
DiGRA
The Digital Games Research Association: the international association of academics and professionals who study digital games. Its Digital Library holds the proceedings of the DiGRA conferences since 2002.
Documents
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames that views them as complex open systems in dynamic relation to players.
Online Gaming as a Virtual Forum
Online Gaming as a Virtual Forum As videogame scholarship takes hold in the academy, attracting the attention of researchers and critics from a variety of disciplines, a frequently asked and salient question is, "What existing theoretical frameworks are appropriate for this nascent field?"
Game Styles, Innovation, and New Audiences: An Historical View
Game Styles, Innovation, and New Audiences: An From the earliest times, it's been possible to discern clear genre divisions among games, genres based on a collection of game mechanics.
Wherever Hardware, There'll Be Games: The Evolution of Hardware and Shifting Industrial Leadership in the Gaming Industry
Wherever Hardware, There'll be Games: The Evolution of Hardware and Shifting Industrial Leadership in the Gaming Industry Chalmers Institue of Technology Chalmers Institue of Technology School of Economics and Commercial Law The paper concerns the role of hardware in the evolution of the video game industry.
Have Fun Working with Our Product!: Critical Perspectives on Computer Game Mod Competitions
"Have Fun Working with Our Product!": Critical Perspectives On Computer Game Mod This paper suggests that the digital games industry products are not limited to games-related hardware and software or the related spin-off industry products.
Evolution of Spatial Configurations in Videogames
Evolution of Spatial Configurations In Georgia Institute of Technology School of Literature, Communication and Culture [email protected] Georgia Institute of Technology School of Literature, Communication and Culture Georgia Institute of Technology This paper deals with the basic spatial configurations in…
An Irrational Black Market? Boundary Work Perspective on the Stigma of In-Game Asset Transactions
An Irrational Black Market?
When Game Design and Narratives Unite
When Game Design and Narratives Unite Montreal, (QC), Canada - H2A 1Y1 [email protected] As the clash between Game and Narrative rages on, many attempts to unite the two make their way.
A Brief Social History of Game Play
A Brief Social History of Game Play University of Illinois at Urbana-Champaign 244 Lincoln Hall, 702 S. Wright St. Who has played video games? Where have they played them?
Cinematic Camera as Videogame Cliché
Cinematic Camera as Videogame Cliché University of Colorado at Denver Because the videogame camera is not an optical camera, it can be programmed to represent a potentially infinite number of perspectives beyond the classic, representational linear perspective.
A Short and Simple Definition of What a Videogame Is
A Short and Simple Definition of University of Technology of Compiègne Centre de recherches, BP 20.529 Videogames have been studied seriously only for a few years.
Learning Games as a Platform for Simulated Science Practice
Learning Games as a Platform for Simulated Science Centre for Learning Games, Learning Lab Denmark The Danish University of Education In recent years, science education has been the focus of study and development of new game- based learning environments.