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Cover of Board Games are in Trouble, and it's NOT Why You Think | Extra Credits
17 min
Extra Credits17 min

Board Games are in Trouble, and it's NOT Why You Think | Extra Credits

The board game and tabletop RPG industry is currently facing a systemic crisis driven by corporate consolidation, fragile global supply chains, and volatile trade policies.

  • The board game industry is facing a systemic crisis driven by supply chain fragility, corporate consolidation, and volatile tariff policies that threaten the viability of publishers.
  • The bankruptcy of Diamond Comic Distributors and the subsequent collapse of its subsidiary, Alliance Game Distributors, has created massive instability in the U.S. tabletop game distribution network.
  • Modern board game production relies on 'just-in-time' supply chains that distribute manufacturing across multiple countries, making the process highly susceptible to border-crossing costs and tariff fluctuations.
Extra CreditsAug 2025
Cover of Now Is the Time! Workers in Games Are Ready to Form Unions
58 min
Game Developers Conference58 min

Now Is the Time! Workers in Games Are Ready to Form Unions

The game industry currently faces a critical juncture where widespread layoffs, precarious job security, and unilateral management decisions have necessitated a shift toward collective labor organization.

  • Game industry workers are increasingly pursuing unionization to transition from individual advocacy to a structured, democratic system of negotiation that secures legally binding contracts.
  • Collective bargaining is being utilized to address systemic issues such as widespread layoffs, job insecurity, and unilateral management decisions regarding remote work and unpaid testing.
  • Strategic organizing efforts, supported by the International Alliance of Theatrical Stage Employees (IATSE), prioritize building studio-level supermajorities to establish industry-wide labor standards.
Game Developers ConferenceNov 2024
Cover of Raven QA are Unionizing | Games ReCAP
11 min
Game Dev Unchained11 min

Raven QA are Unionizing | Games ReCAP

Quality assurance (QA) workers at Raven Software, a subsidiary of Activision Blizzard, have initiated a historic effort to form the first major North American video game industry union, known as the Game Workers Alliance.

  • Raven Software QA workers have formed the Game Workers Alliance, marking the first major unionization effort in the North American video game industry.
  • The organizing effort was triggered by a December 2021 strike following the non-renewal of contracts for several QA staff members.
  • Activision Blizzard has countered unionization efforts by restructuring, including a 41% increase in minimum compensation for Raven QA staff and transitioning over 60% of temporary QA personnel to full-time roles.
Game Dev UnchainedFeb 2022
Cover of Keynote: Turning Games Green: How the Industry is Signing up to Play for the Planet PGCD #2
52 min
PocketGamer.biz52 min

Keynote: Turning Games Green: How the Industry is Signing up to Play for the Planet PGCD #2

The Playing for the Planet Alliance, a United Nations-led initiative, represents a critical shift in the gaming industry’s approach to environmental responsibility.

  • The Playing for the Planet Alliance, a UN-led initiative, unites 24 major gaming companies reaching over one billion monthly active users to drive industry-wide decarbonization.
  • Studios are required to move beyond passive awareness by measuring their total carbon footprint, which must include the energy consumption of player devices.
  • Operational sustainability efforts focus on optimizing delivery methods, transitioning to carbon-neutral models, reducing corporate travel, and utilizing sustainable cloud partnerships.
PocketGamer.bizAug 2020
Cover of Panel: What Needs to be Done to Guarantee a Harrassment-free Company
28 min
PocketGamer.biz28 min

Panel: What Needs to be Done to Guarantee a Harrassment-free Company

This panel discussion, held at Pocket Gamer Connects London in January 2020, explores strategies for fostering harassment-free environments within the video game industry.

  • Companies must move beyond passive policies toward active, transparent, and inclusive leadership to mitigate harassment risks and ensure accountability.
  • Data indicates that 75% of disruptive online behavior is attributed to men, highlighting a specific demographic that requires targeted intervention strategies.
  • Effective anti-harassment frameworks must be tailored to specific company cultures rather than relying on generic templates.
PocketGamer.bizMar 2020
Cover of DOTA Underlords | Backseat Gamer Episode 001
73 min
Game Dev Unchained73 min

DOTA Underlords | Backseat Gamer Episode 001

Dota Underlords exemplifies the complexities of the auto-battler genre, where success hinges on strategic foresight rather than real-time mechanical execution.

  • Success in Dota Underlords is driven by strategic foresight, unit placement, and team composition management rather than real-time mechanical skill.
  • The core progression loop requires balancing the purchase of experience points to unlock higher-tier units with the acquisition of duplicate units to facilitate upgrades.
  • Upgrading units to a two-star version—which requires combining three identical units—is a mandatory mechanic for scaling health and damage output.
Game Dev UnchainedJul 2019
Cover of Third-party publishing – Why and how
26 min
PocketGamer.biz26 min

Third-party publishing – Why and how

The mobile games industry has experienced significant growth, with 2018 revenues reaching $70 billion, surpassing the combined totals of PC and console gaming.

  • Diversifying distribution beyond Google Play and the Apple App Store allows developers to improve revenue sharing, pricing control, and direct user engagement.
  • Huawei is aggressively expanding its App Gallery ecosystem, leveraging its status as the world's second-largest smartphone manufacturer with over 200 million devices shipped in 2018.
  • Huawei offers developers promotional support through splash screens, top banners, and out-of-the-box placement to drive user acquisition across its footprint in 170 countries.
PocketGamer.bizFeb 2019
Cover of Marvel: Avengers Alliance 2 vs Star Wars: Galaxy of Heroes
17 min
PocketGamer.biz17 min

Marvel: Avengers Alliance 2 vs Star Wars: Galaxy of Heroes

Marvel: Avengers Alliance 2 and Star Wars: Galaxy of Heroes represent two distinct approaches to the mobile turn-based squad RPG genre, both leveraging major Disney-owned intellectual properties.

  • Marvel: Avengers Alliance 2 and Star Wars: Galaxy of Heroes both utilize a three-wave combat structure and character-based progression, yet they target different segments of the mobile RPG market.
  • Marvel: Avengers Alliance 2 focuses on tactical depth by requiring manual input for complex class-based mechanics, buffs, and debuffs without an automated combat option.
  • Star Wars: Galaxy of Heroes prioritizes accessibility and time-efficiency through a streamlined combat system with fewer ability choices per character.
PocketGamer.bizApr 2016
Cover of Marvel: Avenger Alliance 2's deep use of buffs/debuffs
11 min
PocketGamer.biz11 min

Marvel: Avenger Alliance 2's deep use of buffs/debuffs

Marvel Avengers Alliance 2, a mobile-first sequel to the original Facebook title, distinguishes itself within the squad-based card collection RPG genre through a heavy emphasis on tactical depth.

  • Marvel Avengers Alliance 2 centers its combat loop on a complex buff/debuff system that rewards strategic move sequencing rather than basic attacks.
  • Players can manipulate combat outcomes by applying status effects that reduce enemy defense by 20 percent or increase friendly damage output by 40 percent.
  • The game utilizes a three-by-three combat structure, allowing players to manage a primary team of three heroes and a reserve pool of three additional characters for mid-mission swaps.
PocketGamer.bizApr 2016
Cover of FTUE: Marvel Avengers Alliance 2
11 min
PocketGamer.biz11 min

FTUE: Marvel Avengers Alliance 2

Marvel Avengers Alliance 2 represents Disney’s transition of its successful social media franchise into the mobile squad-based role-playing game market.

  • Marvel Avengers Alliance 2 marks Disney's strategic pivot from social media to the mobile squad-based RPG market.
  • The game utilizes a three-by-three grid combat system, mirroring the design architecture found in competitors like Star Wars: Galaxy of Heroes.
  • The first-time user experience prioritizes narrative immersion and a hands-off tutorial structure that emphasizes early strategic decision-making and turn-order management.
PocketGamer.bizApr 2016