GPU and CPU load.
  • High-resolution Photoshop assets can be reduced to under one megabyte without noticeable quality loss by using Unity’s crunch compression for PNG exports.
  • Visual depth in 2D side-scrollers is achieved through an orthographic camera system that calculates parallax movement speeds based on an element's position on the z-axis.
Thomas BrushJun 2019
Cover of Save Scumming - The Game Design of Save Systems - Extra Credits
8 min
Extra Credits8 min

Save Scumming - The Game Design of Save Systems - Extra Credits

Save scumming—the practice of repeatedly saving and reloading a game to manipulate outcomes or uncover hidden information—is a common player behavior that can significantly impact game pacing and engagement.

  • Save scumming is a byproduct of specific design choices, occurring when games combine high-stakes incentives for perfection with generous, manual save systems.
  • Developers can mitigate the friction of manual save-and-reload loops by implementing invisible, frequent restore points that automate player recovery.
  • Restricting save points to prevent save scumming risks frustrating players if checkpoints are spaced too far apart, leading to excessive repetition.
Extra CreditsJun 2019
Cover of Build Your Own Fan Club: How to Use Your Email List
34 min
Game Developers Conference34 min

Build Your Own Fan Club: How to Use Your Email List

Email marketing serves as a critical, high-conversion tool for game developers seeking to cultivate a dedicated player base.

  • Email marketing provides a direct, permission-based connection that bypasses algorithmic volatility, resulting in superior click-through rates and more reliable conversion metrics compared to social media.
  • Developers should prioritize proactive lead magnets—such as exclusive soundtracks, early access demos, or unique in-game items—to convert casual observers into committed subscribers.
  • A nurturing communication sequence that prioritizes high-quality content over aggressive sales tactics is essential for building community trust and reducing unsubscribe rates.
Game Developers ConferenceJun 2019
Cover of AskGM #4: Psyon Games - How to create an anti-viral game! Psyon is making vaccine awareness games
50 min
GameMakers50 min

AskGM #4: Psyon Games - How to create an anti-viral game! Psyon is making vaccine awareness games

Psyon Games is pioneering a novel approach to pharmaceutical marketing by utilizing interactive mobile gaming to drive vaccine awareness and public health education.

  • Psyon Games utilizes the tower defense genre to gamify complex biological processes, aiming to replace traditional pharmaceutical marketing with interactive experiences that improve knowledge retention.
  • The studio validates the commercial viability of health-focused gaming by using Facebook ad campaigns to track performance metrics like cost-per-install and click-through rates.
  • To measure the effectiveness of educational content, the company uses proxy metrics such as email sign-ups and collaborates with government health institutes to assess shifts in player attitudes.
GameMakersJun 2019
Cover of Designing Gambit Mode in Destiny 2: Forsaken
70 min
Game Developers Conference70 min

Designing Gambit Mode in Destiny 2: Forsaken

Gambit serves as a hybrid PvE-PvP mode for Destiny 2, designed to offer a fresh, replayable endgame ritual by blending AI-focused combat with competitive tension.

  • Gambit was designed as a PvE-focused end-game ritual for Destiny 2: Forsaken, utilizing a core design philosophy of 'Firefight meets Super Puzzle Fighter' where players send 'blocker' AI units to hinder the opposing team.
  • The development team implemented a 'ready room' to allow teams to see each other before matches, facilitating social interaction, loadout adjustments, and the introduction of an in-game announcer.
  • To balance the risk-reward mechanic of carrying motes, the team reduced the penalty for dying during an invasion from five motes to three, encouraging more players to engage in PvP combat.
Game Developers ConferenceJun 2019
Cover of Gaming platforms: Going beyond distribution [Roblox]
22 min
PocketGamer.biz22 min

Gaming platforms: Going beyond distribution [Roblox]

Roblox operates as a large-scale, decentralized user-generated content (UGC) platform that functions as a game engine, distribution network, and social ecosystem.

  • Roblox functions as a decentralized UGC platform supporting 90 million monthly active users and a developer community of approximately 2 million creators.
  • The platform’s infrastructure removes backend engineering barriers by providing cloud-based tools that allow developers to scale multiplayer experiences to millions of concurrent users.
  • Roblox utilizes a unique streaming architecture that delivers assets directly to the client, enabling seamless cross-platform play without the latency issues typical of cloud video streaming.
PocketGamer.bizJun 2019
Cover of Haxe: The little known secret to scalable, cross-platform game creation
25 min
PocketGamer.biz25 min

Haxe: The little known secret to scalable, cross-platform game creation

Haxe is presented as a powerful, open-source, cross-platform programming language and development toolkit that serves as a viable alternative to more mainstream game engines.

  • Haxe is a cross-platform toolkit that translates a single codebase into multiple high-level languages or bytecodes, enabling deployment across web, mobile, and console platforms without proprietary vendor lock-in.
  • The language supports high-performance development through specialized frameworks including OpenFL, HaxeFlixel, Heaps, and Kha.
  • Haxe has been used to develop commercially successful titles such as Dead Cells, Papers, Please, and Northgard.
PocketGamer.bizJun 2019
Cover of Culture and diversity in games
44 min
PocketGamer.biz44 min

Culture and diversity in games

The global gaming industry is undergoing a fundamental transition toward greater inclusivity, driven by an increasingly diverse player base and the rise of female-led development studios.

  • Diverse teams consistently outperform homogeneous groups, making the cultivation of inclusive office cultures a strategic necessity rather than just an ethical choice.
  • Studios must transition from traditional, insular recruitment pipelines to active engagement with underrepresented communities and the implementation of unconscious bias training to improve hiring outcomes.
  • Leadership must shift from rigid human resources policies toward a culture-first approach that prioritizes transparency and team health to improve long-term employee retention.
PocketGamer.bizJun 2019
Cover of Future opportunities for games developers
37 min
PocketGamer.biz37 min

Future opportunities for games developers

The gaming industry is currently undergoing a strategic shift as developers navigate market saturation and the diminishing returns of traditional mobile free-to-play models.

  • Studios must shift from traditional mobile free-to-play models toward deep, community-driven social experiences to counter market saturation and diminishing returns.
  • Developers can reduce high mobile marketing costs by targeting niche audiences and utilizing subscription-based streaming services that provide built-in platform support.
  • Foundational business operations require securing clear intellectual property ownership and establishing long-term alignment with publishing partners regarding LiveOps and revenue transparency.
PocketGamer.bizJun 2019
Cover of Growth of India as a destination for games
19 min
PocketGamer.biz19 min

Growth of India as a destination for games

India represents a rapidly expanding frontier for the global mobile gaming industry, characterized by massive population scale, high mobile penetration, and a demographic shift toward a younger, digitally connected consumer base.

  • India’s mobile gaming market is experiencing 75% year-over-year spending growth, driven by a mobile-first ecosystem where mobile platforms generate 89% of all regional gaming revenue.
  • User acquisition costs in India are exceptionally low at approximately 16 cents per user, compared to over two dollars in the United States.
  • The country’s digital infrastructure is supported by 387 million smart device users—a figure projected to exceed 550 million—and a widespread adoption of digital wallets following the 2014 demonetization event.
PocketGamer.bizJun 2019

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