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Page 1
Report72 pages

Cyprus Video Game Industry Report 2025

Cyprus has emerged as the world’s most efficient video game development ecosystem, functioning as a critical hub within the $263.7 billion global gaming market. By 2025, the island’s industry comprised over 400 companies and a workforce exceeding 4,300 employees, contributing approximately €1.15 billion directly to the national GDP. This rapid expansion, which saw the number of firms more than double between 2019 and 2024, is underpinned by a mobile-first strategy, a favorable IP Box tax regime, and a high concentration of mobile game installs per capita. Despite its small population, Cyprus ranks third globally in mobile downloads and eleventh in mobile in-app revenue, reflecting a mature, export-oriented sector.

The ecosystem’s financial health is characterized by significant capital activity, including €2.76 billion in M&A and €137 million in equity funding between 2020 and 2025. A unique feature of this landscape is the prevalence of user-acquisition financing, which provided €128.3 million in non-dilutive capital in 2025, allowing studios to maintain agility. Furthermore, Cyprus-based developers are at the forefront of the industry-wide shift toward direct-to-consumer (D2C) sales models. By bypassing traditional platform fees and securing direct access to player data, these studios have gained a distinct competitive advantage in an increasingly saturated global market that now prioritizes profitability and player relationship management over rapid, unchecked expansion.

Despite these successes, the industry faces structural challenges regarding long-term sustainability. While the tax framework is highly competitive for established studios, there is a notable deficit in dedicated early-stage grants and seed funding for startups. Additionally, the talent pipeline remains a bottleneck; although the nation hosts a large student population, the annual output of graduates specifically trained for game development is insufficient to meet current demand. Future growth will depend on closing these funding and educational gaps, as exemplified by upcoming initiatives like the 2026 Plug&Play accelerator, which aim to solidify Cyprus’s position as a premier global gaming destination.

  • By 2025, Cyprus's video game industry became a critical global hub, comprising over 400 companies and 4,300 employees, contributing approximately €1.15 billion directly to the national GDP.
  • The industry's rapid expansion, with firms more than doubling between 2019 and 2024, is driven by a mobile-first strategy, a favorable IP Box tax regime, and high mobile game installs per capita.
  • Cyprus ranks third globally in mobile downloads and eleventh in mobile in-app revenue, reflecting a mature, export-oriented sector.
  • The ecosystem's financial health is strong, with €2.76 billion in M&A and €137 million in equity funding between 2020 and 2025, alongside €128.3 million in user-acquisition financing in 2025.
  • Cyprus-based developers are leading the shift to direct-to-consumer (D2C) sales models, gaining competitive advantage by bypassing platform fees and accessing player data.
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Cyprus Game Makers Association
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Report41 pages

Annual Report of the German Games Industry 2024

The German games industry reached a total revenue of 9.97 billion euros in 2023, marking a 6 percent increase driven largely by hardware sales, mobile gaming, and in-game purchases. Despite this financial expansion and a 52 percent growth in the number of development and publishing companies since 2020, the sector faces a period of cooling optimism. A challenging international economic climate, coupled with the unpredictability of federal funding, has slowed the pace of new company formations and employment growth. While Germany maintains its position as the largest games market in Europe, domestic developers are increasingly disadvantaged by a reliance on fixed-budget funding models that lack the stability of the tax credit systems utilized by international competitors.

To secure long-term competitiveness, the industry is advocating for a transition to a hybrid, tax-based funding model. Strategic priorities for 2024 include the cultivation of a specialized workforce, the integration of gaming into educational frameworks, and the expansion of digital infrastructure. These efforts are complemented by a strong commitment to social and environmental responsibility. A significant majority of companies have adopted sustainability measures, such as transitioning to green energy, while industry-led initiatives continue to promote diversity, combat toxicity, and provide professional support for esports athletes through structured talent development programs.

The industry’s cultural and economic influence remains anchored by the global success of gamescom, which continues to expand its international footprint through satellite events in Singapore and Brazil. Furthermore, the sector is prioritizing rigorous youth protection standards and the promotion of games as essential cultural and educational tools. By balancing these community-focused initiatives with a push for more consistent federal policy, the German games industry aims to solidify its status as a premier global hub for development, innovation, and esports, ensuring both economic resilience and social sustainability in an evolving digital landscape.

  • The German games industry generated 9.97 billion euros in revenue in 2023, representing a 6 percent year-over-year increase driven by hardware, mobile gaming, and in-game purchases.
  • While the number of development and publishing companies has grown by 52 percent since 2020, the sector is experiencing a slowdown in new company formations and employment growth due to economic instability and unpredictable federal funding.
  • Industry stakeholders are advocating for a shift from fixed-budget funding to a hybrid, tax-based model to remain competitive against international rivals who benefit from more stable tax credit systems.
  • Germany remains the largest games market in Europe, with its global influence bolstered by the international expansion of the gamescom event into markets like Singapore and Brazil.
  • Strategic priorities for 2024 include workforce development, the integration of gaming into educational frameworks, and the improvement of digital infrastructure.
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game – Verband der deutschen Games-Branche e. V.
Page 1
Report51 pages

Modern Responsibility Report 2012

Modern Times Group (MTG) integrates sustainability and ethical governance into its core business strategy to drive long-term growth across its global entertainment operations. During the 2012 fiscal year, the company maintained a workforce of 3,012 employees and generated net sales of 13,336 MSEK. Operating across more than 30 broadcast markets, the organization utilizes a four-pillar framework—business, colleague, broadcast/marketing, and community responsibility—to ensure regulatory compliance, promote diversity, and uphold editorial integrity.

The company’s commitment to corporate responsibility is evidenced by measurable progress in environmental and social performance. In 2012, MTG achieved a 6% reduction in CO2 emissions per employee and secured a "B" rating from the Carbon Disclosure Project. Social impact initiatives were equally prominent, with the company raising 49 million SEK for charitable causes and supporting programs such as "Reach for Change" and the "School of Tolerance." Furthermore, the organization prioritized consumer safety through enhanced parental controls and expanded accessibility services, including subtitling and audio descriptions, to better serve its diverse audience.

Adhering to the Global Reporting Initiative (GRI) G3.1 guidelines at a C+ application level, the company maintains a transparent approach to its operations, supported by independent assurance from Ethos International. While the 2012 performance reflects significant advancements in anti-corruption training, internal communication, and community engagement, the organization acknowledges the necessity for future improvements in supply chain management and human resources data collection systems. By aligning its broadcasting reach with strategic sustainability goals, MTG continues to leverage its media platforms to promote social awareness and mitigate climate-related business risks.

  • In 2012, Modern Times Group (MTG) generated 13,336 MSEK in net sales while employing 3,012 staff across more than 30 broadcast markets.
  • The company achieved a 6% reduction in CO2 emissions per employee and earned a 'B' rating from the Carbon Disclosure Project.
  • MTG raised 49 million SEK for charitable causes in 2012, supporting initiatives such as 'Reach for Change' and the 'School of Tolerance'.
  • The organization reported its sustainability performance using the Global Reporting Initiative (GRI) G3.1 guidelines at a C+ application level, with independent assurance provided by Ethos International.
  • MTG implemented enhanced parental controls and expanded accessibility services, including subtitling and audio descriptions, to improve consumer safety and service inclusivity.
Modern Times Group
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Report43 pages

Corporate Responsibility Report 2014

MTG’s 2014 operational strategy centered on the integration of corporate responsibility into its core business model, prioritizing digital data protection, the rights of minors, and the preservation of freedom of expression. By aligning operations with UN Global Compact and OECD guidelines, the company achieved net sales of 16,746 MSEK while maintaining a rigorous ethical framework. This governance structure included the implementation of a new supplier code of conduct, mandatory anti-bribery training, and the introduction of an external whistleblower system, resulting in zero confirmed cases of corruption during the fiscal year.

The company’s commitment to social and environmental stewardship was evidenced by a 33% reduction in energy consumption per employee since 2010 and an improved CDP score of 90B. Beyond internal efficiency, MTG leveraged its media platforms to double donated airtime for social and environmental causes. HR initiatives focused on decentralizing operations to empower local markets, fostering a diverse workforce of 4,111 employees representing 44 nationalities. While the company successfully promoted initiatives like Women in Tech, it acknowledged ongoing challenges regarding gender pay parity and high turnover rates in sales-intensive roles, leading to the restructuring of certain internal development goals.

Operating across diverse geographic regions, MTG maintained strict neutrality and regulatory adherence through robust content rating systems and parental controls. Independent assurance provided by Ethos International confirmed that the company’s performance indicators met the Core level of the Global Reporting Initiative G4 guidelines. While the organization successfully met most targets regarding data protection and environmental impact, auditors recommended the adoption of advanced digital management systems to enhance the accuracy of future human resource data collection, ensuring continued transparency and operational efficiency in subsequent reporting periods.

  • MTG achieved net sales of 16,746 MSEK in 2014 while maintaining zero confirmed cases of corruption through the implementation of mandatory anti-bribery training and an external whistleblower system.
  • The company reduced energy consumption per employee by 33% since 2010 and achieved a CDP score of 90B, reflecting its commitment to environmental stewardship.
  • MTG employed 4,111 people across 44 nationalities, though the company identified ongoing challenges regarding gender pay parity and high turnover rates in sales-intensive roles.
  • Operational governance was aligned with UN Global Compact and OECD guidelines, with independent assurance from Ethos International confirming compliance with the Global Reporting Initiative G4 Core level.
  • The company prioritized digital safety by implementing robust content rating systems and parental controls to protect minors and preserve freedom of expression.
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Modern Times Group
Page 1
Report62 pages

Corporate Responsibility Report 2015

MTG’s 2015 corporate responsibility strategy centers on navigating a strategic transition into a global digital entertainment powerhouse while upholding rigorous ethical standards and sustainability commitments. The company prioritizes transparency, governance, and social impact, aligning its reporting with GRI G4 standards to ensure accountability across its diverse operations. By integrating a zero-tolerance policy toward corruption and enforcing a mandatory supplier code of conduct, the organization seeks to mitigate risks associated with its evolving digital and live-event portfolio, including cyber-resilience and intellectual property protection.

Environmental and social performance metrics reveal a complex landscape of progress and ongoing challenges. While total energy consumption and carbon emissions saw a slight uptick, the company successfully reduced emissions per employee by over 2% and improved long-term energy efficiency by 13% since 2010. Air travel remains the primary driver of the company’s carbon footprint, prompting a shift toward virtual collaboration and renewable energy reliance. Socially, the company leverages its media influence to support global causes, donating over €9 million in airtime and fostering social entrepreneurship through initiatives like Reach for Change.

Workforce development remains a critical focus, characterized by a diverse staff of nearly 4,000 employees representing 38 nationalities. Despite a 24% turnover rate and a persistent gender gap in leadership, the company has formalized a commitment to achieve gender parity in management by 2020 through targeted mentorship and internal policy adjustments. As the company expands its digital footprint, it continues to refine its risk management and compliance frameworks, ensuring that its growth is balanced by a commitment to ethical content production, child protection, and robust data privacy standards across its European and global markets.

  • MTG has committed to achieving gender parity in management by 2020 through formalized mentorship programs and policy adjustments to address a persistent leadership gender gap.
  • The company maintains a workforce of nearly 4,000 employees across 38 nationalities, though it currently faces a 24% annual staff turnover rate.
  • MTG donated over €9 million in airtime to support global causes and social entrepreneurship initiatives such as Reach for Change.
  • While total carbon emissions increased, the company achieved a 13% improvement in energy efficiency since 2010 and a 2% reduction in emissions per employee.
  • Air travel is the primary contributor to MTG’s carbon footprint, leading the organization to prioritize virtual collaboration and increased reliance on renewable energy.
Modern Times Group
Page 1
Report3 pages

Modern Slavery Statement

Everplay, a global video game developer and publisher, maintains a firm commitment to preventing modern slavery and human trafficking across its operations and supply chains. Covering the financial year ending December 31, 2025, this statement fulfills the requirements of the Modern Slavery Act 2015. The organization operates with approximately 370 employees across the UK, Ireland, Germany, the USA, and Canada, maintaining a business model that relies primarily on intellectual property and digital services rather than physical manufacturing, which inherently limits its exposure to modern slavery risks.

The company’s supply chain is primarily composed of third-party development partners, royalty recipients, and external service providers for localization and quality assurance. While the overall risk profile is considered low, the organization identifies quality assurance and localization as areas requiring heightened vigilance. To mitigate these risks, Everplay mandates that all new and renewing contracts include specific clauses requiring supplier compliance with the Act, granting the company the right to terminate agreements in the event of a breach.

Governance of these efforts is overseen by the Audit Committee, which reports to the Board of Directors at least twice annually. The company utilizes a multi-layered approach to risk management, incorporating internal policies, annual risk register reviews, and an external third-party whistleblowing hotline to ensure transparency and accountability. To date, these measures have proven effective, with no reported incidents of modern slavery. Everplay continues to prioritize employee and stakeholder awareness through ongoing training and the integration of anti-slavery protocols into its broader corporate governance framework.

  • Everplay employs approximately 370 staff across the UK, Ireland, Germany, the USA, and Canada, operating a business model focused on intellectual property and digital services.
  • The company mandates that all new and renewing contracts include specific anti-slavery compliance clauses, granting Everplay the right to terminate agreements for breaches.
  • While the overall risk profile is considered low, the company identifies third-party localization and quality assurance providers as the primary areas requiring heightened vigilance.
  • Governance of anti-slavery efforts is managed by the Audit Committee, which reports to the Board of Directors at least twice annually.
  • Risk management is supported by annual risk register reviews and an external third-party whistleblowing hotline to ensure transparency.
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Everplay
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Report3 pages

2026.02.20 Announcement regarding Candidates for Directors including Directors who are Audit and Supervisory Committee Members

NEXON Co., Ltd. announced the Board’s selection of candidates for its 24th Annual General Meeting on March 25, 2026. The slate includes six directors, among them two new outside directors and three individuals who will serve concurrently on the Audit and Supervisory Committee. Current executives Junghun Lee, Shiro Uemura, Patrick Söderlund and Daehyun Kang are retained. New appointments comprise Alexander Iosilevich, a seasoned investment‑banking executive with no shareholding in NEXON, and Kaoru Hattori, a Japanese lawyer and partner at Nagashima Ohno & Tsunematsu who also holds trustee and board roles in Toyo Seikan Group Holdings. The Audit and Supervisory Committee will be strengthened by Shiro Kuniya, Naoya Tsurumi—an experienced Sega executive with extensive leadership roles across SEGA subsidiaries—and Hanmin Cho, a private‑equity professional who has led investment divisions at NXC Corporation and holds directorships in NXMH B.V. and Bitstamp Limited.

The announcement details each candidate’s career trajectory, concurrent positions, and share ownership (all new candidates hold zero shares). The selection aligns with Korean Companies Act provisions for outside directors and reflects NEXON’s strategy to blend internal leadership continuity with external expertise in finance, gaming operations, and regulatory oversight. The candidates’ diverse backgrounds—spanning global investment banking, legal practice, gaming industry leadership, and private‑equity management—are intended to enhance governance, strategic direction, and risk oversight for the company’s operations in South Korea and its international markets.

  • NEXON Co., Ltd. will present a slate of six director candidates for approval at its 24th Annual General Meeting on March 25, 2026.
  • The board is retaining current executives Junghun Lee, Shiro Uemura, Patrick Söderlund, and Daehyun Kang to ensure leadership continuity.
  • New outside director appointments include Alexander Iosilevich, an investment-banking executive, and Kaoru Hattori, a partner at the law firm Nagashima Ohno & Tsunematsu.
  • The Audit and Supervisory Committee will be strengthened by the addition of Shiro Kuniya, former Sega executive Naoya Tsurumi, and private-equity professional Hanmin Cho.
  • The new director candidates hold zero shares in NEXON, and their appointments are intended to bolster governance and regulatory oversight in South Korea and international markets.
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NEXON Co.
Page 1
Report84 pages

Annual Report 2018: 11 bit studios S.A.

wynagrodzenia róznicowana jest w zaleznosci od petnionej funkcji czy zajmowanego stanowiska). Wynagrodzenia uzyskiwane przez osoby zarzadzajace oraz osoby zarzadzajace wyzszego szczebla w Spótce obejmuje wynagradzanie akcjami, opcjami na akcje lub innymi prawami nabycia akcji, jak równiez wynagrodzenie nie jest ustalane w oparciu o zmiany cen akcji. PISMO ZARZĄDU WEWNETRZNEJ I ZARZADZANIA RYZYKIEM Szanowni Akcjonariusze i Inwestorzy raportów finansowych.

  • 11 bit studios S.A. had an exceptional year in 2018, driven by the successful launches of "Frostpunk" (April 24) and "Moonlighter" (May 29), both of which quickly became bestsellers on platforms like Steam.
  • The company actively supported its top games, "Frostpunk" and "Moonlighter," with significant free DLC releases throughout 2018, including "Survivor Mode," "The Fall of Winterhome," and "Endless Mode" for "Frostpunk," and "The Binding of Will" for "Moonlighter," which boosted sales and player engagement.
  • Total capital expenditures on tangible assets (primarily real estate for a new office at Brzeska 2) and intangible assets (primarily game production) significantly increased from PLN 7,372,863 in 2017 to PLN 26,571,879 in 2018.
  • NN Investment Partners TFI S.A. increased its stake in 11 bit studios S.A. to 5.21% of the share capital (119,229 shares) on June 15, 2018, up from 4.93% (112,476 shares) previously.
  • 11 bit studios S.A. continued its charitable activities in 2018, donating a portion of revenue from the "War Child Charity DLC" for "This War of Mine" to War Child UK, an organization assisting child victims of war.
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11 bit studios
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Report2 pages

Professional Curriculum Vitae: Piotr Sulima

Piotr Sulima’s professional trajectory spans academia, consulting, and business development across Poland and internationally. He holds a PhD in Management from the Warsaw School of Economics (2010‑present) and an MBA, complemented by a master’s degree from the University of Illinois at Urbana‑Champaign (2009‑2010). Earlier academic credentials include a master’s in International Relations from the University of Warsaw (1995‑1999) and postgraduate managerial studies at the Warsaw School of Economics (2001‑2007).

Professionally, Sulima has led growth initiatives for several firms. From 2012 onward he owns Dyna Consulting, a boutique advisory agency executing national and mid‑regional projects. Between 2008 and 2012 he served as Business Development Director at Chronos Consulting Polska, part of the Deloitte Technology Fast 500 EMEA‑listed Coberon‑Chronos Group, where he managed Fortune 500 client engagements. Earlier roles include Business Development Manager at Network Technologies Polska (2007‑2008), Sales Manager positions at Polish News Bulletin Co. and Akces‑Benefit (2004‑2008), and assistant roles at Intercam Co. Ltd. and Curtis Inc. Group (1997‑2001).

His language proficiency is fluent English with FCE, CAE, CPE certifications; basic German and Russian. Technical skills cover Windows, Office, Lotus Notes/Domino, Linux Ubuntu, and macOS.

Sulima’s extracurricular involvement includes volunteering with a Maltese medical service (2013‑present), vice‑chairmanship of SMT SA’s supervisory board (since 2011), and long‑standing participation in youth, student, and sports organizations. His interests feature motorcycling (Harley Owners Group) and skydiving (Polish Association of Air Sports).

  • Piotr Sulima has operated his own boutique advisory firm, Dyna Consulting, since 2012, focusing on national and mid-regional business projects.
  • From 2008 to 2012, he served as Business Development Director at Chronos Consulting Polska, a subsidiary of the Deloitte Technology Fast 500-listed Coberon-Chronos Group, managing Fortune 500 client accounts.
  • Sulima holds a PhD in Management from the Warsaw School of Economics (in progress since 2010) and an MBA from the University of Illinois at Urbana-Champaign (2009–2010).
  • His early career includes business development and sales management roles at Network Technologies Polska, Polish News Bulletin Co., and Akces-Benefit between 2004 and 2008.
  • He has served as the vice-chair of the supervisory board for SMT SA since 2011 and has been a volunteer with a Maltese medical service since 2013.
11 Bit Studios
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Report1 pages

Oświadczenie o nieubieganiu się o wybór na kolejną kadencję: 11 bit studios

The statement, issued by Marcin Przasnyski, Chairman of the Supervisory Board of 11 bit Studios SA on 14 June 2013, announces his decision not to seek re‑election for the next three‑year term. Przasnyski expresses gratitude to shareholders and board members for their trust and collaborative work during a critical phase of the company’s development and public listing. He cites extensive time commitments to other projects at various stages as the primary reason for stepping down, while affirming continued strategic investment in 11 bit Studios. The declaration includes a lock‑up commitment until the end of the following year, except in extraordinary circumstances such as a call, merger or acquisition. The statement underscores transparency and equal access to information for all market participants, reflecting the company’s commitment to governance standards. The document is a formal communication from the board chair to shareholders, covering the period up to mid‑2013 and focusing on corporate governance within the Polish capital market. No additional data, statistics or methodological details are provided beyond the personal commitment and governance context.

  • Marcin Przasnyski, Chairman of the Supervisory Board of 11 bit studios, announced on 14 June 2013 that he will not seek re-election for the upcoming three-year term.
  • Przasnyski cited excessive time commitments to other professional projects as the primary reason for his departure from the board.
  • Despite stepping down, Przasnyski committed to maintaining his strategic investment in 11 bit studios.
  • The outgoing chairman entered into a lock-up agreement for his shares effective until the end of 2014, with exceptions only for extraordinary events such as mergers, acquisitions, or calls.
  • The announcement was framed as a commitment to corporate governance standards, emphasizing transparency and equal information access for all market participants.
11 bit studios
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Report3 pages

Internal Division of Tasks and Responsibilities

The internal task and responsibility diagram for PCF Group S.A. outlines the governance structure under a single‑person board headed by the President of the Board. The purpose is to clarify how executive duties are distributed within the company’s management framework, in compliance with Polish corporate governance guidelines and the 2016 Good Practices for Companies listed on the Warsaw Stock Exchange. The document specifies that the board, represented by the President, manages all non‑reserved corporate activities, including legal, financial, and operational matters. It further details the President’s core responsibilities: overseeing day‑to‑day operations, financial management and compliance, legal and accounting oversight, strategic planning including M&A transactions, production supervision across the Group, development team management, contract acquisition and negotiation—particularly for video game publishing agreements—and liaison with licensors. The President also holds authority to establish an internal audit function, appoint auditors, and report audit findings. Governance is governed by the Board’s regulations adopted by the supervisory board, with additional constraints from statutory law, the company’s articles of association, and resolutions by the supervisory board and general meeting. The scope covers all business areas of PCF Group, with a focus on production, development, and licensing within the video‑game sector. The methodology is purely structural, presenting a hierarchical responsibility map rather than empirical data or statistical analysis.

  • PCF Group S.A. operates under a single-person board structure led by the President of the Board, who holds comprehensive authority over all non-reserved corporate activities.
  • The President is responsible for core executive functions including financial management, legal and accounting oversight, strategic planning, and M&A transactions.
  • Operational duties include direct supervision of the Group’s video game production, development team management, and the negotiation of publishing agreements and licensor relationships.
  • The President maintains the authority to establish internal audit functions, appoint auditors, and oversee the reporting of audit findings.
  • The company’s governance framework is designed to comply with Polish corporate governance guidelines and the 2016 Good Practices for Companies listed on the Warsaw Stock Exchange.
PCF Group
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Report2 pages

Information on Processing of Personal Data: Shareholders of PCF Group S.A.

The notice explains that PCF Group S.A., headquartered in Warsaw, is the data controller for personal information of its shareholders, their agents and representatives. Data are sourced from the National Securities Depository or directly supplied by shareholders to verify ownership, share quantity, voting rights and representation. Processing activities cover the preparation of shareholder lists for general meetings, attendance records, agent authorisations, and other legal obligations under Polish corporate law, public offering statutes, and EU GDPR. The company may also use contact details for communication and employ video surveillance within its premises, with recorded footage retained no longer than three months.

Recipients of the data include other shareholders and authorised parties under legal provisions, as well as service providers assisting business processes such as cloud or telecommunication services. Transfers outside the European Economic Area are permitted only under contractual safeguards, such as standardised data‑processing agreements approved by the European Commission.

Personal data are retained for the duration of shareholder status, extended if necessary to pursue or defend legal claims, and thereafter only as required by accounting regulations. Shareholders and their agents retain rights to access, rectify, erase or restrict processing, object to lawful interest‑based processing, and lodge complaints with the Polish Data Protection Authority. Providing personal data is voluntary but essential for participation in general meetings or to receive corporate communications; failure to provide required information will preclude such engagement. No automated decision‑making or profiling is applied to the data set.

  • PCF Group S.A. acts as the data controller for the personal information of its shareholders, agents, and representatives, primarily sourced from the National Securities Depository.
  • Data processing is strictly limited to fulfilling legal obligations under Polish corporate law, public offering statutes, and EU GDPR, including the management of general meetings and shareholder records.
  • Personal data is retained for the duration of the shareholder's status, with potential extensions for legal claims or mandatory accounting requirements.
  • Video surveillance footage recorded at company premises is subject to a strict retention limit of no more than three months.
  • Data may be shared with authorized third-party service providers, such as cloud or telecommunication firms, with transfers outside the EEA restricted to those covered by European Commission-approved contractual safeguards.
PCF Group

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