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Game Development reports and market data

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Cover of We're in India
7 min
GameMakers7 min

We're in India

The primary objective of this international collaboration is to evaluate the viability of a long-term business partnership through intensive, hands-on cooperation.

  • A six-week intensive residency in Pune, India, was utilized as a vetting mechanism to evaluate the viability of a long-term business partnership through hands-on collaboration.
  • The team is testing organizational alignment and team dynamics by developing a mobile game prototype as a practical vehicle for assessing professional values and working styles.
  • The core business thesis asserts that successful game studios are built on rigorous due diligence and a mutual commitment to both personal and organizational growth.
GameMakersFeb 2020
Cover of Plot and Parcel: Procedural Level Design in XCOM 2
50 min
Game Developers Conference50 min

Plot and Parcel: Procedural Level Design in XCOM 2

The transition to a procedural level design architecture in XCOM 2 represents a strategic shift toward modularity to address the high labor costs and limited replayability associated with handcrafted environments.

  • Firaxis transitioned XCOM 2 to a procedural level system using 'Plots' (the map layout), 'Parcels' (the building blocks), and 'PCPs' (Procedural Content Parcels) to eliminate environment art as a production bottleneck.
  • To ensure consistent gameplay and movement, the team adopted a 'base 8' grid system for all assets and a 'one-wide rule,' which mandates two empty tiles between object clusters to prevent camera blocking and ensure freedom of movement.
  • The team implemented a biome-swapping system that allowed temperate maps to be converted into arid or tundra versions on-the-fly, reducing the required maintenance of unique map files by two-thirds.
Game Developers ConferenceFeb 2020
Cover of The Publisher – Developer Relationship: The Square Enix Mobile Partnership Approach
15 min
PocketGamer.biz15 min

The Publisher – Developer Relationship: The Square Enix Mobile Partnership Approach

The mobile publishing division of Square Enix West advocates for a collaborative, partnership-driven model to replace the traditional, often adversarial, publisher-developer relationship.

  • Square Enix West’s mobile publishing model replaces the traditional adversarial publisher-developer dynamic with a unified, partnership-driven structure to ensure fully aligned incentives.
  • The strategy prioritizes long-term, collaborative relationships over short-term deal-making to mitigate risks associated with the high complexity of the free-to-play mobile market.
  • To prevent communication breakdowns and conflicting priorities, the model mandates radical transparency and joint decision-making rather than rigid, top-down contractual enforcement.
PocketGamer.bizFeb 2020
Cover of Building a Long-term Gaming App Business: Applying Lessons of the Past to Power Your Success
17 min
PocketGamer.biz17 min

Building a Long-term Gaming App Business: Applying Lessons of the Past to Power Your Success

The mobile gaming industry has undergone a significant evolution since the inception of app stores, transitioning from a landscape defined by technical barriers and limited monetization options to a highly competitive, data-driven ecosystem.

  • Success in modern mobile gaming relies on granular, impression-level revenue data, which enables real-time optimization of user acquisition and in-game economies at the individual user level.
  • Hyper-casual developers maintain a competitive edge by testing hundreds of titles monthly to identify high-retention, low-cost acquisition opportunities.
  • Operational efficiency is achieved through automated infrastructure, such as standardized waterfall setups and API-driven workflows, which minimize the human capital needed for daily tasks.
PocketGamer.bizFeb 2020
Cover of Community Marketing and Management at Your Best and Worst Times
30 min
Game Developers Conference30 min

Community Marketing and Management at Your Best and Worst Times

Community marketing functions as a strategic pillar for growth by leveraging deep insights into player language, shared narratives, and specific motivations.

  • When managing a crisis like the 2017 Europa Universalis 4 review bombing, companies should transparently admit mistakes, offer compensation, and communicate changes early to rebuild trust.
  • Effective community marketing requires adopting the 'language' of the target audience, which includes not just spoken words but also images, music, memes, and specific community-driven inside jokes.
  • When marketing a game with a clear competitor, such as Cities: Skylines versus SimCity, focus on the unique value proposition of your own product rather than merely attacking the competitor's failures, which can foster a toxic community environment.
Game Developers ConferenceFeb 2020
Cover of Mix and Jam: Becoming a Youtube Influencer with Andre Cardoso | GduX.me
65 min
Game Dev Unchained65 min

Mix and Jam: Becoming a Youtube Influencer with Andre Cardoso | GduX.me

The global game development landscape is increasingly defined by self-directed education and the democratization of technical knowledge.

  • Publicly documenting the development process and sharing open-source code builds a loyal, invested community that serves as a more effective marketing strategy than traditional promotional tactics.
  • Game jams act as essential infrastructure for professional growth by providing low-stakes environments to refine technical problem-solving and collaborative communication skills.
  • Early and frequent playtesting is a mandatory practice to reconcile initial design intentions with objective player interaction, ensuring mechanics resonate in a crowded marketplace.
Game Dev UnchainedFeb 2020
Cover of Diversity and Inclusion Starter Kit
30 min
Game Developers Conference30 min

Diversity and Inclusion Starter Kit

This presentation outlines a framework for establishing sustainable Diversity and Inclusion (D&I) initiatives within small to medium-sized game development studios.

  • Avalanche Studios New York achieved a near-doubling of female hires and a significant increase in the representation of people of color between 2016 and 2018 by implementing a long-term, incremental D&I strategy.
  • Successful D&I initiatives require a dual-track approach that simultaneously fosters an inclusive internal culture and implements structured improvements to recruitment processes.
  • Studios can improve recruitment outcomes by training interviewers to mitigate bias, adopting gender-neutral job descriptions, and expanding outreach to diverse professional and academic organizations.
Game Developers ConferenceFeb 2020
Cover of How To Make Your First Game CONFIDENTLY
10 min
Thomas Brush10 min

How To Make Your First Game CONFIDENTLY

The core challenge for aspiring game developers is overcoming the pervasive lack of confidence that often prevents them from completing and releasing their work.

  • Confidence is not a prerequisite for game development; success is defined by the ability to persist and execute tasks despite feelings of insecurity or uncertainty.
  • Developers should decouple their emotional state from their professional output by treating game creation as a disciplined, iterative protocol rather than a reflection of personal worth.
  • Adopting a high-frequency release model for small-scale projects is the most effective way to desensitize creators to public feedback and build professional resilience.
Thomas BrushFeb 2020
Cover of Panel: Integrating an Acquisition into Your Business
45 min
PocketGamer.biz45 min

Panel: Integrating an Acquisition into Your Business

Successful business integration in the gaming industry hinges on a strategic balance between maintaining creative autonomy and leveraging the operational advantages of a larger parent organization.

  • Successful acquisitions function best as a federation of independent studios that preserve creative autonomy while operating under a unified parent vision.
  • Integration success relies on prioritizing long-term cultural alignment and growth over short-term financial exits.
  • Acquirers provide critical value by supplying shared operational infrastructure and specialized expertise in data science and product management.
PocketGamer.bizFeb 2020
Cover of PocketGamer.biz Fireside Chat: Best Practices in Developing Games
17 min
PocketGamer.biz17 min

PocketGamer.biz Fireside Chat: Best Practices in Developing Games

Supercell’s development philosophy centers on creating games designed to last for decades rather than short-term cycles.

  • Supercell prioritizes the development of games designed for multi-decade lifespans rather than short-term market cycles.
  • The studio empowers small, developer-led teams with full project ownership to minimize bureaucratic friction and maximize creative iteration.
  • Project viability is determined by a hybrid approach that balances subjective team passion with objective KPI analysis during external testing phases.
PocketGamer.bizFeb 2020
Cover of Britain After Brexit - The Challenges & Opportunities
32 min
PocketGamer.biz32 min

Britain After Brexit - The Challenges & Opportunities

The British video games industry maintains a resilient posture in the post-Brexit landscape, anchored by the continued stability of the Video Games Tax Relief.

  • The UK games industry remains resilient due to the stability of the Video Games Tax Relief, which continues to anchor the sector despite post-Brexit regulatory and funding challenges.
  • Operational friction has increased due to non-tariff barriers, VAT complications, and restricted talent mobility, forcing many studios to establish EU-based subsidiaries to maintain regional access.
  • A shortage of domestic publishers has driven an increased reliance on capital from the US and China, leading to concerns regarding the potential assimilation of British studios into foreign conglomerates.
PocketGamer.bizFeb 2020
Cover of UK Games Fund – 2020 Opportunities
17 min
PocketGamer.biz17 min

UK Games Fund – 2020 Opportunities

The UK Games Fund, a not-for-profit organization operating under UK Games Talent and Finance CIC, provides critical financial and developmental support to early-stage game developers across the United Kingdom.

  • The UK Games Fund provides early-stage developers with up to £25,000 in total grant funding, consisting of an initial £5,000 grant followed by a potential £20,000 award.
  • The program targets small studios with fewer than 10 employees, specifically aiming to bridge the gap between initial concept development and market readiness.
  • The 2020 funding cycle follows a structured timeline: initial video pitches and online applications lead to March interviews, a summer development phase, and an autumn showcase at events like EGX.
PocketGamer.bizFeb 2020

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