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Quality Assurance
Whitepaper
10 pages
Your Data Tracking Plan: A Step-by-Step Guide for GameAnalytics
Establish a structured tracking plan by aligning business objectives and player behavior questions with seven predefined event categories: Session, Business, Resource, Progression, Error, Ads, and Impression.
Limit custom events to a maximum of 50 unique identifiers to maintain data integrity and prevent system clutter.
Adopt a consistent Category > Sub-Action naming framework to ensure clarity and prevent redundant or misleading data collection.
Game Development
Quality Assurance
Game Design
+1
GameAnalytics
Report
51 pages
Quarterly Report: 11 bit studios Q1 2025
11 bit studios S.A. released its quarterly report covering the financial and operational performance for the period ending 31 March 2025.
Investment
Market Analysis
Game Development
+3
11 bit studios
Report
29 pages
The State of Games QA
77% of game developers report conducting insufficient QA for their recent releases, highlighting a critical gap between traditional manual testing and the demands of modern, complex game development.
While 94% of studios currently utilize non-AI automation, there is a near-unanimous consensus (94%) that AI integration is essential for the future of quality assurance.
88% of industry professionals believe AI-driven testing is equal to or superior to traditional methods, specifically citing faster bug detection, automated reporting, and 24/7 testing as key advantages.
Quality Assurance
AI
Game Development
+1
modl.ai
Jan 2025
Report
4 pages
第10回 お客様対応事例座談会〜「CS運営の課題と対応事例」および CS課題に関するワークショップ
The Computer Entertainment Association (CECA) is hosting a customer support forum on March 19, 2024, focused on AI integration and managing customer harassment.
The event is restricted to CECA member firms, with a pre-registration deadline of March 8, 2024.
The program features case-study presentations and small-group workshops of six to seven participants to facilitate peer-to-peer knowledge sharing.
Quality Assurance
Market Analysis
Japan
CESA – Computer Entertainment Supplier's Association
Feb 2024
Whitepaper
106 pages
Accessibility for Developers: Spain
The report is a collaborative effort between the Spanish Video Games Association (AEVI) and the Spanish National Organisation of the Blind (ONCE) to establish accessibility standards for the gaming industry.
The document provides technical guidance on implementing 3D audio as a core component of accessible game design.
The publication features contributions from industry experts Arturo Monedero and Miriam Fdez Simon, alongside ONCE representatives Juan Aguado Delgado and Enrique García Cortés.
Game Development
Quality Assurance
Fundación ONCE
Jan 2021
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