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Game Development reports and market data

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Cover of Cheat Sheet for Supporting and Promoting Sustainability in the Game Industry
Report1 page

Cheat Sheet for Supporting and Promoting Sustainability in the Game Industry

This document serves as a "cheat sheet" designed to assist game developer studios and trade associations in navigating sustainability matters, particularly in light of impending EU regulations on sustainability reporting for large and publicly listed companies.

  • Studios must prepare for mandatory sustainability reporting as EU regulations increasingly require large and publicly listed companies to adhere to strict environmental, social, and governance (ESG) criteria.
  • Environmental compliance requires studios to track scope 1, 2, and 3 emissions using specialized calculators while addressing the high energy demands of modern digital tools like artificial intelligence.
  • Social responsibility mandates include tracking workforce diversity statistics, implementing anti-harassment codes of conduct, and establishing formal policies to eliminate crunch and ensure fair compensation.
European Games Developer FederationNov 2023
Cover of How to Create Serious Games: Proposal for a Participatory Methodology
Whitepaper19 pages

How to Create Serious Games: Proposal for a Participatory Methodology

The article, published in the International Journal of Serious Games (Volume 10, Issue 4, December 2023) by authors from Tecnologico de Monterrey and the University of Twente's BMS Lab, proposes a participatory methodology for creating serious games, meaning computer games used for purposes beyond entertainment such as…

  • The authors argue that many projects fail or experience delays due to insufficient attention to the design phase.
  • The authors state that in all the methodologies they describe, end-users can only provide feedback at the end of the process, when they evaluate the game.
  • The proposed methodology includes end-users as part of the co-design team, which the authors identify as one of its most significant differentiators from other methodologies.
Serious Games SocietyNov 2023
Cover of How Elden Ring Was Made
10 min
Thomas Brush10 min

How Elden Ring Was Made

The development of Elden Ring represented a significant creative and technical pivot for From Software, moving from the studio’s signature linear, intricately designed experiences to a sprawling open-world format.

  • Elden Ring became FromSoftware's most successful title to date, selling over 20.5 million units and winning numerous Game of the Year awards following its February 25, 2022, release.
  • To maintain the signature difficulty of the Soulslike formula within an open-world structure, developers provided players with more freedom to choose their own progression path and return to difficult challenges later.
  • George R.R. Martin was brought in specifically to write the game's mythology and world history, allowing him creative freedom while avoiding the narrative restrictions inherent in FromSoftware's linear storytelling style.
Thomas BrushNov 2023
Cover of Evaluation der „Computerspieleförderung des Bundes“
Report154 pages

Evaluation der „Computerspieleförderung des Bundes“

PwC evaluated the German federal "Computerspieleförderung des Bundes" for the BMWK, covering applications received 2019 to 2022.

  • Respondents said 72% of game developments would not have been carried out without the federal funding.
  • Under the second guideline, an estimated 1,725 full-time jobs were created, according to a weighted extrapolation.
  • The second guideline approved EUR 136.0 million, of which EUR 129.4 million went to productions and EUR 6.7 million to prototypes.
Bundesministerium für Wirtschaft und KlimaschutzNov 2023
Cover of Sink or Swim: How to Build and Validate AA Games Fast
58 min
Game Developers Conference58 min

Sink or Swim: How to Build and Validate AA Games Fast

Rapid game development in the AA sector requires a disciplined shift away from traditional, resource-heavy AAA methodologies toward lean, iterative frameworks.

  • To achieve a 12-month development cycle for a new IP, teams should utilize a lean canvas to visualize the project path, identify obstacles, and maintain alignment between executive goals and creative execution.
  • The Minimum Viable Product (MVP) must solve a specific, identified problem for the target audience before layering on brand identity, story, or additional features.
  • Teams should implement a formal risk register to categorize potential project threats by probability and consequence, allowing for proactive strategies to transfer, avoid, mitigate, or accept risks.
Game Developers ConferenceNov 2023
Cover of Your Indie Game Is Worth More Than You Think
10 min
Thomas Brush10 min

Your Indie Game Is Worth More Than You Think

The primary objective is to reframe the expectations of independent game developers regarding financial success and career longevity.

  • Financial sustainability in indie development is best achieved through a diversified portfolio of multiple titles rather than relying on a single viral hit.
  • Games with modest performance, specifically those garnering between 800 and 1,700 reviews, can generate significant revenue when distributed across multiple platforms like consoles and mobile.
  • Developers should anticipate a 'launch equation' requiring approximately five smaller, iterative projects before achieving a breakthrough success.
Thomas BrushNov 2023
Cover of Top 10 Game Development Tools For 2024
15 min
Thomas Brush15 min

Top 10 Game Development Tools For 2024

The landscape of game development in 2024 requires a diverse suite of software to manage everything from team communication to final marketing.

  • Adobe Premiere is the most critical tool for commercial success, as high-quality video marketing is the primary driver for moving players from awareness to purchase in a saturated market.
  • Project management and team alignment are best maintained using Discord for communication and ClickUp for task tracking.
  • The core development stack for 2024 consists of Unity, Unreal, or Godot for engine work, paired with Visual Studio or Rider for coding.
Thomas BrushNov 2023
Cover of Making Chaotic Great, 'Tiny Tina's Wonderlands': Finding Precedent in Unprecedented Times
60 min
Game Developers Conference60 min

Making Chaotic Great, 'Tiny Tina's Wonderlands': Finding Precedent in Unprecedented Times

The development of Tiny Tina’s Wonderlands serves as a blueprint for balancing ambitious creative goals with the logistical realities of remote, pandemic-era production.

  • Leadership must proactively communicate project constraints and resource limitations to the team, as individual departments often operate in silos and lack the 'thousand-foot view' necessary to adjust expectations.
  • When reporting project risks or scope issues to stakeholders, replace subjective feelings with 'material truth' and data-backed evidence to build trust and ensure credibility.
  • Avoid saying 'no' to new ideas purely on principle; instead, teach teams to negotiate across departments to find ways to implement improvements without creating untenable burdens for others.
Game Developers ConferenceNov 2023
Cover of Gaming Journalism: How, What, and Impact with Jason Schreier and Neil Long
66 min
Naavik66 min

Gaming Journalism: How, What, and Impact with Jason Schreier and Neil Long

Gaming journalism currently occupies a precarious position at the intersection of evolving media economics and a maturing industry.

  • Gaming journalism is shifting its primary focus from product coverage to investigative reporting on systemic industry issues, including labor volatility, corporate mismanagement, and toxic workplace culture.
  • The traditional advertising-based revenue model for gaming media is collapsing due to the dominance of individual content creators, forcing outlets to pivot toward specialized, high-value reporting.
  • To ensure long-term financial viability, media outlets must diversify revenue streams through sponsorships and consultancy while strictly maintaining a firewall between commercial interests and editorial independence.
NaavikNov 2023
Cover of Will We Make More This Way or That Way?: Monetization A/B Testing Guide
Report21 pages

Will We Make More This Way or That Way?: Monetization A/B Testing Guide

This guide from Appodeal outlines a methodology for A/B testing monetization strategies in mobile applications, primarily focusing on casual games.

  • Use an A/A/B testing framework with two control groups and one test group to ensure statistical accuracy and minimize the risk of misleading results.
  • Measure success primarily through Day 7 Cumulative ARPU (LTV) to capture the long-term revenue impact of monetization changes.
  • Only pursue hypotheses that anticipate at least a 10% change in the focus metric, as smaller variations are considered inconclusive.
AppodealNov 2023
Cover of Breaking Down Barriers: How Great Mentors Become Even Greater Leaders
36 min
Game Developers Conference36 min

Breaking Down Barriers: How Great Mentors Become Even Greater Leaders

Effective mentorship functions as a primary catalyst for leadership development within the game industry, transforming individual contributors into empathetic and strategic managers.

  • Effective mentorship requires active listening, which involves paying attention to non-verbal cues, avoiding distractions like phones, and resisting the urge to prepare counterarguments while the mentee is speaking.
  • Managers should avoid micromanagement by using guided questions to help team members reach their own conclusions, which fosters a sense of ownership and improves the decision-making process.
  • Mentors must proactively discuss industry realities, including potential discrimination, harassment, and microaggressions, while ensuring mentees are aware of the legal and mental health resources available to them.
Game Developers ConferenceNov 2023
Cover of Embrace’s Eric Futoran On Understanding Every Player Experience For Record-Breaking Issue Resolution
45 min
PocketGamer.biz45 min

Embrace’s Eric Futoran On Understanding Every Player Experience For Record-Breaking Issue Resolution

Long-term profitability in the mobile gaming industry depends on maintaining high player lifetime value through rigorous technical performance standards.

  • Mobile game developers face a 'death by a thousand cuts' scenario where unresolved performance issues like crashes and ANRs degrade LTV and can trigger a permanent downward spiral in user retention and store rankings.
  • Standard diagnostic tools often provide insufficient data, such as generic stack traces from app store consoles that identify the end of a crash rather than the root cause, forcing engineers into reactive, time-consuming cycles.
  • Proactive observability requires collecting granular 'app exhaust'—a play-by-play of the user experience—to allow engineers to identify specific code-level triggers, such as thread-specific coroutine issues, rather than relying on high-level error reports.
PocketGamer.bizNov 2023

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