Raport Bieżący nr 38/2018
The management of PlayWay S.A. issued a formal communication regarding the performance and future strategy of its subsidiary, Madmind Studio, following the commercial and critical underperformance of the horror title Agony. Acknowledging that the game failed to meet the expectations of both investors and players upon its June 2018 release, the studio outlined a comprehensive recovery plan focused on technical stabilization and the release of a new, definitive version of the product.
The immediate strategy involves a rigorous update schedule, with patches planned twice weekly to address technical flaws until player satisfaction improves. To further rehabilitate the brand, the studio announced Agony Unrated, a standalone or DLC version for PC scheduled for release within three months. This version aims to bypass age rating restrictions to include previously censored content, additional erotic animations, high-resolution assets, and expanded gameplay modes. To incentivize existing customers, the studio is negotiating deep discounts for current owners of the base game.
In a candid post-mortem analysis, the studio identified several internal failures that contributed to the game’s poor reception. These include the artificial lengthening of the campaign from five to ten hours to appeal to console markets, which resulted in repetitive puzzles and poorly explained mechanics. Management admitted to ignoring critical feedback from external testing teams provided by PlayWay and failing to delay the launch despite warnings. Consequently, the studio has undergone structural changes, including the departure of the lead game designer. Moving forward, Madmind Studio intends to apply these lessons to future horror projects while focusing on restoring its reputation through direct self-publishing on the Steam platform.