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34 reports matching your filters
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Report
2 pages
Bushiroad Announces Bushiroad EXPO 2026
Bushiroad Inc. is expanding its global event series, Bushiroad EXPO 2026, to 20 regions worldwide.
The inaugural 2026 events will be held in Taipei, Bangkok, and Chicago.
The expo series will feature a diverse portfolio including trading card games, console titles, music, stage performances, anime content, and merchandise.
Marketing
Global
Asia
+2
Bushiroad
Report
2 pages
Summary of Main Supplementary Explanations Questions and Answers: GREE FY2022 Second Quarter Results
GREE is launching the new title 'Heaven Burns Red' on February 10, 2022, supported by strong pre-registration figures.
The company projects third-quarter operating income for its Internet and Entertainment segment to be between ¥1.5 billion and just under ¥2.0 billion, driven by new title contributions.
GREE has initiated a substantial share repurchase program to maintain an ROE above 10% and ensure compliance with Tokyo Stock Exchange Prime section listing requirements.
Market Analysis
Game Development
Marketing
+3
GREE
Report
1 pages
Raport Bieżący Nr 13/2023: Podpisanie Listu Intencyjnego w Przedmiocie Zawarcia Umów Kredytowych
People Can Fly Canada Inc. signed a letter of intent on 1 May 2023 to secure two revolving credit facilities totaling 9,200,000 CAD.
The financing package includes a 1,200,000 CAD facility for working capital and general corporate purposes, plus an 8,000,000 CAD facility specifically for Canadian tax-relief financing.
PCF Group S.A. acts as the guarantor for the full 9,200,000 CAD obligation, providing an unsecured guarantee to support its Canadian subsidiary.
Investment
Funding
North America
PCF Group
Report
2 pages
Raport bieżący nr 16/2023Podpisanie przez People Can Fly Canada Inc. umowy kredytowej oraz powiązanych dokumentów zabezpieczeń
People Can Fly Canada Inc. secured a financing agreement with the Bank of Montreal on 24 May 2023, consisting of a $1,200,000 general working-capital line and an $8,000,000 line for Canadian tax incentives.
PCF Group S.A. provided a $9,200,000 unsecured guarantee to the bank to cover the loan obligations and associated securities of its Canadian subsidiary.
The credit facilities are renewable annually and repayable on demand, with interest rates calculated based on the Canadian Prime Rate plus a negotiated margin.
Funding
North America
PCF Group
Report
1 pages
Raport Bieżący Nr 27/2024: Zwiększenie Kwoty Niezabezpieczonej Gwarancji
PCF Group S.A. increased the unsecured guarantee for its subsidiary, People Can Fly Canada Inc., from 9.2 million to 13.154 million Canadian dollars as of November 15, 2024.
The revolving credit facility for People Can Fly Canada Inc. with the Bank of Montreal was expanded from 8 million to 11.954 million Canadian dollars.
To secure the increased credit exposure, the first-ranking hypothec over the movable property of the Canadian subsidiary was raised from 11.04 million to 15.7848 million Canadian dollars.
Investment
Funding
Europe
+1
PCF Group
Report
60 pages
Gamedev Salary Pulse 2026: North America, Western Europe, Nordics, Central and Eastern Europe
Nearly 40 percent of game industry professionals anticipate further market decline, driving a shift in worker priorities toward time-based benefits like the four-day workweek over traditional office perks.
Workforce reductions and studio restructuring remain the primary drivers of career displacement, significantly outpacing job losses attributed to artificial intelligence integration.
North America maintains the highest global salary tiers for all seniority levels, while Central and Eastern Europe remain the most cost-effective regions for talent acquisition.
Salary
Employment
Game Development
+3
8Bit
Mar 2026
Report
21 pages
Investor Presentation: Q1 2026
Andrew Peller Limited reported Q1 2026 EBITA of $16.1 million, a 25.4% increase over the same period last year.
Quarterly sales reached $99.2 million with a 42.4% margin, representing a 400-basis-point expansion compared to the prior year.
The company achieved $389.6 million in total revenue for fiscal year 2025, supported by a 25% year-over-year increase in EBITA.
Investment
Market Analysis
North America
Andrew Peller Limited
Report
17 pages
TD Bank Group: First Quarter 2026 Results
TD Bank Group reported financial results for the first quarter of 2026, covering the three-month period ending January 31, 2026.
The financial statements were prepared in accordance with International Financial Reporting Standards (IFRS) as issued by the International Accounting Standards Board (IASB).
The quarterly performance data is detailed in the Bank’s unaudited first quarter 2026 Report to Shareholders.
Investment
North America
TD Bank Group
Report
27 pages
Unlocking Games Revenue: Player Behavior and Payment Trends in the West
Growth in mature Western markets is plateauing, with projected 2027 CAGRs of only 1.1% in North America and 3.1% in Europe, shifting the focus to maximizing value from existing players.
North America and Europe represent 46% of global gaming spend despite housing only 20% of the global player base.
North American players spend an average of $324.90 annually, significantly higher than the $125.40 average annual spend per payer in Europe.
Monetization
Player Behavior
Market Analysis
+2
Newzoo & Tebex
Jan 2025
Report
33 pages
Mistplay Mobile Gaming Spender Report 2024: Decoding Mobile IAP Spenders
Economic pressure is causing 32% of all spenders and 41% of high-value spenders to plan for reduced in-game expenditures in 2024.
The first month of play is critical for monetization, as 79% of spenders make their initial purchase during this period.
Loyalty programs are essential for retention, with 79% of spenders engaging with rewards and 60% of high-value players reporting increased spending likelihood when redeemable rewards are offered.
Monetization
Player Behavior
Market Analysis
+1
Mistplay
Mar 2024
Report
41 pages
Canada’s Video Game Industry: Powering the Future of Play
Canada’s video game industry supports 34,000 full-time jobs and generates a $5.1 billion economic impact, with direct labour income reaching $3.5 billion in the 2023-24 fiscal year.
While the total number of firms contracted by 9% since 2021, this decline was limited to micro-studios, while studios with 51 or more employees remained stable or grew.
The sector achieved a $356 million operating surplus in 2023-24, reflecting a 7% profit margin.
Market Analysis
Employment
Salary
+1
ESAC – Entertainment Software Association of Canada
Mar 2024
Report
33 pages
Mobile Gaming Spender Report: Decoding Today’s Mobile IAP Spenders to Understand Motivations, Engagement
Economic headwinds are driving a contraction in spending, with 32% of all mobile spenders and 41% of high-value spenders planning to reduce their in-game expenditures in 2024.
Value-driven incentives are critical for retention, as 51% of spenders would increase their spending if they earned tangible rewards or points for their purchases.
Loyalty programs and hyper-personalization are essential engagement tools, with 79% of spenders engaging with loyalty programs and 40% influenced by personalized offers.
Monetization
Player Behavior
Market Analysis
+2
Mistplay
Jan 2024
Report
15 pages
Association Canadienne du Logiciel de Divertissement Rapport Annuel 2024
The Canadian video game sector contributed $5.5 billion to the national GDP in 2024, supported by a resilient, virtual-first operational model.
The industry successfully secured exemptions from the Streaming Act levy and the Online Harms Act, signaling significant growth in its regulatory and political influence.
Major global publishers including Epic Games, Roblox, and Tencent joined the association, driving revenue beyond forecasts and expanding the sector's reach.
Market Analysis
Diversity & Inclusion
North America
ESAC – Entertainment Software Association of Canada
Jan 2024
Report
13 pages
Mobile Game Market Review: November 2023
Midcore mobile titles are increasingly gating core event gameplay and story missions behind paywalls, as seen in Free Fire’s Luminous Pass and State of Survival’s Resident Evil collaboration.
The casual gaming sector is experiencing widespread mechanical imitation, specifically the adoption of 'Social Win Streak' and 'Digging Minigame' features by major titles like Monopoly GO! and Matchington Mansion.
The 3D match subgenre is seeing rapid expansion and increased competition from industry leaders, with King and Peak launching Candy Crush 3D and Match Factory to challenge the success of Triple Match 3D.
Market Analysis
Monetization
Mobile
+1
GameRefinery
Nov 2023
Report
32 pages
2023 Liftoff Company Midcore Gaming Apps Report
Midcore mobile games now account for 35% of total iOS gaming revenue in the United States, demonstrating significantly higher market longevity than casual titles.
Shooter games represent the most high-stakes category, commanding a $7.47 cost per install while delivering a leading 6% Day-7 return on ad spend.
Top-performing midcore titles maintain engagement through aggressive LiveOps, typically running fifteen simultaneous unique events and fifteen limited-time gachas at any given time.
Market Analysis
North America
Mobile
+2
Liftoff
Jan 2023
Report
15 pages
Annual Report 2023: Canada
Canada’s video game industry experienced extraordinary expansion in 2023, solidifying its status as a global hub for development talent and creative output.
Canadian studios achieved record-breaking international award recognition and critical acclaim throughout the 2023 calendar year.
The sector deepened its export revenues in 2023, significantly increasing its contribution to the national digital economy.
Market Analysis
North America
Employment
+1
ESAC – Entertainment Software Association of Canada
Jan 2023
Report
25 pages
The Rise of Midcore Mobile Games Snapshot Report
Midcore games were the only mobile category to see market share growth between Q1 2021 and Q1 2022, capturing nearly 37% of US iOS mobile game revenue.
Successful midcore titles are increasingly adopting high-cadence content strategies, with 80% of top-performing games using special live event currencies to drive daily engagement.
Battle Passes are a primary monetization driver for top-tier midcore games, utilized by 75% of the top 20% grossing titles compared to only 25% of lower-ranking games.
Market Analysis
North America
Mobile
+1
GameRefinery
Jul 2022
Report
33 pages
Casual Gaming Trends Snapshot Report March 2022
By early 2022, 70% of top-100 grossing Match3 games incorporated meta-elements, a massive increase from less than 10% six years prior.
Renovation and construction mechanics have become industry standard, appearing in every top-100 grossing casual game released between 2020 and 2022.
The integration of construction features in top Match3 games surged to 49% in 2022, up from just 7% in 2016.
Market Analysis
Mobile
Casual
+2
GameRefinery
Mar 2022
Report
11 pages
Rapport Annuel 2022 de l'ALD: Canada
The Canadian video-game industry contributed $5.5 billion to the national GDP in 2021, marking the highest economic output recorded to date.
The sector experienced significant growth between 2019 and 2021, with the number of active studios increasing from fewer than 700 to nearly 1,000.
The industry currently supports 32,000 full-time direct employees and an additional 23,000 indirect jobs.
Market Analysis
Employment
Marketing
+1
ESAC – Entertainment Software Association of Canada
Jan 2022
Report
20 pages
Match3 Genre Snapshot: US iOS (May 2021)
As of May 2021, the Match3 subgenre accounts for approximately 16% of total US iOS mobile gaming revenue.
No new Match3 titles entering the top 500 grossing rankings over the last 18 months utilize standard swapping mechanics, indicating a shift toward gameplay diversification.
Modern Match3 success is increasingly driven by meta-layers, specifically decoration and customization features seen in titles like Royal Match and Project Makeover.
Market Analysis
Monetization
Live Ops
+5
GameRefinery
May 2021
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