Street Fighter
Game
126 documents in the library are about Street Fighter, from writers such as Capcom, The Esports Advocate and Stream Hatchet. Each has a summary and key insights with the page they come from.
- Articles
- 69
Connections
The documents about Street Fighter on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Despite an overall 15% increase in total event registrations from 3,498 in 2025 to 4,010 in 2026, entries for all five recurring anchor games declined, including a 36% drop for Street Fighter 6.
The Esports Advocate, 2026 · Evo France: Move to Paris and Scaling Strategy
The Resident Evil franchise remains the company's best-selling series with 201 million lifetime copies sold, followed by Monster Hunter at 127 million and Street Fighter at 59 million.
Capcom, 2026 · Capcom Fiscal Year 2026 Financial Results
Capcom and FromSoftware titles, including Street Fighter 6, Monster Hunter Wilds, and Elden Ring, are major drivers of global engagement, accounting for roughly 62% of the top 10 Japanese-developed games by hours watched.
Stream Hatchet, 2026 · The State of Japanese Streaming: VTubers & Game Publishers
Major game launches showed mixed results: 'Dune Awakening' reached 189,000 concurrent Steam players with 1 million units sold, while 'Street Fighter 6' surpassed 5 million copies sold on the Switch 2.
Sparkers, 2025 · June Recap: Executive Changes, Launch Data, and New Consoles
At Evo 2026, 2XKO achieved a $135,000 prize pool—the largest of any title at the event—despite having only 1,081 entrants compared to 2,416 for Street Fighter 6.
The Esports Advocate, 2026 · Riot Ends 2XKO Development After Skin Sales Funded Evo 2026’s Largest Prize Pool
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Games on Steam
- 6
- with sales
- Revenue to date
- $168.6M
- all of them
- Units sold
- 6.3M
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Street Fighter™ 6 | 2023 | $90.2M | 2.4M | |
| Street Fighter V | 2016 | $38.1M | 1.7M | |
| Ultra Street Fighter IV | 2014 | $35.7M | 2.0M | |
| Street Fighter X Tekken | 2012 | $2.8M | 174K | |
| Street Fighter 30th Anniversary Collection | 2018 | $1.4M | 54K | |
| Street Fighter IV | 2009 | $449K | 35K |
Documents about Street Fighter
Evo France: Move to Paris and Scaling Strategy
Evo France is relocating from Nice to Paris for its 2027 edition, marking a strategic shift in the management and scaling of the European fighting game circuit. The event will be organized by New Esports Org.
- Evo France will relocate from Nice to Paris for its 2027 edition, scheduled for October 22–24, under the management of the newly formed promoter NEO.
- Despite an overall 15% increase in total event registrations from 3,498 in 2025 to 4,010 in 2026, entries for all five recurring anchor games declined, including a 36% drop for Street Fighter 6.
- The event is now fully owned by the Saudi Arabian entity Qiddiya, with the move to Paris marking a shift away from the two-year partnership previously held with the city of Nice.
Riot Ends 2XKO Development After Skin Sales Funded Evo 2026’s Largest Prize Pool
Riot Games has announced the cessation of active development for its fighting game, 2XKO, effective December 2026.
- Riot Games will end active development of 2XKO in December 2026, citing operating costs that significantly exceeded revenue and stagnant engagement levels.
- Riot disabled all premium currency (KO Points) purchases on August 20, 2026, and is offering refunds for previous currency and Starter Edition purchases.
- The 'Frame Perfect' skin bundle, which previously funded tournament prize pools and production costs, has been discontinued, leaving future community events without this revenue-sharing mechanism.
EWC 2026 Last Chance Qualifiers: Dates, Games, and Slots
The EWC 2026 Last Chance Qualifiers (LCQs) constitute a tightly packed, month-long series of tournaments designed to grant teams and players a final pathway into the World Cup.
- The EWC 2026 Last Chance Qualifiers (LCQs) will allocate 38 total slots—32 individual and 6 club berths—across eight titles, including Counter-Strike 2, Street Fighter 6, and EA Sports FC.
- The final Paris-based LCQ phase is scheduled to run from July 5 to August 10, 2026, following a series of over fifteen high-profile qualifying events held between mid-April and late June.
- Viewership for the 2026 IEM Cologne Major reached a peak of one million viewers, with Stage 3 opening times occurring 30% faster than the previous Major.
Summer Game Fest: Live Reporting Notes
The Summer Game Fest in Hollywood showcased a lineup dominated by sequels and franchise extensions, reflecting the industry’s risk-averse strategy amid economic uncertainty.
- Summer Game Fest was dominated by sequels and franchise extensions, signaling a industry-wide shift toward risk-averse strategies amid economic uncertainty.
- Studios are prioritizing established intellectual property over new projects because historical data shows new IP consistently underperforms compared to proven brands.
- High-profile updates included Final Fantasy VII Revelation, which features new playable characters Vincent and Cid, updated character designs, and a sky-diving traversal mechanic.
2026 Italian Esports Report: Market & Streaming Trends
The Italian esports sector is currently undergoing a critical transition from experimental marketing to a more sophisticated, strategic engagement model.
- The Italian esports market is valued at €32–35 million, but it faces a structural monetization gap where sponsorships account for nearly 70% of revenue while media rights and merchandising remain marginal.
- There is a significant conversion opportunity among the 41% of Italians aged 25+ who play video games but do not currently follow esports content.
- Under-25 audiences show high engagement, with 83% participating in gaming and esports content, whereas only 49% of the 25+ demographic follows esports.
Capcom Fiscal Year 2026 Financial Results
Capcom’s financial results for the fiscal year ending March 31, 2026, demonstrate sustained growth, marking the company’s ninth consecutive year of record profits and its fifth consecutive year of record revenue.
- Capcom achieved record profits for the ninth consecutive year, with net sales reaching an all-time high of 195.3 billion yen ($1.24 billion) for the fiscal year ending March 31, 2026.
- Operating profit grew by 14.5% to 75.3 billion yen ($477 million), while net profit rose 12.7% to 54.5 billion yen ($345.8 million).
- The company sold 59.07 million game copies during the fiscal year, a 13.9% increase over the previous year, with 93% of those sales occurring digitally.
The State of Japanese Streaming: VTubers & Game Publishers
Japan represents a highly lucrative and distinct gaming market, characterized by an exceptionally high per capita gaming spend of approximately $807.
- Japan is a high-value gaming market with a per capita spend of $807, significantly higher than the $154 Asia-Pacific average, and accounts for 9% of global gaming revenue.
- YouTube Gaming is the dominant streaming platform in Japan, capturing 60% of total viewership as of Q1 2026.
- VTubers are a major force in the Japanese market, occupying 5 of the top 10 streamer spots and exclusively utilizing YouTube Gaming, unlike top human streamers who primarily use Twitch.
DreamHack Birmingham Announces Samsung as Official Partner
DreamHack Birmingham 2026 has secured Samsung as an official partner for its upcoming festival, scheduled for March 27–29 at the Birmingham NEC.
- DreamHack Birmingham 2026 will take place from March 27–29 at the Birmingham NEC, marking the event's return to the UK after a decade-long hiatus.
- Samsung has been named an official partner for the event, featuring a 'Galaxy Café' activation hub that showcases the Samsung Galaxy S26 Ultra and hosts mobile gaming competitions.
- The event features a substantial esports line-up with over $1.7 million in total prize money distributed across various tournaments.
Capcom’s Big Bet on Paid Esports Streaming Has Fans Frustrated
Capcom is implementing a restrictive pay-per-view model for its major competitive events, specifically the Capcom Cup 12 and the Street Fighter League World Championship.
- Capcom is restricting the main competition of the Capcom Cup 12 and Street Fighter League World Championship to a pay-per-view model for the events on March 14 and 15, 2026.
- English-language pay-per-view access for the tournament is priced at ¥900 JPY (approximately $5.71 USD).
- Capcom has implemented strict guidelines prohibiting unauthorized clip creation and restricting the use of tournament footage in third-party videos until March 24, 2026.
3rd Quarter Report: Fiscal Year Ending March 31, 2026
This financial report details Capcom’s consolidated performance for the third quarter of the fiscal year ending March 31, 2026.
- Capcom reported strong Q3 growth with net sales rising 30% to 115.3 billion yen and operating profit increasing 75% to 54.3 billion yen.
- The Digital Contents segment achieved a record 34.6 million unit sales, with catalog titles accounting for 96.4% of that volume.
- Digital distribution now comprises 94.1% of total unit sales, with PC platforms serving as the primary driver, accounting for over 55% of the volume.
Consolidated Financial Results for the Nine Months Ended December 31, 2025 (Under Japanese GAAP)
Capcom Co., Ltd. reported significant growth in its consolidated financial results for the nine-month period ended December 31, 2025.
- Capcom reported significant nine-month growth ending December 31, 2025, with net sales rising 29.8% to 115,315 million yen and operating profit surging 75.1% to 54,302 million yen.
- The Digital Contents segment, the company's primary earnings driver, achieved 34.64 million unit sales across 238 regions, contributing 73,411 million yen in net sales.
- Monster Hunter Wilds reached 11 million cumulative units sold following its February 2025 release, while catalog sales for the Resident Evil and Monster Hunter series remained strong.
Riot Removes TALON From VCT Pacific, LCP Leagues
Riot Games has terminated the partnerships of TALON Esports within the Valorant Champions Tour (VCT) Pacific and the League of Legends Championship Pacific (LCP) leagues, effective November 2025.
- Riot Games terminated TALON Esports’ partnerships in the Valorant Champions Tour (VCT) Pacific and the League of Legends Championship Pacific (LCP) effective November 18, 2025.
- The termination was driven by TALON's failure to meet league standards, specifically citing a pattern of significantly overdue payments to players and insufficient financial capacity.
- Riot Games will conduct a selective application process to identify a replacement team for the 2026 season, with a priority on maintaining representation for the Thai community.