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FY26/3 Earnings Summary and Mid- to Long-Term Growth Strategies: Capcom
Capcom achieved a historic peak in FY26/3, reporting net sales of ¥1.95 billion and operating profit of ¥752 million—both up 15% year-over-year.
- Capcom achieved record-breaking FY26/3 results with net sales of ¥1.95 billion and operating profit of ¥752 million, both representing a 15% year-over-year increase.
- The company targets continued growth in FY27/3, aiming for ¥2.1 billion in sales and a greater than 10% increase in operating profit.
- Growth is driven by a dual strategy of new IP launches, such as Pragma, and a robust catalog strategy that achieved 5.9 million cumulative unit sales in FY26/3.
3rd Quarter Report: Fiscal Year Ending March 31, 2026
This financial report details Capcom’s consolidated performance for the third quarter of the fiscal year ending March 31, 2026.
- Capcom reported strong Q3 growth with net sales rising 30% to 115.3 billion yen and operating profit increasing 75% to 54.3 billion yen.
- The Digital Contents segment achieved a record 34.6 million unit sales, with catalog titles accounting for 96.4% of that volume.
- Digital distribution now comprises 94.1% of total unit sales, with PC platforms serving as the primary driver, accounting for over 55% of the volume.
Consolidated Financial Results for the Nine Months Ended December 31, 2025 (Under Japanese GAAP)
Capcom Co., Ltd. reported significant growth in its consolidated financial results for the nine-month period ended December 31, 2025.
- Capcom reported significant nine-month growth ending December 31, 2025, with net sales rising 29.8% to 115,315 million yen and operating profit surging 75.1% to 54,302 million yen.
- The Digital Contents segment, the company's primary earnings driver, achieved 34.64 million unit sales across 238 regions, contributing 73,411 million yen in net sales.
- Monster Hunter Wilds reached 11 million cumulative units sold following its February 2025 release, while catalog sales for the Resident Evil and Monster Hunter series remained strong.
Capcom First Half Report: Fiscal Year Ending March 31, 2026
Capcom’s first-half report for the fiscal year ending March 31, 2026, details a period of robust financial growth across all business segments.
- Capcom achieved record-high total and catalog unit sales for a first-half period, driving year-on-year revenue and profit growth across all business segments.
- The company maintains its full-year fiscal plan, targeting 190 billion yen in net sales and 73 billion yen in operating profit, representing 12% and 11% growth respectively.
- Digital contents remain the primary revenue driver, with digital sales reaching 43.5 billion yen in H1, a 29% increase compared to the previous year.
Capcom Co., Ltd. 1st Quarter Report
Capcom’s first-quarter financial results for the fiscal year ending March 2026 demonstrate broad-based growth across all business segments, positioning the company favorably to meet its full-year performance targets.
- Capcom reported strong Q1 fiscal year 2026 results with net sales of 45.5 billion yen and an operating profit of 12.8 billion yen, marking year-on-year increases of 54% and 91%, respectively.
- The Digital Contents segment generated 29.8 billion yen in sales, driven by new title releases and high-volume digital sales for core franchises including Resident Evil, Monster Hunter, and Street Fighter.
- Street Fighter 6 and Devil May Cry 5 reached significant cumulative sales milestones, contributing to the sustained performance of the company's intellectual property catalog.
Capcom FY26/3 Earnings Summary: Mid- to Long-Term Growth Strategies
Capcom’s mid- to long-term growth strategy centers on a flywheel-driven business model designed to maximize the value of its intellectual property (IP) through a combination of stable new title releases and sustained catalog sales.
- Capcom projects consistent growth with an operating profit target of 83 billion yen for FY27/3, maintaining a 10% annual growth trajectory.
- The company aims for a long-term annual sales volume of 10 million units, supported by a digital sales ratio that reached 83.7% in FY26/3.
- Capcom is leveraging a 'flywheel' business model that combines new title releases with catalog sales and multi-faceted IP usage, such as eSports and licensing, to expand its global fan base.
Consolidated Financial Results: 6 Months Ended September 30, 2024
Capcom’s consolidated financial results for the six-month period ending September 30, 2024, reflect a planned decline in performance compared to the same period in the previous fiscal year.
- Capcom reported a significant decline in financial performance for the six months ended September 30, 2024, with net sales falling 24.7% to 56,402 million yen and operating income dropping 38.7% to 20,726 million yen compared to the same period last year.
- The Digital Contents segment, which remains the primary revenue driver, saw net sales decrease 35.1% to 39,775 million yen and operating income decline 40.2% to 20,640 million yen, largely due to the high-performance benchmark set by the release of Street Fighter 6 in the prior year.
- Despite the year-over-year decline, the company maintains its full-year forecast for the fiscal year ending March 31, 2025, projecting net sales of 165,000 million yen (up 8.3%) and operating income of 64,000 million yen (up 12.1%).
Consolidated Financial Results: 3 Months Ended March 31, 2025
Capcom Co., Ltd. reports a decline in financial performance for the first quarter of the fiscal year ending March 31, 2025, covering the period from April 1 to June 30, 2024.
- Capcom reported a significant year-over-year decline for the first quarter ending June 30, 2024, with net sales falling 32.5% to 29,597 million yen and operating income dropping 46.4% to 12,889 million yen.
- Total unit sales for the quarter were 9.53 million, down from 13.5 million in the same period last year, primarily because major new title releases are weighted toward the second half of the fiscal year.
- The core Digital Contents segment saw net sales decrease 43.5% to 21,416 million yen and operating income fall 48.0% to 12,821 million yen compared to the previous year's launch of Street Fighter 6.
Capcom FY24/3 Earnings Summary: FY25/3 Overview of Strategies and Plans
Capcom is currently executing a long-term growth strategy centered on digital transformation and the global expansion of its core intellectual properties.
- Capcom aims for a 10% annual growth in operating income, with a FY25/3 forecast of 64 billion yen, up from 57 billion yen in FY24/3.
- Digital Contents remains the primary driver of revenue, with FY25/3 projections expecting 1.25 trillion yen in sales and 66.9 billion yen in operating income.
- The company successfully transitioned to a high-margin digital catalog model, with catalog titles accounting for 79.1% of total unit sales in FY24/3.
Capcom Consolidated Financial Results: Year Ended March 31, 2024
Capcom achieved significant financial growth during the fiscal year ended March 31, 2024, marking its eleventh consecutive year of increased operating income.
- Capcom achieved its eleventh consecutive year of operating income growth, with net sales rising 21.0% to 152,410 million yen and operating income increasing 12.3% to 57,081 million yen for the fiscal year ended March 31, 2024.
- The Digital Contents segment drove performance by moving 45.89 million units, bolstered by the releases of Street Fighter 6 and Dragon’s Dogma 2 alongside strong back-catalog demand.
- Shareholder value improved significantly, with earnings per share rising to 103.71 yen and net assets per share increasing to 466.44 yen.
Capcom Consolidated Financial Results: 9 Months Ending March 31, 2024
Capcom’s consolidated financial results for the nine-month period ending December 31, 2023, demonstrate significant growth across all primary business segments.
- Capcom reported strong growth for the nine months ending December 31, 2023, with net sales rising 33.3% to 106,179 million yen and operating income increasing 43.1% to 47,704 million yen compared to the previous year.
- The Digital Contents business drove performance by selling 32.6 million units, supported by the success of 'Street Fighter 6' and 'Resident Evil 4', which reached 6.48 million cumulative units sold.
- Catalog title sales were a significant revenue contributor, reaching 26.7 million units compared to 22 million units in the same period of the previous fiscal year.
First Half Report: Fiscal Year Ending March 31, 2024
The primary aim is to present Capcom’s financial and operational performance for the first half of fiscal year 2024 and to reaffirm its full-year guidance, emphasizing the accelerating contribution of digital content to overall growth.
- Capcom achieved strong growth in the first half of fiscal year 2024, with net sales rising 53% to ¥74.9 billion and operating income increasing 55% to ¥33.8 billion.
- The Digital Contents segment was the primary driver of performance, recording a 70% surge in sales to ¥61.3 billion and achieving a high operating margin of 55.4%.
- Total consumer game sales reached 22.6 million units, bolstered by the release of Street Fighter 6, which surpassed 2.47 million units sold.
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