
StarCraft II: Wings of Liberty
GameBy Blizzard Entertainment · Released Jul 27, 2010
- How much revenue has StarCraft II: Wings of Liberty made?
- How many players does StarCraft II: Wings of Liberty have, and how is that changing?
- What do industry reports say about StarCraft II: Wings of Liberty's performance?
- Which games compete with StarCraft II: Wings of Liberty, and how do they compare?
Documents about StarCraft II: Wings of Liberty
Article
ENCE to File for Bankruptcy After Revenue Fell 79% in Two Years
The Finnish esports organization ENCE has announced its decision to file for bankruptcy, concluding a 13-year operational history.
- Finnish esports organization ENCE has announced it will file for bankruptcy, concluding a 13-year history after revenue plummeted 79% from its 2023 peak of €6.31 million to €1.32 million in 2025.
- The organization’s financial collapse was driven by the loss of top-tier competitive results and the termination of the ESL Louvre Agreement, which previously provided guaranteed league slots and revenue sharing.
- ENCE transitioned from a €521,000 operating profit in 2023 to significant losses of €752,000 in 2024 and €993,000 in 2025.
The Esports AdvocateOct 2026
Article
Team Vitality Exits StarCraft II as 6th Most-Watched Organization
Team Vitality has officially concluded its involvement in the StarCraft II esports landscape, marking the end of a two-year tenure within the discipline.
- Team Vitality has officially exited StarCraft II after a two-year tenure, citing the game's exclusion from the 2026 Esports World Cup as a primary factor.
- Despite their limited two-year participation, Team Vitality ranks as the sixth most-watched organization in the history of StarCraft II esports.
- The organization generated over 2.1 million hours of live viewership during their time in the StarCraft II competitive scene.
Esports ChartsMar 2026
Article
Sentinels Teams With Theta Network to Deploy AI Agent
The Los Angeles-based esports organization Sentinels has entered into a strategic partnership with Theta Network to integrate an AI-powered fan-service agent into its digital ecosystem.
- Esports organization Sentinels has partnered with Theta Network to launch an AI-powered fan-service agent on its official website and Discord server.
- The AI agent is scheduled to deploy in February 2026 to provide fans with automated responses regarding match schedules, results, player information, merchandise drops, and ticket availability.
- The technology utilizes Theta EdgeCloud, a hybrid platform that leverages over 30,000 distributed edge nodes alongside Google Cloud and Amazon Web Services to provide hundreds of PetaFLOPS of GPU compute power.
The Esports AdvocateFeb 2026
Article
StarCraft II Returns to China
Blizzard Entertainment and the NetEase-owned Thunder Fire Group have confirmed that StarCraft II will officially return to the Mainland Chinese market on October 28, 2025.
- Blizzard Entertainment and NetEase’s Thunder Fire Group will officially relaunch StarCraft II in Mainland China on October 28, 2025.
- StarCraft II is the final Blizzard title to return to the Chinese market, following the previous re-releases of World of Warcraft, Hearthstone, Overwatch 2, and Diablo 3.
- NetEase will host an international StarCraft II esports competition at the Hangzhou Esports Centre from November 29–30, 2025.
The Esports AdvocateOct 2025
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