Esports
Documents
Annual Report of the German Games Industry 2024
The German games industry reached a total revenue of 9.97 billion euros in 2023, marking a 6 percent increase driven largely by hardware sales, mobile gaming, and in-game purchases. Despite this financial expansion and a 52 percent growth in the number of development and publishing companies since 2020, the sector faces a period of cooling optimism. A challenging international economic climate, coupled with the unpredictability of federal funding, has slowed the pace of new company formations and employment growth. While Germany maintains its position as the largest games market in Europe, domestic developers are increasingly disadvantaged by a reliance on fixed-budget funding models that lack the stability of the tax credit systems utilized by international competitors.
To secure long-term competitiveness, the industry is advocating for a transition to a hybrid, tax-based funding model. Strategic priorities for 2024 include the cultivation of a specialized workforce, the integration of gaming into educational frameworks, and the expansion of digital infrastructure. These efforts are complemented by a strong commitment to social and environmental responsibility. A significant majority of companies have adopted sustainability measures, such as transitioning to green energy, while industry-led initiatives continue to promote diversity, combat toxicity, and provide professional support for esports athletes through structured talent development programs.
The industry’s cultural and economic influence remains anchored by the global success of gamescom, which continues to expand its international footprint through satellite events in Singapore and Brazil. Furthermore, the sector is prioritizing rigorous youth protection standards and the promotion of games as essential cultural and educational tools. By balancing these community-focused initiatives with a push for more consistent federal policy, the German games industry aims to solidify its status as a premier global hub for development, innovation, and esports, ensuring both economic resilience and social sustainability in an evolving digital landscape.
- The German games industry generated 9.97 billion euros in revenue in 2023, representing a 6 percent year-over-year increase driven by hardware, mobile gaming, and in-game purchases.
- While the number of development and publishing companies has grown by 52 percent since 2020, the sector is experiencing a slowdown in new company formations and employment growth due to economic instability and unpredictable federal funding.
- Industry stakeholders are advocating for a shift from fixed-budget funding to a hybrid, tax-based model to remain competitive against international rivals who benefit from more stable tax credit systems.
- Germany remains the largest games market in Europe, with its global influence bolstered by the international expansion of the gamescom event into markets like Singapore and Brazil.
- Strategic priorities for 2024 include workforce development, the integration of gaming into educational frameworks, and the improvement of digital infrastructure.
La Industria del Videojuego en España: Anuario 2025
The Spanish video game industry in 2025 stands as a vital cultural and technological pillar, characterized by a maturing ecosystem that balances robust consumer engagement with complex economic and regulatory challenges. With a player base of 22.8 million individuals—spanning demographics up to 75 years of age—the sector generated 2.293 billion euros in revenue. While this represents a 3.2% decline compared to the previous year, largely attributed to a contraction in digital content spending, the market remains dominated by digital sales, which account for 61.9% of total revenue. Mobile devices lead platform preference with 18 million users, followed by consoles and PC, with an average weekly playtime of over eight hours.
Strategic growth is currently driven by international expansion, the integration of specialized academic training, and a focus on niche-oriented development. Initiatives such as the DEVIUM platform and collaborations between global publishers and local studios underscore a commitment to professionalizing the workforce and bridging the gap between emerging talent and industry requirements. Furthermore, the sector is actively navigating the ethical and legal implications of generative artificial intelligence, emphasizing the necessity of human-in-the-loop protocols to protect intellectual property and maintain the long-term capital value of creative assets.
Beyond economic metrics, the industry is prioritizing social responsibility and digital literacy. Through programs like The Good Gamer and PlayEquall, stakeholders are promoting inclusive gaming environments, accessibility, and the integration of video games into educational frameworks. As the sector faces an increasingly stringent European regulatory landscape regarding monetization and child protection, it continues to advocate for institutional support modeled after successful international frameworks, such as those in the United Kingdom and South Korea. By leveraging standardized data analytics and fostering public-private partnerships, the Spanish industry aims to solidify its position as a strategic, sustainable, and innovative contributor to the national economy.
- The Spanish video game industry generated 2.293 billion euros in 2025, a 3.2% year-over-year decline driven by a contraction in digital content spending.
- Digital sales remain the primary revenue driver, accounting for 61.9% of total market income.
- The sector serves a player base of 22.8 million people, with mobile devices being the most popular platform, reaching 18 million users.
- Average weekly playtime across the Spanish market exceeds eight hours, with a demographic reach extending up to 75 years of age.
- Industry stakeholders are prioritizing the implementation of human-in-the-loop protocols for generative AI to protect intellectual property and creative asset value.
The Esports Generation: Who They Are, and Why They Spend
The global esports industry has matured into a significant economic force, reaching an estimated 640 million fans and generating $3 billion in annual revenue by 2026. This ecosystem functions as a primary cultural touchpoint for Generation Z, a digitally native demographic that views competitive gaming with the same level of emotional investment and community identity traditionally reserved for professional sports. Because this audience is currently in a formative stage of brand loyalty, the industry represents a critical environment for companies seeking to establish long-term relationships with high-value consumers.
Engagement within this space is driven less by the games themselves and more by social connectivity, the influence of professional players, and high-quality production standards. Fans demonstrate a high propensity for commercial activity, with over 76 percent having made esports-related purchases within the past year. This demographic is particularly receptive to brand integration, as 85 percent of fans actively notice esports branding, and nearly three-quarters report that these sponsorships directly influence their purchasing decisions. The effectiveness of this channel extends across diverse sectors, including electronics, fashion, and food and beverage, proving that esports serves as a highly efficient gateway for cross-industry marketing.
Ultimately, the esports landscape offers a unique opportunity for brands to leverage the intersection of gaming, music, and streaming to capture a highly engaged audience. By prioritizing authentic engagement strategies that respect the publisher-driven nature of the ecosystem, brands can successfully convert digital interest into tangible loyalty. As these fans continue to prioritize in-game spending and subscription-based services, the industry remains a proven, high-value environment for sustained commercial growth and brand association on a global scale.
- Gen Z esports fans represent a massive, high-value demographic of 400 million potential global viewers, with 76.3% of fans having made an esports-related purchase in the past year.
- The esports industry generates $3 billion in annual revenue, driven by a global audience of 640 million and high engagement from a cohort that is largely employed and well-educated.
- Esports fans are highly receptive to brand partnerships, with 47.1% of fans stating that brand collaborations with teams or athletes positively influence their purchase behavior.
- Digital items like skins and cosmetics are the most popular esports-related purchase (50%), followed by physical merchandise (40.9%) and branded peripherals (33%).
- YouTube (81.8%) and TikTok (56.6%) are the primary international broadcast platforms for esports, while China relies on domestic giants like Bilibili (48.1%) and Douyu (36.2%).
Europe and Esports: High Engagement and Even Higher Potential (2020)
The study demonstrates that Europe’s esports audience reached 92 million viewers by the end of 2020, up 7.4 % from 2019, with 33 million classified as “Esports Enthusiasts” and the remaining 59 million as occasional viewers. Revenue projections for the global market hit €973.9 million in 2020 and are expected to rise to €1.6 billion by 2023, with European figures mirroring this upward trend. The research surveyed 10 175 participants aged 18‑45 across ten Western and Northern European countries, using invitation‑only questionnaires administered over one month (29 May–28 June 2020). Respondents were nationally representative of esports viewers in each country.
Key findings reveal that engagement is highest among 21‑25‑year‑olds, with Finland showing the strongest enthusiast proportion (52 % of 18‑20‑year‑olds) versus only 21 % in the UK. COVID‑19 lockdowns increased viewership in markets with stricter restrictions, such as France and Spain, where 62 % of respondents expected continued higher viewership post‑lockdown. Women constitute 32 % of the audience, largely as occasional viewers; however, 60 % of respondents believe female participation is growing. Female spenders are slightly lower than male counterparts (46 % vs 38 %) but show a higher propensity for physical merchandise, whereas men favor digital items like skins and premium passes.
The report also highlights cross‑sport fandom: 64 % of viewers own a favorite sports team, with football and tennis being the most common. Rocket League enjoys significant popularity, especially in the UK (34 % of enthusiasts). Overall, 58 % of enthusiasts spend on esports products, with Spain leading at 62 %. These insights underscore a rapidly expanding, monetizable European esports ecosystem that offers substantial opportunities for brands across both traditional and digital channels.
- Europe's esports audience reached 92 million viewers in 2020, a 7.4% increase from 2019, consisting of 33 million enthusiasts and 59 million occasional viewers.
- Global esports revenue is projected to grow from €973.9 million in 2020 to €1.6 billion by 2023, with European market trends mirroring this expansion.
- Engagement is highest among 21–25-year-olds, with Finland reporting the highest enthusiast proportion at 52% for the 18–20 age bracket, compared to 21% in the UK.
- COVID-19 lockdowns significantly boosted viewership in countries like France and Spain, with 62% of respondents in these regions expecting sustained higher engagement post-lockdown.
- Women represent 32% of the total audience and show a higher propensity for physical merchandise spending, while men favor digital items such as skins and premium passes.
Asia Pacific Market Report 2025: Creating Opportunities for Video Games in Asia
Asia’s gaming landscape in 2025 is dominated by a triad of regional strengths that together shape the global market. Japan remains the cultural nucleus, with iconic franchises such as Pokémon, Final Fantasy and Monster Hunter generating $215 billion in worldwide influence and $178.8 million in IP revenue, while mobile titles like Fate/Grand Order expand overseas earnings. The country’s mature domestic market and brand prestige are offset by regulatory limits on gacha mechanics, sparse esports sponsorships, and a need to align with global live‑service standards. Success will depend on leveraging storytelling prowess and anime‑gaming synergies rather than chasing fleeting trends.
South Korea contributes a high‑speed, 5G‑driven esports ecosystem and hybrid free‑to‑play models that set industry benchmarks for competitive play and monetization. Southeast Asia, meanwhile, is the fastest‑growing mobile‑centric market, with a $14.8 billion industry powered by 680 million under‑30 residents and high mobile engagement. Monetization is shifting from ad‑heavy hypercasuals to midcore RPGs and MOBAs, supported by local payment systems such as GCash and GoPay. Esports in the region is projected to generate $350–380 million, underscoring its economic significance.
Developers face significant entry barriers across the APAC region, including localization challenges, fragmented regulations, and diverse payment ecosystems. End‑to‑end solutions that integrate local payments, provide compliance support, and enable flexible distribution are essential. Embedding community‑driven monetization—through affiliate revenue shares, in‑game branded content, and live‑stream partnerships—offers a sustainable path to growth. The overarching thesis is that deep cultural insight, sharp localization, and adaptability to mobile‑first dynamics are the keys to unlocking opportunities in Asia’s rapidly evolving gaming market.
- Southeast Asia is the region's fastest-growing mobile-centric market, currently valued at $14.8 billion and driven by a demographic of 680 million residents under the age of 30.
- Japan remains a global cultural powerhouse, with iconic franchises generating $215 billion in worldwide influence and $178.8 million in IP-specific revenue.
- Esports in Southeast Asia is a significant economic driver, with projected revenue between $350 million and $380 million.
- Market entry in the APAC region requires integrated solutions for fragmented regulations, diverse payment ecosystems like GCash and GoPay, and complex localization challenges.
- Monetization strategies in Southeast Asia are shifting away from hypercasual ad-heavy models toward midcore RPGs and MOBAs.
Middle East & Africa Gaming Review 2025
The Middle East and Africa gaming landscape is poised for rapid expansion, with market value projected to rise from US $7.4 billion in 2024 to over US $19.4 billion by 2033, reflecting an 11 % CAGR driven largely by mobile-first adoption and a vibrant startup ecosystem. Key hubs—Saudi Arabia, UAE, Turkey, Israel, and emerging African markets—are attracting substantial investment, hosting record‑setting esports events such as Saudi Arabia’s $70 million World Cup, and positioning the region as a growing share of the global gaming economy. Mobile dominance, government‑backed visions, and esports infrastructure are reshaping competitive dynamics across the region.
Funding flows reveal a highly concentrated investment landscape dominated by global players and regional leaders. Israel leads with nearly US $1 billion raised across 146 startups, followed by Turkey’s $961 million and Nigeria’s $371 million. The UAE lags behind but is rapidly scaling, with Dubai Vision 2033 earmarking $1 billion for talent and tech to achieve a $200 billion GDP contribution by 2033. Turkey’s “unicorn factory” status is underscored by Peak Games’ $1.8 billion acquisition and Dream Games’ record $2.6 billion raise, while Saudi Arabia’s Vision 2030 funding fuels a burgeoning local ecosystem that could produce future unicorns.
Digital payment adoption and Web3 innovation are accelerating growth, particularly in the UAE where blockchain publishing and VR/Metaverse platforms such as Fenix Games and True Gamers are attracting capital. In Africa, mobile-first adoption has driven revenue to $1.8 billion in 2024, with Egypt, South Africa and Nigeria dominating startup activity. The continent’s youthful demographics and entrepreneurial momentum position it as a dynamic frontier, with African studios like Sea Monster gaining traction through capital, mentorship and infrastructure support.
Legacy hardware sales remain a key revenue driver, with story‑rich single‑player titles and console sales generating multi‑billion dollar revenues. However, the rise of subscription models, microtransactions and expansion packs is reshaping monetisation strategies across all segments. Overall, the Middle East and Africa are emerging as a mobile‑first, VC‑backed powerhouse with significant potential for global influence in gaming and esports.
- The Middle East and Africa gaming market is projected to grow from $7.4 billion in 2024 to over $19.4 billion by 2033, representing an 11% CAGR driven by mobile-first adoption.
- Investment is highly concentrated, with Israel leading at nearly $1 billion raised across 146 startups, followed by Turkey at $961 million and Nigeria at $371 million.
- Turkey has established itself as a 'unicorn factory' through major deals, including Peak Games’ $1.8 billion acquisition and Dream Games’ $2.6 billion capital raise.
- The UAE is aggressively scaling its gaming sector via the Dubai Vision 2033 initiative, which earmarks $1 billion for talent and technology to boost GDP contribution.
- Africa’s gaming revenue reached $1.8 billion in 2024, with Egypt, South Africa, and Nigeria serving as the primary hubs for startup activity and entrepreneurial momentum.
Vietnam Domestic Gaming Industry Report: 2025
The Vietnamese mobile gaming market represents a significant growth sector in Southeast Asia, reaching a valuation of approximately $825 million in 2025. With an estimated 54 to 58.5 million mobile gamers and a year-on-year revenue growth rate of 9.16%, the market is characterized by high engagement, with users averaging 2.5 hours of daily gameplay. The industry is supported by a robust digital infrastructure, serving 79.8 million internet users, and is projected to exceed $1 billion in annual revenue by 2030.
Market performance is dominated by specific genres, with MMORPGs leading at 23.12% of total revenue, followed by team battle and 4X strategy games. Payment ecosystems are heavily localized, with e-wallets, bank transfers, and domestic card schemes—primarily through the NAPAS network—accounting for the vast majority of transactions. This preference for local financial infrastructure necessitates strategic partnerships for international entities seeking to enter the region.
Regulatory compliance remains the most critical barrier to entry for foreign developers. Under Decree No. 147/2024/ND-CP, all game distribution requires a formal license, and foreign companies must operate through a local legal entity or a licensed domestic publisher. Mandatory requirements include strict KYC identity verification, a 180-minute daily playtime limit for minors, and the physical hosting of server systems within Vietnam. Furthermore, upcoming advertising regulations effective in 2026 will mandate shorter, user-friendly ad formats, prompting a shift toward rewarded ads and enhanced in-app purchase strategies. To navigate these complexities, stakeholders are increasingly relying on local advisory and publishing ecosystems to manage licensing, legal documentation, and market-specific operational requirements.
- The Vietnamese mobile gaming market reached $825 million in 2025, growing 9.16% year-on-year with 54 million mobile gamers and 4.9 billion annual downloads.
- Foreign developers cannot publish directly and must partner with a local entity or establish a local office to comply with Decree No. 147/2024/ND-CP, which mandates local server hosting and 100% player KYC via mobile numbers.
- MMORPGs are the dominant revenue driver at 23.12% of the market, followed by Team Battle (17.05%) and 4X Battle (15.05%) genres.
- Payment infrastructure is heavily localized, with 86% of transactions utilizing local schemes and 31% of users preferring e-wallets, while card payments account for 27%.
- New advertising regulations effective February 15, 2026, will restrict ad formats by requiring one-tap close buttons and capping skip-wait times at 5 seconds, forcing a shift toward rewarded ads and IAP-focused monetization.
State of the LATAM Games Industry 2026
Latin America has solidified its position as a formidable force in the global gaming landscape, transitioning from a peripheral source of cost-effective labor to a sophisticated hub of creative innovation and live service expertise. Driven by massive, mobile-first player populations in Brazil and Mexico, the region is increasingly defined by high levels of community engagement and a thriving esports culture. While economic challenges such as currency volatility and limited infrastructure persist, the industry is successfully pivoting toward sustainable, long-term business models that prioritize authentic, socially integrated experiences over traditional, short-term monetization strategies.
The regional ecosystem is characterized by a strategic shift toward self-publishing and advanced Live Ops, supported by a deep pool of engineering talent that is increasingly utilizing artificial intelligence to enhance production efficiency. Although major hubs like Brazil and Mexico anchor the market, smaller nations such as Argentina and Ecuador are gaining international visibility through indie innovation and strategic global partnerships. This evolution reflects a broader maturation of the industry, where developers are moving beyond simple localization to address the specific technological and cultural nuances of individual domestic markets.
Success within this territory requires a departure from standardized global frameworks in favor of localized strategies that account for unique payment preferences and regional economic constraints. Despite systemic hurdles regarding access to specialized venture capital and user acquisition, the region offers significant growth potential for developers who commit to long-term engagement. By fostering trust and prioritizing accessibility, the Latin American gaming sector is effectively countering the stagnation currently impacting global mobile markets, establishing itself as a vital, influential player in the international creative economy.
- Brazil and Mexico serve as the region's primary anchors, with Brazil driving engagement across all platforms and Mexico acting as a commercial gateway for global publishers.
- Mexico's gaming industry generated $1.27 billion in revenue in 2024, with mobile and tablet devices accounting for 72% of all gaming activity.
- Brazil hosts a robust ecosystem of over 1,000 developers, while indie game creation in Mexico grew by 30% year-over-year in 2023.
- Successful regional studios like Chile-based TinyBytes have achieved significant scale, with over 100 million downloads and $40 million in lifetime gross revenue from titles like Massive Warfare.
- Growth in the LATAM market is frequently driven by localized payment methods, such as PIX in Brazil and OXXO in Mexico, which are essential for reducing friction in price-sensitive, mobile-first economies.
2016 Corporate Responsibility Report
Modern Times Group (MTG) navigated a pivotal digital transformation in 2016 by embedding corporate responsibility into its core business strategy. The organization focused on four primary pillars: media responsibility, social impact, business ethics, and environmental stewardship. By aligning its operational evolution with these values, the company secured recognition in the Dow Jones Sustainability Indices and established a framework for long-term growth. This strategic shift prioritized the integration of ethical standards into digital entertainment services, ensuring that the company’s transition remained consistent with its commitment to regulatory compliance and stakeholder accountability.
Operational performance throughout 2016 reflected a dual focus on internal culture and external resilience. The company successfully reduced its total carbon emissions by 7% and increased its reliance on renewable energy to 16.6%. Simultaneously, MTG bolstered its cybersecurity and anti-corruption frameworks, achieving an 81% completion rate for mandatory information security training and maintaining a record of zero confirmed corruption incidents. Governance was further strengthened through the Corporate Responsibility Advisory Group, which oversaw the implementation of rigorous data protection measures and preparations for upcoming regulatory shifts like GDPR.
Human capital management and social engagement remained central to the company’s mission, despite a workforce reduction to 3,805 employees. MTG actively pursued gender parity in leadership through the "Women Up" initiative, aiming for a 50/50 management split by 2020. Furthermore, the company leveraged extensive consumer research and partnerships, such as "Reach for Change," to ensure content alignment with viewer preferences and broader social impact. While the company acknowledged limitations in HR data granularity, its disclosures adhered to the GRI G4 Core level guidelines, confirming a transparent and disciplined approach to corporate governance across its international operations.
- MTG integrated corporate responsibility into its core business strategy in 2016, earning recognition in the Dow Jones Sustainability Indices while preparing for GDPR compliance.
- The company reduced total carbon emissions by 7% and increased its reliance on renewable energy to 16.6% during the 2016 fiscal year.
- MTG maintained a record of zero confirmed corruption incidents and achieved an 81% completion rate for mandatory information security training.
- The 'Women Up' initiative was launched to achieve gender parity in leadership positions by 2020, despite a total workforce reduction to 3,805 employees.
- Governance was strengthened through the establishment of the Corporate Responsibility Advisory Group, which oversaw the implementation of rigorous data protection measures.
2019 Corporate Responsibility Report
Following its 2019 corporate spinoff, MTG established a comprehensive environmental, social, and governance framework to align its operations with the unique risks and opportunities inherent in the global gaming and esports sectors. The primary objective of this strategy is to foster long-term profitability and sustainable entertainment by prioritizing ethical conduct, the protection of minors, and the mitigation of industry-specific hazards. By implementing a revised Code of Conduct, which achieved a 94% adoption rate among employees and contractors, the company has successfully reinforced its commitment to anti-corruption, privacy compliance, and standardized governance across its international operations.
Social responsibility efforts center on improving diversity and inclusion within a historically male-dominated industry, where women currently comprise 22% of the workforce. To address these disparities and combat toxicity, MTG utilizes targeted recruitment, mentorship programs, and strategic partnerships with organizations like AnyKey and UNICEF. Furthermore, the company maintains a rigorous focus on event safety, employing standardized security protocols and risk assessments at its global tournaments and festivals. These initiatives are complemented by community-focused programs, including support for computer science education and hospital-based gaming initiatives for children.
Environmental stewardship remains a critical operational challenge, as 95% of the company’s 27,390-tonne carbon footprint is attributed to travel associated with global esports events. In response, MTG has established a new carbon emissions baseline and implemented digital tracking tools to monitor environmental impact more effectively. While the spinoff of the Nordic Entertainment Group complicates year-over-year comparisons, the company is actively transitioning toward sustainable event practices, including the use of eco-certified venues. Moving forward, MTG intends to refine its supply chain oversight and continue its commitment to transparent, GRI-compliant reporting to ensure the ongoing integrity of its corporate responsibility initiatives.
- MTG’s 2019 carbon footprint totaled 27,390 tonnes, with 95% of emissions directly attributed to travel associated with global esports events.
- The company achieved a 94% adoption rate for its revised Code of Conduct among employees and contractors to standardize anti-corruption and privacy compliance.
- Women currently represent 22% of MTG’s workforce, prompting the company to implement targeted recruitment and partnerships with organizations like AnyKey and UNICEF to address gender disparity.
- MTG has established a new carbon emissions baseline and is transitioning to eco-certified venues to mitigate the environmental impact of its international tournament operations.
- The company maintains rigorous safety protocols and risk assessments for all global tournaments and festivals as part of its core social responsibility framework.
Annual Report 2024: Savvy Games Group
Savvy Games Group has established itself as a premier global force in interactive entertainment, currently ranking eighth worldwide by net revenue. The organization serves as the primary vehicle for Saudi Arabia’s National Gaming and Esports Strategy, which seeks to generate $13.3 billion in GDP contribution and create 39,000 jobs by 2030. By integrating publishing, development, and esports community building, the group effectively navigates the challenges of a saturated global market, positioning the Kingdom as a central hub for the international gaming industry.
The company’s operational success is underpinned by a robust capital deployment strategy, with over $12 billion invested across nine major acquisitions since 2021. Under the leadership of CEO Brian Ward, the group has scaled to nearly 4,000 employees across 22 countries, supported by a governance structure that includes specialized committees for investment, risk, and executive oversight. This organizational framework ensures that the group maintains strategic alignment while pursuing aggressive growth in both domestic and international markets.
Key business units, specifically Scopely and the ESL FACEIT Group, have delivered record-breaking financial results and solidified the company’s market dominance. The ESL FACEIT Group currently commands a 40% share of the global esports market, engaging over 225 million users through high-profile events like the inaugural Esports World Cup. Simultaneously, internal development efforts through Steer Studios and strategic partnerships with firms like Niantic and Xsolla continue to diversify the portfolio. These collective efforts demonstrate a commitment to scaling interactive entertainment through high-engagement competitive platforms and localized talent development, ensuring long-term sustainability within the global gaming ecosystem.
- Savvy Games Group ranks as the eighth-largest global gaming company by net revenue and serves as the primary vehicle for Saudi Arabia’s goal to contribute $13.3 billion to GDP and create 39,000 jobs by 2030.
- The organization has deployed over $12 billion in capital across nine major acquisitions since 2021 to scale its operations to nearly 4,000 employees across 22 countries.
- The ESL FACEIT Group holds a 40% share of the global esports market and engages more than 225 million users through platforms like the Esports World Cup.
- Business units Scopely and ESL FACEIT Group are the primary drivers of the company's record-breaking financial performance and current market dominance.
- The group is diversifying its portfolio through internal development at Steer Studios and strategic partnerships with firms including Niantic and Xsolla.
African Video Game Report 2026
The report establishes that Africa’s video‑game industry has entered a phase of rapid maturation, driven largely by mobile play in urban centres such as South Africa, Nigeria and Kenya. Mobile accounts for roughly 90 % of the $1.8 billion market in 2024, with a 10 % year‑over‑year rise in players to 349 million. PC and console remain niche but critical for studio visibility, with Steam dominating distribution (≈70 % of PC use) and local platforms like Gara and Jiwe capturing the remainder. Funding for studios is overwhelmingly sourced from international incubators and grants—Pro Helvetia, the French Agence Française de Développement, the British Council’s Ignite Culture and Digital Lab Africa—yet local infrastructure gaps (low internet penetration, limited payment systems, unreliable electricity) continue to constrain broader market development.
Key findings show that the fastest‑growing economies—Eritrea, Niger, Egypt, Ethiopia, Nigeria and South Africa—host studios such as Maliyo Games, Kayfc and Legends of Orisha that are producing mobile‑first IP while experimenting with higher‑production PC/console titles. Female representation and gender inclusivity are addressed through programmes like Pro Helvetia’s “She Got Game”, yet overall skill development remains uneven, with many studios still operating at the indie level and lacking robust business training.
The esports sector mirrors this mobile dominance, with titles like PUBG Mobile and Free Fire generating substantial prize pools and viewership across hubs such as Morocco, Egypt and Kenya. However, talent development is concentrated in a handful of urban centres, leaving Francophone and non‑English speaking regions underrepresented.
The analysis concludes that sustainable growth hinges on three pillars: deeper, studio‑level talent development; reliable data infrastructure for market intelligence; and evolved payment systems that reduce friction. Strengthening African‑European partnerships, expanding local incubation pathways, and ensuring annual data updates are essential to unlock the continent’s commercial potential while preserving African leadership in game creation.
- Africa’s video game market reached $1.8 billion in 2024, with mobile gaming accounting for 90% of the market and a player base that grew 10% year-over-year to 349 million.
- Market growth is concentrated in urban hubs across South Africa, Nigeria, Kenya, Egypt, Ethiopia, Niger, and Eritrea, where studios like Maliyo Games and Kayfc are prioritizing mobile-first IP.
- Studio funding is heavily reliant on international grants and incubators, including Pro Helvetia, the Agence Française de Développement, and the British Council’s Ignite Culture.
- PC and console gaming remain niche, with Steam capturing approximately 70% of PC distribution, while local platforms like Gara and Jiwe serve the remaining market share.
- Esports viewership and prize pools are dominated by mobile titles such as PUBG Mobile and Free Fire, though talent development remains geographically limited to a few major urban centers.