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Distilling the key insights…
Belgian game development education is currently navigating a critical transition as institutions attempt to integrate ethical training into curricula to better prepare students for the complexities of the modern industry. The primary objective of this pedagogical shift is to move beyond prescriptive moral instruction, instead fostering a capacity for critical reflection on the societal and professional responsibilities inherent in game creation. By examining 219 courses across 11 higher education and vocational programs, it becomes clear that while formal ethics modules remain rare, ethical awareness is increasingly embedded through transversal themes and individual educator initiatives.
The integration of these values is structured around three core pillars: the impact of design and experiential mechanics, the maintenance of professional workplace standards, and the critical analysis of diversity and representation within gaming culture. Educators categorize these concerns into frameworks that treat games as experiential mediums, industry products, and cultural artifacts. However, a significant tension persists between the logistical constraints of large-scale academic programs and the necessity of addressing systemic industry issues such as crunch culture and exclusionary practices. Currently, the reliance on specialized or optional modules leads to inconsistent student exposure, leaving the quality of ethical training heavily dependent on the individual perspectives of teaching staff.
Ultimately, the findings suggest that the most effective approach to ethical education lies in balancing localized, course-specific content with a broader, curriculum-wide integration. Rather than enforcing normative standards, educational institutions should prioritize open dialogue that encourages students to navigate conflicting ethical perspectives. By moving away from performative industry initiatives and toward a more systematic, reflective pedagogical model, Belgian programs can better equip future developers to challenge industry norms and contribute to a more socially conscious and responsible gaming landscape.
European Conference on Games Based Learning (ECGBL) · 2024