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Cover of White Paper on Game Education and Game Industry Skill Building
Whitepaper45 pages

White Paper on Game Education and Game Industry Skill Building

The European Games Developer Federation (EGDF), which unites 24 national trade associations representing game developer studios in 23 European countries, published a white paper on game education and game industry skill building, dated 5 July 2024.

  • Professional game education is often based on short-term project funding, which the authors identify as a structural challenge for the European system.
  • Swedish professional game education produces enough personnel to meet only about half of the industry's labour demand, according to the paper.
  • In France, public professional game education offers less than 5% of the total education opportunities dedicated to the sector.
European Games Developer FederationJul 2024
Cover of Many Faces, Many Names? Ethics in Belgian Game Development Education
Whitepaper24 pages

Many Faces, Many Names? Ethics in Belgian Game Development Education

This study examines how ethics is taught in game development higher education (HE) and continuous vocational education and training (C-VET) programs in Belgium.

  • Only five of the 219 surveyed courses explicitly dedicate attention to ethics in their titles or purpose descriptions, while the majority of courses dealing with ethics do so more subtly.
  • The study identifies three categories of ethical considerations taught: content and design impact, entrepreneurial essentials and soft skills, and critiques of gaming culture.
  • The authors report that ethics is often grounded in personal anecdotes, topical industry issues, and to a lesser extent industry guidelines or legislation.
KU LeuvenJun 2024
Cover of Utilization of Elemental Tetrad in Comparative Analysis on Original and Remake of Resident Evil 4
Whitepaper8 pages

Utilization of Elemental Tetrad in Comparative Analysis on Original and Remake of Resident Evil 4

A comparative study by Bina Nusantara University authors (Galih Dea Pratama, Hafizh Ash Shiddiqi, Eric Savero Hermawan, Andien Dwi Novika, Elshad Ryan Ardiyanto) analyzes the original Resident Evil 4 (2005) and its remake (2023) using the Elemental Tetrad framework, which covers Mechanics, Story, Aesthetics and Technology.

  • The remake uses the RE Engine rather than the original's unknown engine (speculated to be MT Framework), which the authors say makes the visuals look more realistic.
  • The remake introduces parry, with normal and perfect variants, which requires at least one knife in the inventory.
  • Citing an external source, the authors state that as of February 2024 the remake had sold over 6 million copies, making it the fastest-selling Resident Evil game to date.
Journal of Games, Game Art, and GamificationJun 2024
Cover of Implementation of Finite State Machine to Determine the Behaviour of Non-Playable Characters in Leadership Simulation Games
Whitepaper11 pages

Implementation of Finite State Machine to Determine the Behaviour of Non-Playable Characters in Leadership Simulation Games

This paper, by Muhammad Bagus Rizqi Alvian, Saiful Bukhori and Muhammad 'Ariful Furqon of the Faculty of Computer Science, University of Jember, Indonesia, describes the implementation of Finite State Machines (FSMs) to govern Non-Playable Character (NPC) behaviour in a leadership simulation game.

  • The game's NPCs are driven by three state machines: Core Game, Movement, and Status. Each regulates a different aspect of behaviour.
  • The Status State Machine maps NPC states onto the five leadership levels, with Member, Friend, Partner, Comrade and Golden each tied to a leadership level.
  • Each Status State Machine step gives NPCs an attribute bonus, such as a 1.2 multiplier for relation at Friend, and 1.5 for all attributes at Golden.
Journal of Games, Game Art, and GamificationJun 2024
Cover of On Video Game Balancing: Joining Player- and Data-Driven Analytics
Whitepaper25 pages

On Video Game Balancing: Joining Player- and Data-Driven Analytics

Johannes Pfau and Magy Seif El-Nasr of the University of California, Santa Cruz study how video game balance is defined and perceived, using the MMORPG Guild Wars 2 as a case.

  • Survey respondents strongly agreed that every profession should be viable in endgame PvE, but disagreed with perfect symmetry among playable options for damage output.
  • Difficulty was the most frequently mentioned factor in qualitative responses, with respondents wanting higher difficulty to come with higher performance.
  • The authors report that 83% of survey responses to the June 2022 balance patch were negative in satisfaction.
University of California Santa CruzJun 2024
Cover of Making Connections: Real-Time Path-Traced Light Transport in Game Engines
61 min
Game Developers Conference61 min

Making Connections: Real-Time Path-Traced Light Transport in Game Engines

Real-time path tracing has reached a critical inflection point in modern game development, enabling the rendering of complex, dynamic scenes with thousands of light sources at a consistent 60 frames per second.

  • ReSTIR (Reservoir-based Spatio-Temporal Importance Sampling) enables real-time path tracing in Unreal Engine 5 by using statistical resampling to select and reuse the most essential light paths, significantly reducing the computational cost of light transport.
  • Implementing a state machine-based control flow for shaders—consolidating random number generation and resampling code into single locations—improves performance by 20% to 40% by optimizing instruction cache usage.
  • ReSTIR allows for GPU-driven lighting that replaces traditional N by M complexity occluder-receiver tracking with statistical sampling, eliminating the need for expensive per-light passes and reducing CPU draw call overhead.
Game Developers ConferenceJun 2024
Cover of Finding your way within a black ocean | Mihai Pohontu from Amber
12 min
PocketGamer.biz12 min

Finding your way within a black ocean | Mihai Pohontu from Amber

The gaming industry is currently navigating a period of significant contraction, characterized by a post-pandemic market dip, reduced venture capital investment, and widespread workforce reductions.

  • The gaming industry is currently in a 'Black Ocean' state of market saturation and contraction, marked by 13,000 reported layoffs in 2023, though the actual impact on independent studios is estimated to be ten times higher.
  • Artificial intelligence is being deployed as a tool for operational efficiency—specifically in automated quality assurance, bug testing, and concept art—rather than as a primary driver for workforce reductions.
  • Developers are increasingly adopting cross-platform strategies and web-based shops to bypass the control of first-party app stores and mitigate the impact of regulatory challenges against companies like Google.
PocketGamer.bizJun 2024
Cover of The Music of 'Tchia': Channeling the Soul of New Caledonia
60 min
Game Developers Conference60 min

The Music of 'Tchia': Channeling the Soul of New Caledonia

The development of the musical score for the game Tchia represents a dedicated effort to authentically represent the cultural identity of New Caledonia.

  • The Tchia soundtrack prioritizes cultural authenticity by integrating indigenous New Caledonian elements, specifically the kaneka genre and the peu rhythm, rather than relying on generic cinematic tropes.
  • Production utilized native instruments such as bonep bark beaters and dried fern leaves, blended with modern production techniques to create a culturally grounded soundscape.
  • The development team implemented a sophisticated ukulele mechanic that maps controller inputs to accurate fingerings, chords, and pitch-bending for visual and musical realism.
Game Developers ConferenceJun 2024
Cover of AI-deation: When the Teacher is a Transformer in Role-Playing to Create Privacy Decision Serious Games
Whitepaper22 pages

AI-deation: When the Teacher is a Transformer in Role-Playing to Create Privacy Decision Serious Games

This study, by Patrick Jost of FHV University of Applied Sciences in Austria, examines whether a GPT-4 transformer can take the teacher role in a card-and-board role-playing activity for ideating and balancing serious game concepts about privacy decision-making.

  • The AI teacher's timing was a factor the study identified as affecting creative support. Its scheduled interventions could offer fresh insights but did not always match immediate team needs.
  • The only significant ideation difference between groups concerned whether the cards helped focus ideas, with the AI group agreeing less.
  • Balancing support, playing the roles, and overall satisfaction showed no statistically significant differences between the AI-teacher and human-teacher groups.
Serious Games SocietyJun 2024
Cover of Can ChatGPT Match Experts? Comparing Input for Serious Game Development
Whitepaper20 pages

Can ChatGPT Match Experts? Comparing Input for Serious Game Development

This study, published in the International Journal of Serious Games in June 2024, examines whether ChatGPT versions 3.5 and 4.0 can generate input for serious game design comparable to input from human experts.

  • The teacher data set was not statistically significantly different from any other data set, including the ChatGPT data sets.
  • All ChatGPT 4.0 prompts differed significantly from the student data set, while ChatGPT 3.5 did not.
  • The game designer persona prompt produced input similar to game designer experts only with ChatGPT 3.5, and not with ChatGPT 4.0.
International Journal of Serious GamesJun 2024
Cover of Metaplay’s Teemu Haila On Scaling And Saving Smaller Studios $1 Million/Year With One SDK
46 min
PocketGamer.biz46 min

Metaplay’s Teemu Haila On Scaling And Saving Smaller Studios $1 Million/Year With One SDK

Smaller game studios face significant operational hurdles when transitioning to live-service models, often struggling to balance rapid player growth with the technical demands of backend infrastructure.

  • Developing a custom backend for a mobile game typically requires three years and an investment of approximately $21 million.
  • Metaplay’s SDK aims to reduce the time-to-scale for live-service Unity C# games from years to two weeks, potentially saving studios $1 million annually.
  • To prevent cheating and bot activity, developers should move the game logic to a server-side architecture, ensuring the server runs a full copy of the game rather than trusting data from the player's device.
PocketGamer.bizJun 2024
Cover of How I Made $174,000 With My Game (In A Year)
8 min
Thomas Brush8 min

How I Made $174,000 With My Game (In A Year)

The transition to full-time independent game development is a multifaceted process that prioritizes market viability and strategic planning over purely technical proficiency.

  • Prioritize defining a clear, marketable 'hook' for your game before focusing on technical development or coding, as this is the primary driver for sales and potential funding.
  • Chris Stair achieved $174,000 in revenue within approximately one year of working on his game, 'Bō: Path of the Teal Lotus'.
  • Securing a mentor or joining a community of like-minded developers can accelerate the learning process and provide necessary guidance for those transitioning into full-time game development.
Thomas BrushJun 2024

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