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StarCraft II: Wings of Liberty cover

StarCraft II: Wings of Liberty

GameBy Blizzard Entertainment · Released Jul 27, 2010

Documents about StarCraft II: Wings of Liberty

Cover of 'Cat and Mouse Forever': Ex-Blizzard Risk Ops Expert on Addressing Cheaters
28 min
Game Developers Conference28 min

'Cat and Mouse Forever': Ex-Blizzard Risk Ops Expert on Addressing Cheaters

Lucia Suarez, former associate manager of risk operations at Blizzard Entertainment with about 15 years at the company, discusses how cheating has shaped live service games and how studios can respond.

  • Cheating is driven by incentives such as prestige, in-game resources, competitive play, and account value, so most competitive or resource-rich games are likely targets.
  • Cheats that manipulate client messages to grant free resources, speed up abilities, or run farming bots inflate in-game economies, while payment fraud and stolen accounts add chargebacks and card-network penalties.
  • Prevention is far more effective than after-the-fact detection; a warned-about StarCraft II map-hacking vulnerability went unaddressed and later required costly manual investigation.
Game Developers ConferenceOct 2026
Cover of Why Big Game Companies Don't Make Small Games
20 min
Jason Schreier20 min

Why Big Game Companies Don't Make Small Games

Large game publishers frequently face criticism for prioritizing massive, high-budget projects over smaller, experimental titles.

  • Publicly traded publishers prioritize established franchises like Call of Duty and World of Warcraft because they offer the predictable, scalable revenue required to satisfy corporate mandates for high ROI.
  • Large companies view smaller, experimental projects as inefficient uses of resources because they lack the potential to become billion-dollar franchises that justify massive marketing and technical infrastructure investments.
  • The industry’s shift toward 'engagement-first' design metrics, such as daily active users, penalizes shorter or experimental games that cannot sustain the long-term retention levels of live-service models.
Jason SchreierJul 2026
Cover of Direct-to-consumer banks $17 billion and Google rolls out fee changes | Week in Mobile Games podcast
32 min
PocketGamer.biz32 min

Direct-to-consumer banks $17 billion and Google rolls out fee changes | Week in Mobile Games podcast

Direct-to-consumer (DTC) platforms have emerged as a critical pillar of the mobile gaming economy, currently generating $17 billion in annual revenue and capturing 15% of the global market.

  • Direct-to-consumer (DTC) platforms now generate $17 billion annually, accounting for 15% of the global mobile gaming market.
  • While 92% of publishers expect DTC growth, only 25% of organizations currently possess the mature infrastructure required to scale these operations.
  • The mobile gaming industry is experiencing a period of significant contraction, marked by recent layoffs at Electronic Arts, operational consolidation at Kabam, and anticipated restructuring at Xbox.
PocketGamer.bizJun 2026
Cover of Family-First Gaming: Breaking Into Consumer Hardware with Nex
56 min
Naavik56 min

Family-First Gaming: Breaking Into Consumer Hardware with Nex

Nex has established a significant presence in the competitive console market by pivoting from mobile-based athletic training software to a dedicated hardware ecosystem centered on movement-based, family-oriented play.

  • Nex successfully transitioned from mobile software to a dedicated hardware ecosystem, selling over 650,000 Nex Playground units in the previous year.
  • The company’s retail strategy utilizes interactive demo fixtures in nearly 6,000 stores, which generate over one million monthly trials and account for more than 50% of total unit sales.
  • Nex maintains a subscription-based model for continuous content updates, utilizing edge AI for privacy and child safety instead of cloud-based data storage.
NaavikFeb 2026
Cover of Inside the PC Game Gray Market Economy
57 min
Naavik57 min

Inside the PC Game Gray Market Economy

The PC gaming industry faces a persistent challenge from a sophisticated gray market that siphons between 20% and 40% of potential revenue from publishers.

  • The PC gray market enables revenue leakage of 20% to 40% for publishers, often occurring when keys intended for lower-priced regions are resold in premium markets.
  • Regional price arbitrage and promo stockpiling are the two primary mechanisms used by gray market resellers to siphon revenue from publishers.
  • Effective mitigation begins with mandatory region-locking of keys, as many developers inadvertently allow worldwide access to keys priced for cheaper territories.
NaavikJan 2026
Cover of Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 2024
40 min
Develop:Brighton40 min

Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 2024

Small to medium-sized studios can successfully cultivate competitive gaming ecosystems by identifying and formalizing existing community behaviors, even within non-traditional genres.

  • GIANTS Software successfully expanded the Farming Simulator franchise into esports, leveraging a competitive 'bail stacking' mode to engage a player base that has surpassed 6 million units sold.
  • The Farming Simulator League (FSL) launched in 2019 and now hosts tournaments across Germany, Switzerland, Poland, the UK, and France, involving 20 to 30 active competitive teams.
  • Successful esports integration requires significant investment in infrastructure, including dedicated broadcasting hardware, software for multi-language live streams, and physical stage setups for offline events.
Develop:BrightonNov 2025
Cover of The Creator-Led Studio Playbook
37 min
Naavik37 min

The Creator-Led Studio Playbook

The creator-led studio model represents a fundamental shift in game development, moving away from traditional paid user acquisition toward organic growth driven by influencer-led strategies and platform-native engagement.

  • Wonder Works Studio leverages licensed IP like SpongeBob to eliminate paid user acquisition costs, using the brand's existing recognition to drive organic traffic while maintaining high retention through quality game design.
  • Roblox experiences can function as massive marketing engines for major IP holders; for example, a SpongeBob trailer integrated into a Wonder Works game generated 100 million impressions in two weeks.
  • Successful Roblox titles require a 'flywheel' approach where live-ops updates are specifically designed to compel influencers to create multiple videos, ensuring sustained organic discovery.
NaavikNov 2025
Cover of Is RTS Really Dead? How It Comes Back (Tim Morten StarCraft 2, StormGate)
5 min
GameMakers5 min

Is RTS Really Dead? How It Comes Back (Tim Morten StarCraft 2, StormGate)

The real-time strategy (RTS) genre maintains a dedicated and stable core audience, though it has been eclipsed in total market share by genres such as multiplayer online battle arenas (MOBAs) and battle royales.

  • The core audience for the real-time strategy (RTS) genre remains passionate and has not diminished, but the genre has been eclipsed in total player count by massive genres like MOBA and Battle Royale.
  • Achieving growth for the RTS genre beyond its current niche requires significant innovation, with social play identified as a primary, yet difficult-to-execute, growth strategy.
  • Frost Giant’s development of Stormgate faced scope challenges that forced the team to prioritize core gameplay modes over the intended social and co-op experiences.
GameMakersOct 2025
Cover of AI & Talent in Games Engineering: Hype Meets Reality – Live at Pragma OSS
56 min
Naavik56 min

AI & Talent in Games Engineering: Hype Meets Reality – Live at Pragma OSS

Artificial intelligence is currently functioning as a transformative augmentation tool within game engineering, shifting the industry toward a model of increased productivity and cross-functional efficiency.

  • AI is currently deployed as an augmentation tool to increase productivity by automating repetitive tasks like telemetry data querying and code navigation, allowing engineers to focus on high-value gameplay features.
  • The industry is avoiding rigid standardization and vendor lock-in by maintaining an experimental approach to AI tool adoption.
  • AI remains limited by a lack of intentionality in design and a tendency to hallucinate, requiring continuous human oversight for quality control.
NaavikOct 2025
Cover of The TikTok of Games
37 min
Naavik37 min

The TikTok of Games

The instant gaming market is undergoing a fundamental transformation, shifting toward low-friction, snackable experiences that prioritize rapid iteration over the high-cost, formulaic models of traditional AAA studios.

  • Remix.gg functions as a platform for instant, zero-install games that leverage AI to democratize game creation, allowing users to build and launch titles in 5 to 10 minutes.
  • The platform targets Gen Z and Millennial audiences by focusing on snackable, culturally relevant content that mirrors viral trends, such as TikTok memes or real-world events.
  • Creators on the platform have already earned tens of thousands of dollars through game jams, with plans to integrate tokenization to further scale monetization and reward systems.
NaavikSep 2025
Cover of Week in Mobile Games E66 - UGC platform revenue share and app store competition
32 min
PocketGamer.biz32 min

Week in Mobile Games E66 - UGC platform revenue share and app store competition

The mobile gaming landscape is currently defined by shifting revenue models and the persistent resilience of developers operating under extreme geopolitical instability.

  • Epic Games has launched a creator payout model for Fortnite UGC that offers a 74 percent revenue share, with a planned reduction to 37 percent by 2027.
  • The 37 percent long-term revenue share for Fortnite creators raises questions about Epic Games' ongoing legal and public advocacy against the standard 30 percent platform fees charged by Apple and Google.
  • Mobile platform holders are updating their storefronts to enhance game discovery and social integration in response to rising regulatory pressure and the growth of alternative distribution marketplaces.
PocketGamer.bizSep 2025
Cover of Market Update: UEFN Monetization, Meta’s Vision, and the Future of Consoles
77 min
Naavik77 min

Market Update: UEFN Monetization, Meta’s Vision, and the Future of Consoles

The gaming industry is currently navigating a period of structural transition, characterized by a shift toward platform-driven economies, hardware innovation, and evolving financial models.

  • Epic Games is expanding UEFN monetization to empower creators, though the long-term impact remains uncertain regarding whether this revenue is truly additive or if it cannibalizes existing Fortnite store spending.
  • Meta is prioritizing an entertainment-focused strategy for its hardware, exemplified by the $799 price point for its latest AR glasses, which aims to attract early adopters to build an app ecosystem despite current limitations in user comfort and content depth.
  • The gaming investment landscape is shifting toward specialized financing models, such as UA (user acquisition) financing, which allows companies to raise capital specifically for scaling growth rather than relying solely on traditional equity rounds.
NaavikSep 2025