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Create free account[Music] hey this is Jonas and this week I wanted to make a really exciting indie game dev vlog [Music] the only issue nothing exciting happened at all but hey at the earliest that allows me to paint a realistic picture this is how being an indie game developer really looks like sometimes hope you enjoy - usually start out quite productive I usually tend to get working right away in the morning I was working on islanders because we wanted to get the Islanders update out this week and I was honestly hoping that I would have some time for will you snail as well I didn't want Pauline Freeman are here we'll just have a quick call here we go now my first task is to have a look at the steam discussion sometimes whenever I encounter a buck in these discussions I
just screenshot it and put it in here as a screenshot that saves me some typing and then I can discuss it with the rest of the team next time can we add readjust the goat mind sighs what's wrong with the goat mind sighs that is strange why doesn't it fit there yes you can be a little more generous with Collider size of that very well thanks for letting us know I made the placement requirements Oliver will be coming with the next touch all right so now I can move on to my other troduce invert mouse wheel on Mac and Linux that should be an easy thing to do let's do it [Music] surprisingly often game development is not about being creative not about inventing new stuff and not about coming up with new ideas often times you just need to work your way through a bunch of bugs through a bunch of new features things that need to be implemented a
pile of tedious work basically but don't worry that can still be very fun and challenging of course ok I already got a lot of small tasks done now I have an idea for reworking the camera movement of Islanders a little bit and it's very nice and smooth but maybe a little too smooth at times if you disable the smoothing altogether it doesn't really look nice either so I feel like it should be a mixture between that where you have very direct control but then when you release the drag button that keeps moving for a little bit why should you get dressed why what's the purpose [Music] I forgot eight or nine hours of work I decided to call it a day and go for a run I didn't manage to finish the camera movement River and unfortunately I also didn't find the time to work on will you snail which is something I really wanted to do I'm just really surprised by how much work Islander still is even after launch and of course I have absolutely no reason to complain the launch went
absolutely great people loved the game and we obviously wanted to keep working on it otherwise we wouldn't have done it here you can see the new sandbox mode in action for example quite fun it's very very fun in case you haven't bought Islanders yet I'll put the link in the description for you it's a great way to support the channel and you get a cool game on top of that what else do you want I'm getting up a little bit earlier today because there's still so much more Islander stuff to be done and we want to push out the update today once again it's already very nice outside that's obviously something you can consider a slight downside of game development that you have to stare into a screen all of the time sometimes I wish I had a job where I will be in the garden or outside all of the time sometimes sometimes not always this really is a surprisingly average week of game development for me I want to do some who you snail stuff but island there's too much Islander stuff to do so I can't do any fast and
very hard for instance silicon tsardom mr. Follin it is 11:00 a.m. now and we've got everything in the game that we won't happen the game unfortunately I had to revert the camera movement changes because they were backed on three months PC when editing this honestly is one of the moments where I realized that I'm really privileged and really really lucky I can keep living in this really nice house the house I grew up in my dad chilling in the background there some tasty food that I grabbed from a Nimbus nearby I'm not sure how or why I deserve all of this I probably don't I just hope that over the course of my life I'll be able to make up for it give something back okay here you can see the new sandbox mode actually this is the first time that I'm really taking the time to play this mode so let's see if everything works sometimes I wonder if I really do
humankind any favors by making even more games do we really need more games or are there maybe more important things we should be focusing on you're not getting an answer on that from me I'd like to be carefully optimistic but honestly I don't know okay now one very important thing we always test when we release a new version is if the save files of the old versions can still be loaded Rose of course would be pretty dumb if all of the old save files couldn't be loaded again so what I have here is an old save file all of the old save file data and I'll just paste that into the entirely wrong folder the folder I need to paste that into us here dudududududududududu can it still be loaded please please please oh no that is not what I wanted to see
here if a couple of screenshots of how it's supposed to look like actually the color is not that big of a deal but there should definitely not be any flying objects there should be a beach down here and there should be a bridge here where the flying huts are can publish the update [Music] [Applause] [Music] now I can finally do some will you smell stuff which exciting things will we do an exciting boss fight perhaps or will it be paperwork hmm
I have to set up a new legal entity I can't use grizzly games for will you snail so paperwork it is yay later on and that day I still managed to fix the safe load was a little bit of a long day but at the very least in the end everything was working again morning founding the actual company was very easy but then everything concerning Texas suddenly gets super complicated just tons and tons of stuff to fill out here like when will it ever end what is this I'm gonna be busy with this for a while ladies and gentlemen we are now exporting the game no I thought okay so here I have all of the game files Windows Windows Linux Linux and now we'll upload that to Steve with weird steam tools downloading an update and
then I'll probably not show the rest of the upload process so I'm getting the appetite that I just uploaded today so far so good perhaps there should be a temple in the back here or on the mountain that'd be cool as well well how do people get up there I have no idea okay but it's working now what I've got a test if the old save files are still loading properly hell yeah that's looking good hell yeah very nice freakin awesome let's go whoo Publishing the Islanders update was definitely the highlight of my week the most exciting thing that happened it's so cool to see the first comments rolling in and it's really heartwarming to see that people actually care about this game I never expected this to happen and it still happened so for all of those who are just getting started with game development let me tell you with a little bit of optimism and patience everything work out just fine except for the things
that don't care this year seems to be the issue some people's have on Linux weird purple triangle oh well I guess I'll spend the rest of the day fixing some weird bugs here not everything works out right away but what makes things work in the long run is patience and persistency because as you could see in my three days of work your game development isn't always glorious it's not always creative that makes it very hard to push through sometimes and then there's still the question is it even all worth it making games is a constant struggle so know what you're getting yourself into this is not a motivational speech this is a warning [Music]
This account of indie game development provides a realistic, unvarnished look at the daily operations of a professional developer. The primary thesis is that game development is often characterized by tedious, repetitive tasks and unexpected technical hurdles rather than constant creative breakthroughs. By documenting three days of work on the title Islanders, the narrative illustrates that the reality of the industry involves significant post-launch maintenance, bug fixing, and administrative burdens, such as legal entity formation and tax documentation, which often overshadow the more glamorous aspects of game design.
Key findings emphasize that even successful projects require persistent, long-term effort. The developer highlights the necessity of rigorous quality assurance, such as verifying save-file compatibility across updates and addressing platform-specific bugs on Linux and Mac. The data points provided—such as the time spent on mundane tasks versus creative development—serve as a warning to aspiring developers that the profession demands high levels of patience and resilience. The process is described as a cycle of troubleshooting, where even minor adjustments to camera mechanics or collider sizes can lead to unforeseen complications that require immediate remediation.
The scope of this experience is centered on the independent game development sector, specifically focusing on the post-launch lifecycle of a commercial title. The methodology relies on a personal, observational case study of a three-day work cycle. The conclusion drawn is that while the industry offers the privilege of creative work and community engagement, it is fundamentally a demanding, exhausting, and often bureaucratic endeavor. Success is attributed not to sudden inspiration, but to the disciplined management of technical debt and the persistence required to navigate the less exciting, yet essential, components of game production.
The games and companies this document names on the inner ring, other documents about them on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
The Game Business · 2026
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