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Alliance

Company

62 documents in the library are about Alliance, from writers such as The Esports Advocate, GameDiscoverCo and GDev. Each has a summary and key insights with the page they come from.

Documents
62
newest 26 Oct 2026
Steam revenue
$557K
estimate, its games

Connections

The documents about Alliance on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • The Blockchain Game Alliance grew its membership by 186% in 2021, reflecting a maturing global network of over 300 members across 56 countries.

    Blockchain Game Alliance, 2025 · 2021 State of the Industry Report, p. 26

  • Total revenue for Q3 2025 reached $97.6 million, supported by the company's primary revenue drivers, 'Hero Wars: Alliance' and 'Hero Wars: Dominion Era'.

    GDev, 2025 · GDEV Inc Q3 2024 Financial Results, p. 8

  • The 2024 Apex Legends competition at the Esports World Cup featured a $1 million total prize pool, with the winning team, Alliance, earning $600,000.

    The Esports Advocate, 2024 · Apex Legends Confirmed for 2025 Esports World Cup

  • The Hero Wars franchise remains the primary revenue driver, with Hero Wars: Alliance and Hero Wars: Dominion Era accounting for 37% and 34% of total revenue, respectively.

    GDev, 2024 · Q3 2024 Financial Results, p. 6

  • The Hero Wars franchise remains the primary revenue driver, accounting for 89% of total earnings across its Alliance and Dominion Era titles.

    GDev, 2024 · Q2 2024 Financial Results, p. 6

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$557K
5 games
Revenue as developer
$8K
1 games
Units sold
72K
as publisher or developer

Alliance’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
The Norwood SuitePublisher2017$412K59K
Best Friend ForeverPublisher2020$95K6,780
OVERWHELMPublisher2018$32K4,292
Radio VisceraPublisher2021$11K870
Bop It! The Video GameDeveloper and Publisher2025$8K1,582
Morning StarPublisher———

Documents about Alliance

Cover of Playful Obscura Opens Applications for 2027 African Arthouse Games Residency: Ethiopia
Article

Playful Obscura Opens Applications for 2027 African Arthouse Games Residency: Ethiopia

The Playful Obscura: Arthouse Games Residency Africa 2027 has officially opened applications for its third edition, inviting Africa-based artists to participate in a three-week experimental program in Addis Ababa, Ethiopia.

  • Applications are open until November 1, 2026, for the third edition of the Playful Obscura: Arthouse Games Residency Africa, which will take place in Addis Ababa, Ethiopia, from January 25 to February 14, 2027.
  • The residency will select two Africa-based artists specializing in experimental games, interactive storytelling, digital art, or playful media.
  • Selected participants receive a production budget of up to €1,000, a €300 stipend, travel support, accommodation, and a dedicated workspace.
Games Industry AfricaOct 2026
Cover of European Key Facts: 2025
Report48 pages

European Key Facts: 2025

The European video game industry serves as a primary economic engine, supporting 123,000 jobs and generating €30 billion in mobile revenue alone during 2025.

  • The European video game industry supports 123,000 jobs and generated €30 billion in mobile revenue in 2025.
  • The sector reaches 199 million players across 16 nations, with women accounting for 46 percent of the total player base.
  • PEGI will implement reforms in 2026 to regulate paid random items, time-limited offers, and unrestricted communication, with potential fines for non-compliance reaching €500,000.
Video Games EuropeSep 2026
Cover of A Christchurch Call to Act Against Misogyny in Games
Article

A Christchurch Call to Act Against Misogyny in Games

The Christchurch Call Foundation, an international alliance established to combat online violent extremism, has identified misogyny as a critical driver of radicalization and mass violence.

  • Between 2018 and 2025, there were 32 documented cases of planned mass attacks motivated by misogyny, contributing to a total of 41 such cases since 1989 that resulted in 226 deaths.
  • Data from 2018 to 2026 shows 202 deaths and 440 injuries resulting from violent incidents involving young perpetrators with a median age of 17.5 years who utilized 'gamified' or video game-adjacent elements.
  • The EU’s proposed 'KIDS Act' will mandate that online game providers verify the age of all users under 15 and reverse the burden of proof, requiring platforms to demonstrate safety from the outset.
Video Games Industry MemoSep 2026
Cover of Esports Awards Parent Elevates Producer to Senior Leadership
Article

Esports Awards Parent Elevates Producer to Senior Leadership

The Mobile, Esports and Gaming Alliance (MEGA), the parent company of the Esports Awards, has promoted Morgan Tremaine to the position of Executive Producer.

  • The Mobile, Esports and Gaming Alliance (MEGA), parent company of the Esports Awards, has promoted long-time producer Morgan Tremaine to the role of Executive Producer.
  • In his new senior leadership position, Tremaine will manage publisher, commercial, and strategic partner relations for MEGA’s events while supporting the company's agency operations.
  • Tremaine has served as a producer for the Esports Awards since 2023 and previously held roles at Esports Engine, Sinclair Broadcast Group, and TMZ.
The Esports AdvocateMar 2026
Cover of A Note From Stephenie Hawkins, Event Director at GDC Festival of Gaming
Article

A Note From Stephenie Hawkins, Event Director at GDC Festival of Gaming

The GDC Festival of Gaming, scheduled for March 1–5, 2027, at the Moscone Center in San Francisco, marks the 40th edition of the industry-leading event.

  • The 40th edition of the GDC Festival of Gaming will take place from March 1–5, 2027, at the Moscone Center in San Francisco.
  • The event is expanding its footprint beyond the convention center to include an opening ceremony at Oracle Park and a city-wide presence.
  • Organizers are prioritizing attendee safety through a 24/7 hotline, on-site security, and partnerships with the San Francisco Travel and Union Square Alliance for walking escorts.
Game Developers ConferenceFeb 2026
Article

Games for Change Is Coming to London

The Video Games Industry Memo (VGIM) has announced a strategic partnership with the London Games Festival and the non-profit organization Games for Change to host a inaugural one-day summit in London on April 15, 2026.

  • The Video Games Industry Memo, London Games Festival, and Games for Change will host an inaugural social impact summit in London on April 15, 2026, targeting 150 professionals from the gaming, civil society, and political sectors.
  • The summit aims to establish a centralized forum for 'serious games' development in the UK and Europe, addressing gaps in consistent support and funding for projects focused on public health, sustainability, diversity, and education.
  • The Nintendo Switch has officially surpassed the Nintendo DS to become the best-selling console in Nintendo's history.
Video Games Industry MemoFeb 2026
Cover of 2021 State of the Industry Report
Report32 pages

2021 State of the Industry Report

The blockchain gaming sector experienced a transformative period of expansion throughout 2021, characterized by a 186% increase in membership within the Blockchain Game Alliance and a staggering 6,566% surge in daily unique active wallets.

  • Blockchain gaming experienced explosive growth in 2021, marked by a 6,566% surge in daily unique active wallets and $4 billion in venture capital investment.
  • Play-to-earn mechanics and digital ownership drove significant adoption, accounting for 50% of all blockchain decentralized application usage.
  • 83% of industry stakeholders identify user experience and gameplay quality as the most critical factors for long-term viability, signaling a shift away from purely financial incentives.
Blockchain Game AllianceDec 2025
Cover of GDEV Inc Q3 2024 Financial Results
Financial report11 pages

GDEV Inc Q3 2024 Financial Results

The Q3 2024 financial results for GDEV Inc. demonstrate a period of strategic operational refinement and improved profitability.

  • GDEV Inc. reported a Q3 2025 profit of $24 million, up from $15 million in the same period of the previous year.
  • Adjusted EBITDA increased to $26 million in Q3 2025, with the margin improving to 27% from 16% in Q3 2024.
  • Total costs and expenses were reduced to $72.7 million, primarily driven by a significant decrease in selling and marketing expenditures.
GDevNov 2025
Cover of GDEV Inc Q3 2024 Financial Results
Financial report11 pages

GDEV Inc Q3 2024 Financial Results

GDEV Inc’s financial results for the second quarter of 2025 demonstrate a period of operational growth and improved profitability, despite a decline in certain user engagement metrics.

  • GDEV Inc reported Q2 2025 revenue of $119.9 million, an increase from $105.8 million in Q2 2024.
  • Profit for the period rose to $16.6 million, up from $14.7 million in the same quarter of the previous year.
  • Adjusted EBITDA reached $22 million in Q2 2025, improving from $17 million in Q2 2024.
GDevSep 2025
Cover of Board Games are in Trouble, and it's NOT Why You Think | Extra Credits
17 min
Extra Credits17 min

Board Games are in Trouble, and it's NOT Why You Think | Extra Credits

The board game and tabletop RPG industry is currently facing a systemic crisis driven by corporate consolidation, fragile global supply chains, and volatile trade policies.

  • The board game industry is facing a systemic crisis driven by supply chain fragility, corporate consolidation, and volatile tariff policies that threaten the viability of publishers.
  • The bankruptcy of Diamond Comic Distributors and the subsequent collapse of its subsidiary, Alliance Game Distributors, has created massive instability in the U.S. tabletop game distribution network.
  • Modern board game production relies on 'just-in-time' supply chains that distribute manufacturing across multiple countries, making the process highly susceptible to border-crossing costs and tariff fluctuations.
Extra CreditsAug 2025
Cover of Shikenso Analytics Partners With Alliance
Article

Shikenso Analytics Partners With Alliance

Shikenso Analytics, a Germany-based firm specializing in sponsorship evaluation, has entered into a partnership with the Sweden-based esports organization Alliance.

  • Esports organization Alliance has partnered with Germany-based Shikenso Analytics to evaluate and quantify the performance of its brand partnerships.
  • Shikenso will provide Alliance with AI-driven media valuation services across live streams, social media, and other digital platforms.
  • The analytics toolkit utilized in the partnership includes image recognition, audience analysis, audio/voice tracking, and text sentiment analysis.
The Esports AdvocateMay 2025
Cover of Team Liquid Partners With Wildcard
Article

Team Liquid Partners With Wildcard

Team Liquid has entered into a strategic partnership with Wildcard Alliance, the developer of the player-versus-player collectible card game and multiplayer online battle arena (MOBA) title, Wildcard.

  • Team Liquid has entered a partnership with Wildcard Alliance to support the development and competitive refinement of its PVP-focused collectible card MOBA, Wildcard.
  • Team Liquid members Lourlo and bobqin will promote the game through streaming and by attending in-person events to help build the title's esports presence.
  • The collaboration focuses on leveraging Team Liquid's professional expertise to fine-tune the game's mechanics and competitive balance ahead of its public release.
The Esports AdvocateApr 2025