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Cover of Deconstructing the Superstars: The Metrics Behind Hyper-Casual Games 2020 Industry Snapshot
Report10 pages

Deconstructing the Superstars: The Metrics Behind Hyper-Casual Games 2020 Industry Snapshot

GameIntel's 2020 industry snapshot breaks hyper-casual mobile games into sub-genres (timing, traversal, physics, shooting, spatial, crafting and matching) and sets out the KPIs developers should target in each.

  • A Day 1 retention rate of 40% serves as the critical threshold for commercial viability, with titles failing to meet this benchmark requiring immediate iteration or abandonment.
  • European markets lead global engagement, with France, Germany, Italy, and the Netherlands achieving a 49% Day 1 retention rate.
  • Japan exhibits the highest average playtime at 63 minutes, significantly outperforming the United States at 43 minutes and China at 27 minutes.
GameIntelJan 2021
Cover of How Do Asian Game Pubs (JP + KR) Bring Games to the West? | Mike Lee (Crunchyroll, SEGA, Nexon, Glu)
47 min
GameMakers47 min

How Do Asian Game Pubs (JP + KR) Bring Games to the West? | Mike Lee (Crunchyroll, SEGA, Nexon, Glu)

Japanese and Korean game publishers face distinct strategic hurdles when expanding into Western markets, often characterized by a tension between domestic design philosophies and global consumer expectations.

  • Japanese and Korean publishers often treat the West as a secondary market for incremental revenue, leaving them vulnerable to Chinese developers who prioritize aggressive, global-first strategies.
  • Successful Western market entry for Asian studios frequently relies on combining high-fidelity RPG mechanics with established anime or Western intellectual properties, as demonstrated by companies like Netmarble.
  • Asian publishers face significant financial risk due to high licensing costs and the difficulty of adapting games designed for isolated domestic markets to Western consumer expectations.
GameMakersDec 2020
Cover of Validation of a Portable Game Controller to Assess Peak Expiratory Flow Against Conventional Spirometry in Children
Whitepaper11 pages

Validation of a Portable Game Controller to Assess Peak Expiratory Flow Against Conventional Spirometry in Children

The study is a cross-sectional multicenter validation of a 3D-printed, Bluetooth-connected game controller paired with the TikiFlow tablet game, which converts a child's exhaled breath into a peak expiratory flow (PEF) value.

  • The game controller's PEF readings were reproducible in 96.2% of participants, even though children received no coaching during play.
  • Game-controller PEF showed a good correlation with spirometry PEF (r=0.83), FEV1 (r=0.74), and FEF25-75 (r=0.65).
  • The game controller underestimated spirometry PEF, with a mean bias of -36.4 L/min and 95% limits of agreement of -121.0 and 48.3 L/min.
JMIR Serious GamesDec 2020
Cover of Acquisitions of Super Free Games & Sandbox Interactive: M&A Update
Presentation19 pages

Acquisitions of Super Free Games & Sandbox Interactive: M&A Update

Stillfront Group announced the proposed acquisitions of Super Free Games, a US-based casual games developer, and Sandbox Interactive, a German free-to-play (F2P) MMORPG studio.

  • Stillfront Group acquired Super Free Games and Sandbox Interactive to diversify its portfolio and expand its reach in the free-to-play market.
  • The acquisitions are projected to contribute between 1.5 and 2.0 billion SEK in net revenue and 350 to 450 million SEK in adjusted EBITDA for the 2021 fiscal year.
  • Pro forma figures for the first three quarters of 2020 show the combined entities would have increased Stillfront’s net revenue by 640 million SEK.
StillfrontDec 2020
Cover of Designing a game as good or better - Adventure Communist. PART 3
82 min
GameMakers82 min

Designing a game as good or better - Adventure Communist. PART 3

The idle game market is dominated by highly optimized titles like Adventure Communist, which set a high bar for technical polish, economic balance, and user retention.

  • Directly competing with established idle games like Adventure Communist is high-risk because their economic models, UI, and monetization structures are already highly optimized.
  • Success in the idle game market requires thematic differentiation rather than minor mechanical adjustments to existing formulas.
  • Iterative concepts that only add social layers or dual-production mechanics, such as the 'Pills vs. Zombies' model, struggle to overcome the dominance of market leaders.
GameMakersDec 2020
Cover of Mobile Gaming Trends in 2021 | Joe Kim (LILA Games)
48 min
GameMakers48 min

Mobile Gaming Trends in 2021 | Joe Kim (LILA Games)

The mobile gaming industry is currently undergoing a structural transformation, moving away from centralized, office-based models toward globally distributed, remote-first organizations.

  • The mobile gaming industry is shifting toward remote-first, globally distributed organizational models to leverage talent in emerging markets like India for improved agility and cost efficiency.
  • Product strategy in 2021 is moving away from direct competition with established battle royale titles in favor of sub-genre innovation and specialized experiences within the mobile shooter category.
  • The deprecation of IDFA is forcing studios to pivot away from hyper-targeted advertising toward broader, less targeted monetization strategies.
GameMakersDec 2020
Cover of The New Rules Of In-Game Advertising with AdInMo | PocketGamer.biz RoundTable
62 min
PocketGamer.biz62 min

The New Rules Of In-Game Advertising with AdInMo | PocketGamer.biz RoundTable

The mobile gaming industry is undergoing a fundamental transition in monetization strategy, moving away from interruptive, click-based advertising toward immersive, native brand experiences.

  • Mobile gaming monetization is shifting from interruptive, click-based advertising to immersive, native brand experiences to protect player retention.
  • Privacy changes, specifically IDFA deprecation, have reduced the efficacy of traditional hyper-targeted ad models, forcing a move toward privacy-compliant strategies.
  • Developers are now integrating native ad units—such as billboards and posters—early in the production process to ensure they feel authentic to the game environment.
PocketGamer.bizDec 2020
Cover of Farlight 84 - New FPS Shooter in 2021 | Reaction & Analysis
53 min
GameMakers53 min

Farlight 84 - New FPS Shooter in 2021 | Reaction & Analysis

Farlight 84 represents a strategic entry into the competitive battle royale market, aiming to capture the mobile and cross-platform audience through a blend of high-fidelity aesthetics and fast-paced, class-based combat.

  • Farlight 84 targets the mobile and cross-platform battle royale market by combining class-based combat with unique movement mechanics like jetpacks and legged vehicles.
  • The game utilizes Unreal Engine to support a 40-player map structure, specifically optimized for mobile hardware performance.
  • The core gameplay loop integrates squad-based tactical objectives with a persistent social hub model similar to Fortnite to drive player engagement.
GameMakersDec 2020
Cover of LILA #1: Why Did We Start LILA Games?
24 min
GameMakers24 min

LILA #1: Why Did We Start LILA Games?

LILA Games is a mobile-focused game studio founded by Joseph Kim, Paul Leydon, and Avinash Pandey with the primary objective of developing a high-quality, hardcore shooter game.

  • LILA Games aims to disrupt the shooter genre by integrating deep emotional mechanics and social systems typically reserved for 4X strategy games.
  • The studio is building its core operations in India, identifying the region as an underutilized hub for high-potential talent to support its global development goals.
  • The company operates as a 'learning organization' that prioritizes continuous, incremental improvements in management and workflows to avoid the stagnation common in established game studios.
GameMakersNov 2020
Cover of Superstar Session: The App Challenge Ceremony
36 min
PocketGamer.biz36 min

Superstar Session: The App Challenge Ceremony

The App Challenge ceremony, held during the Pocket Gamer Connects Digital #4 event in November 2020, served as a showcase for emerging game development talent in Jordan.

  • The App Challenge, organized by KAFD and Maysalward, trained over 300 students aged 14 to 16 in mobile game development during the November 2020 Pocket Gamer Connects Digital #4 event.
  • Despite COVID-19 logistical constraints, 23 teams successfully completed a five-day intensive training program, progressing from zero prior knowledge to functional game development.
  • The initiative demonstrated significant gender inclusivity, with women representing approximately 40% of the regional gaming workforce and community.
PocketGamer.bizNov 2020
Cover of Superstar Session: Game Development 101 Opening Ceremony
12 min
PocketGamer.biz12 min

Superstar Session: Game Development 101 Opening Ceremony

The Game Development 101 session at Pocket Gamer Connects Digital #4, held in November 2020, served as a platform to highlight the decade-long evolution of the Jordanian gaming ecosystem.

  • The global gaming industry has reached a valuation of approximately $170 billion, establishing itself as a vital, high-growth economic pillar rather than a trivial pursuit.
  • Jordan is positioning itself as a strategic hub for the MENA region by leveraging infrastructure and partnerships with the King Abdullah II Fund for Development (KAFD) to connect local talent with international publishers.
  • The App Challenge educational program targets students aged 14 to 16, providing intensive training in tools like Unity to transition youth into professional game development roles.
PocketGamer.bizNov 2020
Cover of Superstar Session: Wordscapes: How the World’s Most Popular Word Game Boosted LTV by 40%
31 min
PocketGamer.biz31 min

Superstar Session: Wordscapes: How the World’s Most Popular Word Game Boosted LTV by 40%

PeopleFun achieved a 40% increase in the lifetime value of the mobile title Wordscapes by shifting toward vanity-driven live operations and seasonal content.

  • PeopleFun increased the lifetime value (LTV) of Wordscapes by 40% by shifting to vanity-driven live operations and seasonal content.
  • The studio successfully reduced coin payouts by 50% without negatively impacting KPIs by introducing exclusive crown rewards within a 13-week tournament structure.
  • Sticker collections increased both in-app purchase and ad-based ARPDAU by over 20% while doubling level completion rates among top players.
PocketGamer.bizNov 2020

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