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Genshin Impact

Game171 documents

171 documents in the library are about Genshin Impact, from writers such as Sensor Tower, GameRefinery and Game World Observer, the newest from 2026. Each has a summary and key insights with the page they come from.

Genshin Impact cover

Genshin Impact is an open-world action RPG, where you embark on a journey across Teyvat to find your lost sibling and seek answers from The Seven, the gods of each element. Explore this wondrous world, join forces with a diverse range of characters, and unravel the countless mysteries that Teyvat holds...

Released
Sep 28, 2020
Developers
HoYoverse, Cognosphere, miHoYo
Genres
Role-playing (RPG), Adventure
Platforms
Xbox Series X|S, PlayStation 4, Android, PC (Microsoft Windows), iOS, PlayStation 5

Game data from IGDB.com

Key figures

Documents about Genshin Impact

Cover of 🐿️ FunPlus Made a Genshin-Pokémon-Palworld Game and Forgot the Gacha
45 min
Two & a Half Gamers45 min

🐿️ FunPlus Made a Genshin-Pokémon-Palworld Game and Forgot the Gacha

FunPlus has entered the high-fidelity, cross-platform open-world RPG market with the launch of Aniimo, a title that synthesizes mechanics from popular creature-collection and action-combat franchises like Genshin Impact, Pokémon, and Palworld.

  • FunPlus launched Aniimo, a high-fidelity open-world RPG combining mechanics from Genshin Impact, Pokémon, and Palworld, marking a strategic shift from its traditional 4X strategy focus.
  • The game achieved significant initial traction with 40 million pre-registrations and over 1.5 million mobile downloads in its first month.
  • Aniimo maintains a daily active user base of approximately one million players across mobile, PC, and console platforms.
Two & a Half GamersOct 2026
Cover of Investigating the Collapse of Mobile MMORPGs
Article

Investigating the Collapse of Mobile MMORPGs

The mobile MMORPG subgenre is undergoing a structural collapse, characterized by a 47% decline in in-app purchase revenue and a 40% drop in downloads between 2021 and 2025.

  • The mobile MMORPG subgenre experienced a significant global contraction between 2021 and 2025, with older titles losing $3.9 billion in annual revenue while new releases only offset approximately 35% of that erosion.
  • Market concentration in Asia, particularly China, drove the decline; China’s download volume for the subgenre fell by 88 million (-74%) between 2021 and 2025, accounting for 64% of the global loss.
  • Players are increasingly shifting toward Open World Adventure RPGs, which offer fresh gameplay, higher production values, and more player-friendly engagement models that avoid the fatigue associated with traditional MMORPGs.
NaavikOct 2026
Cover of Google Playground, AppLovin’s court battles, Scopely’s next game and plenty more
20 min
Mobilegamer.biz20 min

Google Playground, AppLovin’s court battles, Scopely’s next game and plenty more

The mobile gaming industry is currently navigating significant shifts in platform technology, legal scrutiny, and market consolidation.

  • Scopely is reportedly developing 'Project Comet,' a cross-platform action RPG based on the Marvel IP, intended to compete with Genshin Impact.
  • AppLovin faces two major legal challenges: an anti-competitive lawsuit from Unity and a lawsuit from San Diego County alleging the company served inappropriate ads to children and collected sensitive data from their devices.
  • Google has announced 'Google Playground,' an AI-powered game creation tool integrated with Unity Spark, signaling a strategic push into web-based gaming outside traditional app stores.
Mobilegamer.bizOct 2026
Cover of Chinese Publishers & Chinese Games on Live Streaming
Article

Chinese Publishers & Chinese Games on Live Streaming

Chinese-published games maintain a dominant presence in the global live-streaming landscape, though their performance varies significantly based on platform and genre.

  • Mobile-first titles like Call of Duty: Mobile and PUBG Mobile rely heavily on TikTok Live, which accounts for up to 92% of their total hours watched.
  • Mobile Legends: Bang Bang is the dominant Chinese-published game on live-streaming, generating 628 million hours watched in H1 2026, which exceeds the combined total of the bottom seven titles in the top 10.
  • The highest viewership for Chinese-published games in the last four years occurred in December 2024, when the simultaneous launches of Marvel Rivals and Delta Force drove 196.1 million hours watched.
Stream HatchetJul 2026
Cover of Best Mobile Games on iPhone: Big Hits and Hidden Gems
Article

Best Mobile Games on iPhone: Big Hits and Hidden Gems

The article presents a curated list of iPhone mobile games that balance short-session enjoyment with long-term depth, targeting a global audience of iOS users in 2026.

  • The 2026 iPhone gaming landscape is characterized by a high volume of low-quality filler titles, necessitating a curated approach to app selection.
  • Effective mobile device engagement is achieved by rotating between three distinct categories: large open-world adventures, quick competitive matches, and cozy simulation or puzzle games.
  • The recommended selection of ten titles for 2026 includes Genshin Impact, MARVEL SNAP, Call of Duty: Mobile, Stardew Valley, Balatro, League of Legends: Wild Rift, Minecraft, Bloons TD 6, Dead Cells, and Monument Valley 2.
UdonisMay 2026
Cover of Top Mobile Game Revenue and Download Trends: January 2026
Article

Top Mobile Game Revenue and Download Trends: January 2026

In January 2026, global mobile game performance was driven by aggressive user-acquisition campaigns and strategic IP collaborations.

  • Aggressive user acquisition remains the primary driver of growth, with Arknights: Endfield generating over RMB 1.2 billion in revenue behind 16,000 ad creatives, while Heartopia topped free-download charts using nearly 19,000 creatives.
  • Royal Match led App Store revenue with $80 million (11.3% MoM growth), followed by Gossip Harbor at $52 million (9.4% MoM) and Free Fire at $21 million (13.9% MoM).
  • Google Play revenue saw significant spikes for Mobile Legends: Bang Bang, which grew 152.2% MoM to over $12 million, and Genshin Impact, which grew 34.2% MoM to over $12 million, both fueled by new events and banners.
SocialPetaMar 2026
Cover of Take Rates in China
Report10 pages

Take Rates in China

The analysis evaluates how take-rate structures shape mobile game monetisation in China and whether higher-quality development can outweigh the pressure of traditional distribution fees.

  • Chinese Android app stores, dominated by manufacturers like Huawei, Oppo, and Vivo, typically charge a 50% commission on in-app purchases, significantly higher than Apple’s 30% rate.
  • Hardware manufacturers rely heavily on these high take rates for profitability; for example, Xiaomi reports a 64.7% gross profit margin on services compared to only 7.2% on hardware sales.
  • While iOS users account for only 25% of the Chinese gaming population, they generate approximately 40% of total mobile game revenue.
Niko PartnersFeb 2026
Cover of Sticky Games: How To Retain Viewers on Live Streaming
Article

Sticky Games: How To Retain Viewers on Live Streaming

The concept of "sticky games" refers to titles that maintain consistent, long-term viewership on live-streaming platforms, effectively retaining their audience despite the release of new competing products.

  • Games with an esports presence or consistent live service updates are significantly more likely to maintain long-term viewership, as evidenced by titles like VALORANT and Counter-Strike 2 achieving 100% stickiness.
  • High initial launch viewership does not guarantee long-term retention; for example, Diablo IV saw 41.4 million hours watched at launch but failed to maintain 1 million weekly hours in 61% of subsequent weeks.
  • Sticky games are defined by their ability to sustain a consistent audience week-over-week, with top-tier titles maintaining over 1 million hours watched for nearly 100% of their post-release duration.
Stream HatchetFeb 2026
Cover of 🚨📢 BREAKING NEWS: Mobile Stagnates, Monopoly GO Hits $6B, Liftoff Files for IPO
10 min
Two & a Half Gamers10 min

🚨📢 BREAKING NEWS: Mobile Stagnates, Monopoly GO Hits $6B, Liftoff Files for IPO

The mobile gaming industry experienced a period of divergence in 2025, characterized by a slight rise in global revenue to $81.8 billion while traditional app store metrics suggested stagnation.

  • Scopely’s Monopoly Go became the fastest mobile game in history to reach $6 billion in lifetime revenue, achieving the milestone in 1,275 days and currently generating approximately $200 million per month.
  • Global mobile gaming revenue reached $81.8 billion in 2025, though traditional app store metrics show stagnation due to a massive shift toward web stores that bypass platform fees.
  • Industry observers estimate that 40% to 50% of revenue from large-scale developers is now excluded from standard iOS and Google Play tracking, meaning official reports likely underrepresent actual market performance.
Two & a Half GamersJan 2026
Cover of Top Mobile Apps with Maximum Downloads: December 2025
Article

Top Mobile Apps with Maximum Downloads: December 2025

In December 2025, global mobile applications that achieved the highest download volumes displayed distinct patterns of growth and monetization.

  • Download volume does not guarantee revenue, as top performers like CapCut (19% App Store growth) rely on viral marketing, while revenue leaders like Duolingo prioritize IP collaborations and content curation.
  • AI tools including ChatGPT, Google Gemini, and Grok maintained strong download positions across both the App Store and Google Play, reflecting sustained consumer demand for intelligent assistants.
  • Marketplace dynamics differ significantly: the App Store favors brand equity and higher average revenue per user, whereas Google Play prioritizes high-volume acquisition and penetration in emerging markets like India.
SocialPetaJan 2026
Cover of Top Mobile App with Maximum Downloads: December 2025
Article

Top Mobile App with Maximum Downloads: December 2025

The global mobile application landscape in December 2025 was defined by a strategic interplay between high-volume user acquisition and targeted monetization efforts.

  • Long-term mobile success in December 2025 increasingly relies on hybrid strategies that combine mass user acquisition with retention-focused features, IP partnerships, and platform-specific optimization.
  • CapCut achieved a 19% surge in App Store downloads by leveraging holiday-themed marketing and TikTok integration.
  • Duolingo drove significant revenue growth by targeting younger demographics through a strategic IP collaboration with the Genshin Impact franchise.
SocialPetaJan 2026
Cover of 🚨📢 BREAKING NEWS: Netflix heartbroken after WB, Disney AI fun, Meta losing $70B 🤯
11 min
Two & a Half Gamers11 min

🚨📢 BREAKING NEWS: Netflix heartbroken after WB, Disney AI fun, Meta losing $70B 🤯

This analysis covers major developments in the global entertainment and gaming sectors as of early December, focusing on corporate consolidation, artificial intelligence integration, and shifting market strategies.

  • Disney has secured a $1 billion equity agreement with OpenAI, granting the AI firm access to 200 iconic characters for generative content development.
  • Meta is pivoting away from its Metaverse division, Reality Labs, after accumulating approximately $70 billion in losses to focus resources on AI.
  • Paramount has submitted a $108 billion all-cash offer for Warner Bros., creating significant competition for Netflix, which is also pursuing the acquisition.
Two & a Half GamersDec 2025

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