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Game Development reports and market data

4,808 documents·201 writers·1,639 charts and tables

4,808 game industry reports, presentations and talks about game development from writers such as Game Developers Conference, PocketGamer.biz and Thomas Brush, newest from 2026. Every document has a summary and key insights with the page they come from, and 1,639 charts and tables are extracted as data.

Key figures

  • The New Zealand game development workforce is currently composed of 59% male, 24% female, and 4% non-binary employees, with a high concentration of senior and lead-level roles.

    New Zealand Game Developers Association, 2026 · Game Development Workforce Report: New Zealand 2026, p. 4

  • The Spanish video game industry generated €1,464 million in turnover and supports over 10,500 direct jobs, with Catalonia and Madrid acting as the primary development hubs.

    DEV – Asociacion Espanola de Empresas Productoras y Desarrolladoras de Videojuegos, 2026 · Libro Blanco del Desarrollo Español de Videojuegos 2025, p. 24

  • Web gaming is a significant discovery channel: 62% of web gamers have downloaded or purchased a game after discovering it on the web, and 53% of developers see it as a means to reach new players.

    Poki, 2026 · The 2026 State of Web Gaming Report: A Study of Developer and Gamer Perceptions, p. 5

  • The UK holds a 7% share of the global gaming market and maintains a strong domestic development presence, with 20% of games sold locally produced in the UK, significantly higher than the 8% European average.

    Ukie, 2026 · UK Video Games Industry in Numbers: Energising Business 2026

  • South Africa dominates the African game development sector, accounting for all top-ten selling titles and contributing to a 2% share of global Steam unit sales.

    Sensor Tower, 2026 · State of African Games 2026, p. 10

Documents

Cover of Why Embark had to “pull the handbrake” on Arc Raiders | Full Interview
47 min
The Game Business47 min

Why Embark had to “pull the handbrake” on Arc Raiders | Full Interview

Embark Studios' leadership, speaking about Arc Raiders, frames the game's commercial success as both a triumph and a challenge.

  • Arc Raiders sold 16 million copies within six months and became Nexon's biggest global launch, but retention ran far above expectations, exhausting the post-launch content pipeline by early 2026.
  • Embark responded by splitting its focus between new features and maintenance and deliberately slowing the monthly content cadence after a post-launch slump, accepting short-term sales and engagement costs to rebuild the game's integrity.
  • Embark initially resisted a PvE mode to protect its core PvP tension, but a PvE test drew strong interest, with nearly half of rounds played on the PBE server, though feedback was mixed.
The Game BusinessNov 2026
Cover of 'Cat and Mouse Forever': Ex-Blizzard Risk Ops Expert on Addressing Cheaters
28 min
Game Developers Conference28 min

'Cat and Mouse Forever': Ex-Blizzard Risk Ops Expert on Addressing Cheaters

Lucia Suarez, former associate manager of risk operations at Blizzard Entertainment with about 15 years at the company, discusses how cheating has shaped live service games and how studios can respond.

  • Cheating is driven by incentives such as prestige, in-game resources, competitive play, and account value, so most competitive or resource-rich games are likely targets.
  • Cheats that manipulate client messages to grant free resources, speed up abilities, or run farming bots inflate in-game economies, while payment fraud and stolen accounts add chargebacks and card-network penalties.
  • Prevention is far more effective than after-the-fact detection; a warned-about StarCraft II map-hacking vulnerability went unaddressed and later required costly manual investigation.
Game Developers ConferenceOct 2026
Cover of The Real Reason EA Shut Down BioWare
33 min
Jason Schreier33 min

The Real Reason EA Shut Down BioWare

EA's closure of BioWare and the cancellation of Mass Effect are presented as the result of financial pressure and corporate priorities rather than cultural controversy.

  • EA's roughly $18 billion in debt from a leveraged buyout, with over $1 billion per year in interest, reportedly drove the company to redirect resources away from BioWare toward a new Star Wars Battlefront game.
  • BioWare's team was stretched across Dragon Age: The Veilguard while Mass Effect was years from completion, and a run of underperforming releases (Anthem, Mass Effect: Andromeda, Veilguard) compounded the pressure.
  • Veilguard reportedly missed sales expectations by about half, and in early 2025 BioWare was gutted and shut down with roughly 400 layoffs across EA.
Jason SchreierOct 2026
Cover of Google Wants You to Make Games With Prompts
16 min
Deconstructor of Fun16 min

Google Wants You to Make Games With Prompts

Google has launched Playground, an experimental prompt-based gaming platform that lets creators build custom games by typing descriptions, with no coding required.

  • Google launched Playground, an experimental web-based, prompt-driven game creation platform on October 7 in the US, requiring no coding, with mobile support and creation access tiered by Google One membership.
  • Playground's creator community is restricted to users 18 and older, which critics argue removes the platforms' most active creator base.
  • Competing prompt-to-game platforms include Roblox Build (an alpha in New Zealand that has reportedly produced around 9,000 published games, with 71 percent of creators new to Roblox Studio), Meta's Horizon Create (launched at Meta Connect in September, with creator payouts unannounced), and Astrocade (about 5 million monthly users and 75,000 games).
Deconstructor of FunOct 2026
Cover of Epic Games’ first female Unreal Engine instructor: AI won’t replace artists, here’s why
16 min
PocketGamer.biz16 min

Epic Games’ first female Unreal Engine instructor: AI won’t replace artists, here’s why

Sandra Kawar, the first woman authorized as an Unreal Engine instructor by Epic Games, discusses the state of game and creative industries in the Middle East and North Africa (MENA) region.

  • Sandra Kawar, the first woman authorized as an Unreal Engine instructor by Epic Games, argues that the useful question about AI is not whether it will replace artists but how it can expand what creators can imagine and produce.
  • She sees AI as valuable for early exploration of visual directions, concepts, and cinematic ideas, while insisting that creative intention, emotional judgment, and responsibility for final work remain human.
  • Kawar frames the MENA regional talent gap as one of visibility and access: the path from training to first professional projects, publisher introductions, and investment matters most.
PocketGamer.bizOct 2026
Cover of 🎮 Playable Trends: The Playable that NEVER ends
47 min
Two & a Half Gamers47 min

🎮 Playable Trends: The Playable that NEVER ends

The hosts' monthly playable review argues that a playable's hook can mislead: "save the characters" framing and survival premises often mask deeper strategy mechanics, and playables that keep escalating tend to push users to the store too early.

  • Playable hooks can be misleading: 'save the characters' framing and survival premises often mask deeper strategy mechanics, and endlessly escalating playables tend to push users to the store too early.
  • A single clear level with real physics can make a strong ad, while simple controls that are hard to master tend to hold attention best.
  • Different mechanics attract different user types; Last Asylum's output across tower defense, roguelike and base-building formats shows that varied genres can share a common playbook of hook, progression, rewards and juice driving funnel performance.
Two & a Half GamersOct 2026
Cover of Those ‘decompiling’ videos, iPhone Duo games, Bing Gordon talks EA, Zynga and AI plus plenty more
20 min
Mobilegamer.biz20 min

Those ‘decompiling’ videos, iPhone Duo games, Bing Gordon talks EA, Zynga and AI plus plenty more

This episode of the mobilegamer.biz podcast offers a weekly digest of mobile games industry news, delivered by founder and editor Neil Long.

  • Viral videos from data scientist Ayo Awotona claim to reverse-engineer Block Blast, Candy Crush Saga, and Subway Surfers to show how they profile players and tune difficulty and ad timing for monetisation; industry insiders may find the techniques unsurprising, but the videos may reinforce perceptions of mobile games as manipulative, and the named companies had not responded at recording time.
  • Tencent's Pokémon-like title Roco Kingdom, reportedly with around 300 million players in China, is heading to a Western closed beta with a full release planned for 2027.
  • Tencent's TiMi is closing Pokémon Unite after an estimated $75 million in lifetime revenue.
Mobilegamer.bizOct 2026
Cover of "Anyone can make a game now" — Meta Horizon VP Interview
27 min
The Game Business27 min

"Anyone can make a game now" — Meta Horizon VP Interview

This interview with Sax Persson, VP of Meta's Horizon platform, centers on Meta's new prompt-based game creation tools, Horizon Create and Horizon Studio, which let users generate 2D or 3D mobile games from a text description and publish them to Facebook, Instagram, or Meta's Horizon platform.

  • Meta's Horizon Create and Horizon Studio let users generate 2D or 3D mobile games from a text prompt and publish them to Facebook, Instagram, or Meta's Horizon platform, aiming to lower the barrier to game development.
  • Meta's VP of Horizon, Sax Persson, frames the tools as complementary to the traditional games industry rather than a replacement, calling them "the modern way of making games."
  • Persson argues that user-generated content on platforms like Roblox, Fortnite, and Minecraft already accounts for a major share of player hours, supporting the case for creator-made games.
The Game BusinessOct 2026
Cover of Kojima’s Physint: Sony’s Loss or Xbox’s Mistake?
15 min
Deconstructor of Fun15 min

Kojima’s Physint: Sony’s Loss or Xbox’s Mistake?

The recent transition of Hideo Kojima’s project, Physint, from Sony to Xbox highlights a growing tension between creative ambition and the fiscal realities of modern game development.

  • Sony terminated funding for Hideo Kojima’s 'Physint' project during pre-production due to concerns over budget inflation and missed development milestones.
  • Sony’s decision was driven by the commercial performance of Kojima’s recent titles, specifically 'Death Stranding,' which failed to meet high-revenue expectations with first-year sales of under 3 million units.
  • Xbox acquired 'Physint,' including its film and television rights, as part of a strategic pivot to expand gaming intellectual property into broader transmedia entertainment franchises.
Deconstructor of FunOct 2026
Cover of What Happens When AI Becomes Your Gaming Teammate
64 min
Naavik64 min

What Happens When AI Becomes Your Gaming Teammate

The integration of foundation models into game development is shifting the industry toward autonomous behavior engines capable of managing complex, goal-oriented decision-making at runtime.

  • Foundation models are shifting game AI from scripted behavior trees to autonomous, goal-oriented agents capable of improvising based on player intent.
  • Hierarchical training models allow studios to reduce AI inference costs to single-digit cents per player hour, making the technology economically viable compared to using expensive frontier models.
  • Successful agent implementation requires 'agent empathy,' where virtual entities are designed with environmental awareness to ensure they function naturally within the game world.
NaavikOct 2026
Cover of Don't Finish Your Game. Do This Instead.
14 min
Thomas Brush14 min

Don't Finish Your Game. Do This Instead.

The speaker argues that indie developers should stop treating a 1.0 launch as the finish line and instead treat their game as a platform: a continuously updated intellectual property that grows alongside a community.

  • The speaker argues indie developers should treat a 1.0 launch as the start of a continuously updated platform rather than the finish line, nurturing an existing audience instead of competing with the flood of new releases expected in 2027.
  • The thesis is based on personal experience and industry conversations rather than formal research, and is presented as a strategic perspective rather than established fact.
  • The example is Twisted Tower, which the speaker says has roughly 230,000 wish lists along with strong sales and reviews.
Thomas BrushOct 2026
Cover of How Final Fantasy Went Old-School Again
20 min
Jason Schreier20 min

How Final Fantasy Went Old-School Again

Final Fantasy Resonance, released in 2026, represents a strategic pivot for Square Enix, reimagining the 2015 mobile gacha game Final Fantasy Brave Exvius as a traditional, premium console and PC role-playing game.

  • Square Enix released Final Fantasy Resonance in 2026 as a premium console and PC reimagining of the 2015 mobile gacha title Final Fantasy Brave Exvius.
  • The project successfully transitioned the mobile game into a traditional JRPG by removing free-to-play gacha mechanics and utilizing the company's signature HD-2D art style.
  • The game achieved early commercial traction with over 26,000 concurrent players on Steam shortly after its launch.
Jason SchreierOct 2026

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