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Report
25 pages
Live Streaming Basics: A Comprehensive Introduction
TikTok Live has emerged as a dominant market force with 9.1 billion hours watched, causing Twitch’s market share to drop below 50% for the first time.
Total global live-streaming viewership reached 9.6 billion hours in Q3 2025, marking a 13% year-over-year increase.
Non-gaming content is now the primary driver of viewership with 1.7 billion hours watched, while massive live events like 'La Velada del Año V' set new records with 9.2 million peak concurrent viewers.
Streaming
Market Analysis
Player Behavior
Stream Hatchet
Oct 2025
Report
24 pages
Live Streaming Trend Report: Q2 2025
Live-streaming consumption reached over nine billion hours in Q2 2025, a five percent year-over-year increase driven by YouTube Gaming's record 2.2 billion hours watched.
Twitch’s market share declined by 4.6 percent, causing its quarterly viewership to drop below five billion hours for the first time in nearly five years.
Kick grew its viewership share by 5.5 percent during Q2 2025, bolstered by the platform's active creator-incentive programs.
Market Analysis
Streaming
Global
Stream Hatchet
Apr 2025
Report
20 pages
Live Streaming Trend Report: Q1 2025
Live streaming viewership reached 8.9 billion hours in Q1 2025, marking an 8.9% year-over-year increase and the highest level since 2021.
Twitch remains the market leader with a 59% share, though its viewership declined by 6.9% year-over-year compared to Q1 2024.
Kick experienced significant growth with a 112% year-over-year increase in hours watched, securing an 8.6% market share.
Streaming
Market Analysis
Player Demographics
+1
Stream Hatchet
Mar 2025
Report
8 pages
Plan Your Chart-Topping Game Launch: Monster Hunter Case Study
Capcom’s Monster Hunter Wilds launch campaign generated 5.03 million earned-media views and achieved a 7.1 percent engagement rate on earned content.
A 12-hour marathon stream featuring iShowSpeed positioned him as the fifth-most-watched creator for the game on launch day.
The campaign utilized a multi-platform strategy across YouTube, TikTok, Instagram, and Twitch, resulting in an overall engagement rate of 3.2 percent.
Marketing
Streaming
Global
Stream Hatchet
Jan 2025
Report
16 pages
Fighting Game Live Streaming Report
Street Fighter 6 dominates the fighting game genre with 204 million hours watched, accounting for 71% of total viewership and averaging 40 million hours per quarter since its launch.
Japanese streamers and VTubers lead the market, with fps_shaka and Kuzuha generating 6.4 million and 6.3 million hours watched respectively.
YouTube Gaming has captured over 25% of total quarterly fighting game viewership, largely driven by the popularity of Japanese content creators.
Streaming
Fighting
Global
Stream Hatchet
Jan 2025
Report
13 pages
Shooter Games on Live Streaming Mini-Report
Shooter games remain a pillar of live streaming, accounting for 6.1 billion hours watched in 2024, though their total market share has declined by 6% since 2022.
Tactical shooters became the most-watched subgenre in 2023, with Valorant and Counter-Strike capturing 90% of that segment's viewership.
Battle royale viewership has halved since its 2020 peak, despite the sustained popularity of Fortnite.
Streaming
Market Analysis
Global
+2
Stream Hatchet
Jan 2025
Report
46 pages
Yearly Live Streaming Trends Report 2024
The live streaming industry reached 35 billion hours watched in 2024, reflecting a stable 3% year-over-year growth rate as the market shifts toward long-term sustainability.
Kick grew its viewership by 45% in 2024 by leveraging aggressive revenue-sharing models and non-exclusive contracts to challenge Twitch’s market leadership.
The 'Just Chatting' category remains the dominant content type, accounting for nearly 15% of all platform activity across the industry.
Market Analysis
Global
AI
+2
Stream Hatchet
Jan 2025
Report
31 pages
Influencer Marketing for Brands
Gen Z and Alpha audiences prioritize digital creators over traditional celebrities, requiring brands to shift from disruptive advertising to seamless integration within creator ecosystems.
Long-term ambassador programs and interactive live events in titles like Minecraft and League of Legends yield high interaction rates ranging from 13.4% to 31.8%.
Roblox has doubled its monthly viewership to 400 million users, highlighting the growing importance of immersive environments for fostering authentic connections with digital-native demographics.
Marketing
Global
Streaming
Stream Hatchet
Jan 2025
Report
11 pages
Crypto on Live Streaming Mini‑Report
The number of unique crypto-focused streaming channels doubled in the six months leading to late 2024, with YouTube channels surging from 31 in July 2024 to over 200 by June 2025.
India has become a primary hub for crypto content, hosting four of the top ten global creators who stream primarily on YouTube.
Bitcoin remains the most discussed asset with over 500,000 chat mentions in the first half of 2025, while Solana has emerged as the dominant secondary interest with 171,000 mentions.
Streaming
Market Analysis
Cross-Platform
+3
Stream Hatchet
Nov 2024
Report
20 pages
Live Streaming Trend Report: Q3 2024
Total live-streaming viewership reached 8.5 billion hours in Q3 2024, marking a 12 percent year-over-year increase.
Kick emerged as the third-largest streaming platform with 534 million hours watched, representing a 103 percent growth rate and a 6.3 percent market share.
Twitch experienced a 4 percent decline in viewership during Q3 2024, even as it hosted record-breaking subscriber events like ironmouse’s 320,000-follower marathon.
Streaming
Market Analysis
Player Demographics
+1
Stream Hatchet
Sept 2024
Report
20 pages
Live Streaming Trends Report: Q2 2024
The live streaming industry saw a 10% year-over-year growth in Q2 2024, reaching 8.5 billion total hours watched.
Twitch's market share dropped from 70% to 60%, while YouTube Gaming and Kick captured 23.4% and 5.5% of the market, respectively.
Viewership is decentralizing, with the top 5% of streamers now holding 86% of the market share, down from 98% in 2019.
Streaming
Market Analysis
Player Demographics
+1
Stream Hatchet
Jul 2024
Report
20 pages
Stream Hatchet Q2 2024 Report
Live streaming viewership reached 8.5 billion hours in Q2 2024, representing a 10% year-over-year increase.
Twitch's market share of hours watched declined from 70% in Q2 2023 to 60% in Q2 2024.
YouTube Gaming grew to a 23% market share, while the platform Kick captured 5.5% of the total viewership.
Streaming
Market Analysis
Player Behavior
+1
Stream Hatchet
Jun 2024
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