Street Fighter
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Documents about Street Fighter
Evo France: Move to Paris and Scaling Strategy
Evo France is relocating from Nice to Paris for its 2027 edition, marking a strategic shift in the management and scaling of the European fighting game circuit. The event will be organized by New Esports Org.
- Evo France will relocate from Nice to Paris for its 2027 edition, scheduled for October 22–24, under the management of the newly formed promoter NEO.
- Despite an overall 15% increase in total event registrations from 3,498 in 2025 to 4,010 in 2026, entries for all five recurring anchor games declined, including a 36% drop for Street Fighter 6.
- The event is now fully owned by the Saudi Arabian entity Qiddiya, with the move to Paris marking a shift away from the two-year partnership previously held with the city of Nice.
Riot Ends 2XKO Development After Skin Sales Funded Evo 2026’s Largest Prize Pool
Riot Games has announced the cessation of active development for its fighting game, 2XKO, effective December 2026.
- Riot Games will end active development of 2XKO in December 2026, citing operating costs that significantly exceeded revenue and stagnant engagement levels.
- Riot disabled all premium currency (KO Points) purchases on August 20, 2026, and is offering refunds for previous currency and Starter Edition purchases.
- The 'Frame Perfect' skin bundle, which previously funded tournament prize pools and production costs, has been discontinued, leaving future community events without this revenue-sharing mechanism.
EWC 2026 Last Chance Qualifiers: Dates, Games, and Slots
The EWC 2026 Last Chance Qualifiers (LCQs) constitute a tightly packed, month-long series of tournaments designed to grant teams and players a final pathway into the World Cup.
- The EWC 2026 Last Chance Qualifiers (LCQs) will allocate 38 total slots—32 individual and 6 club berths—across eight titles, including Counter-Strike 2, Street Fighter 6, and EA Sports FC.
- The final Paris-based LCQ phase is scheduled to run from July 5 to August 10, 2026, following a series of over fifteen high-profile qualifying events held between mid-April and late June.
- Viewership for the 2026 IEM Cologne Major reached a peak of one million viewers, with Stage 3 opening times occurring 30% faster than the previous Major.
Summer Game Fest: Live Reporting Notes
The Summer Game Fest in Hollywood showcased a lineup dominated by sequels and franchise extensions, reflecting the industry’s risk-averse strategy amid economic uncertainty.
- Summer Game Fest was dominated by sequels and franchise extensions, signaling a industry-wide shift toward risk-averse strategies amid economic uncertainty.
- Studios are prioritizing established intellectual property over new projects because historical data shows new IP consistently underperforms compared to proven brands.
- High-profile updates included Final Fantasy VII Revelation, which features new playable characters Vincent and Cid, updated character designs, and a sky-diving traversal mechanic.
Capcom Fiscal Year 2026 Financial Results
Capcom’s financial results for the fiscal year ending March 31, 2026, demonstrate sustained growth, marking the company’s ninth consecutive year of record profits and its fifth consecutive year of record revenue.
- Capcom achieved record profits for the ninth consecutive year, with net sales reaching an all-time high of 195.3 billion yen ($1.24 billion) for the fiscal year ending March 31, 2026.
- Operating profit grew by 14.5% to 75.3 billion yen ($477 million), while net profit rose 12.7% to 54.5 billion yen ($345.8 million).
- The company sold 59.07 million game copies during the fiscal year, a 13.9% increase over the previous year, with 93% of those sales occurring digitally.
The State of Japanese Streaming: VTubers & Game Publishers
Japan represents a highly lucrative and distinct gaming market, characterized by an exceptionally high per capita gaming spend of approximately $807.
- Japan is a high-value gaming market with a per capita spend of $807, significantly higher than the $154 Asia-Pacific average, and accounts for 9% of global gaming revenue.
- YouTube Gaming is the dominant streaming platform in Japan, capturing 60% of total viewership as of Q1 2026.
- VTubers are a major force in the Japanese market, occupying 5 of the top 10 streamer spots and exclusively utilizing YouTube Gaming, unlike top human streamers who primarily use Twitch.
DreamHack Birmingham Announces Samsung as Official Partner
DreamHack Birmingham 2026 has secured Samsung as an official partner for its upcoming festival, scheduled for March 27–29 at the Birmingham NEC.
- DreamHack Birmingham 2026 will take place from March 27–29 at the Birmingham NEC, marking the event's return to the UK after a decade-long hiatus.
- Samsung has been named an official partner for the event, featuring a 'Galaxy Café' activation hub that showcases the Samsung Galaxy S26 Ultra and hosts mobile gaming competitions.
- The event features a substantial esports line-up with over $1.7 million in total prize money distributed across various tournaments.
Capcom’s Big Bet on Paid Esports Streaming Has Fans Frustrated
Capcom is implementing a restrictive pay-per-view model for its major competitive events, specifically the Capcom Cup 12 and the Street Fighter League World Championship.
- Capcom is restricting the main competition of the Capcom Cup 12 and Street Fighter League World Championship to a pay-per-view model for the events on March 14 and 15, 2026.
- English-language pay-per-view access for the tournament is priced at ¥900 JPY (approximately $5.71 USD).
- Capcom has implemented strict guidelines prohibiting unauthorized clip creation and restricting the use of tournament footage in third-party videos until March 24, 2026.
Riot Removes TALON From VCT Pacific, LCP Leagues
Riot Games has terminated the partnerships of TALON Esports within the Valorant Champions Tour (VCT) Pacific and the League of Legends Championship Pacific (LCP) leagues, effective November 2025.
- Riot Games terminated TALON Esports’ partnerships in the Valorant Champions Tour (VCT) Pacific and the League of Legends Championship Pacific (LCP) effective November 18, 2025.
- The termination was driven by TALON's failure to meet league standards, specifically citing a pattern of significantly overdue payments to players and insufficient financial capacity.
- Riot Games will conduct a selective application process to identify a replacement team for the 2026 season, with a priority on maintaining representation for the Thai community.
Fighting Games and Arcade Fighters on Live Streaming
The fighting game genre has experienced a significant surge in live streaming viewership, primarily driven by the release of Street Fighter 6 in June 2023.
- Street Fighter 6 has significantly boosted the fighting game genre, adding over 40 million quarterly hours watched since its June 2023 release and maintaining that level of engagement consistently.
- Arcade fighters dominate the genre's live streaming viewership, accounting for 71% of all fighting game hours watched despite representing only about half of the titles sampled.
- Street Fighter 6 is the primary driver of arcade fighter viewership, capturing 75% of the subgenre's total hours, followed by Tekken 8 at 12.5%.
Evolution Championship Series Details Partner Activations and More for Vegas
The Evolution Championship Series (Evo) has finalized plans for its 2025 flagship event, scheduled for August 1–3 at the Las Vegas Convention Center.
- The Evolution Championship Series (Evo) will take place at the Las Vegas Convention Center from August 1–3, 2025, featuring participants from over 60 countries and an expected attendance of tens of thousands.
- Organizers project a global viewership of more than 6.5 million fans for the event, which includes eight core Arena game titles and various extended lineup tournaments.
- Chipotle is implementing an interactive 'Burrito Meter' on Twitch and providing free entrée cards for tournament performance, while also operating a 'Burrito Bus' for event transportation.
June Recap: Executive Changes, Launch Data, and New Consoles
The June recap outlines a dynamic period for the global gaming industry, focusing on platform transitions, launch performance, and corporate restructuring.
- Nintendo’s Switch 2 sold 3.5 million units in its first four days, with a projected target of 15 million units by March 2026 supported by a high-performance custom Nvidia GPU.
- Sony’s PlayStation 5 platform has generated $136 billion in total revenue and $13 billion in operating profit over the last five fiscal years.
- Embracer Group is undergoing significant restructuring, including a 1,800-employee workforce reduction and a CEO transition to Phil Rogers, following an 86% decline in share price over five years.
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