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Video Games Europe | Game Industry Library
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Video Games Europe
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Report
33 pages
Power of Play: 2025 Global Video Games Report
Video games provide measurable professional benefits, with gamers outperforming non-gamers in robotic surgery, emergency response, and retail simulations due to improved cognition, decision-making speed, and attentional control.
Organizations including NASA, the U.S. Air Force, and elite sports teams have integrated game-based platforms into their training pipelines to reduce error rates and improve return on investment.
Mobile devices are the primary gaming platform globally, accounting for 60–96% of all play sessions.
Market Analysis
Player Demographics
Player Behavior
+1
Video Games Europe
Jan 2025
Report
6 pages
How to Master Europe’s Digital Infrastructure Needs?
Video Games Europe opposes new network fees or expanded regulation of cloud services, arguing these measures would threaten net neutrality, increase consumer costs, and damage European digital competitiveness.
The European video game industry generates €24.5 billion in annual revenue and employs approximately 110,000 people, with 53 percent of the European population participating in gaming.
Gaming traffic is significantly lower than video streaming, with typical online gameplay consuming 60–80 megabytes per hour and high-intensity titles rarely exceeding 300 megabytes per hour.
Europe
Cloud Gaming
Streaming
+3
Video Games Europe
Jun 2024
Report
14 pages
Children’s In-Game Spending 2024
The majority of children (74%) do not make in-game purchases, a stability trend maintained since 2020.
Among the 26% of children who do spend money in-game, the average monthly expenditure dropped to €31, with 73% of these spenders limiting their costs to €20 or less per month.
Gameplay-impacting items like weapons or powers are the primary drivers of spending (38%), followed by decorative cosmetics (30%) and loot-box rewards (21%).
Monetization
Player Behavior
Market Analysis
+1
Video Games Europe
Jun 2024
Report
4 pages
Transparent and Fair Purchases of In-Game Content
The PEGI Code of Conduct mandates that signatories display purchase icons, provide receipts, and disclose real-world costs for virtual currency, while requiring transparent probability disclosures for paid random items like loot boxes.
Only 20.8% of PEGI-rated games include in-game purchase options, with just 3% of all rated games offering paid random items.
Parental supervision remains robust, with 76% of parents reporting their children do not make in-game purchases, a figure that has remained stable since 2020.
Monetization
Europe
Mobile
+1
Video Games Europe
Apr 2024
Report
40 pages
European Key Facts 2024: Video Games
The European video games industry generated €26.8 billion in 2024, with digital channels accounting for 90% of total sales.
The sector supports 116,000 professionals across 6,000 studios and serves 127 million players, representing 54% of the European population.
Mobile gaming is the primary platform in the region, utilized by 71% of the total player base.
Market Analysis
Player Demographics
Employment
+1
Video Games Europe
Mar 2024
Report
4 pages
Manifesto 2024-2029: Più di un (video)gioco
The manifesto advocates for EU-wide policy alignment to establish Europe as a global video-game development hub by 2029, prioritizing the protection of an open, competitive market against new taxes or distribution constraints.
Industry stakeholders are lobbying for the adaptation of the Creative Europe programme and the extension of the General Exemption Regulation to better align public funding mechanisms with the specific economic realities of game development.
The proposal calls for the revision of NACE codes to accurately measure and report the sector's economic contribution to the European Union.
Market Forecast
Diversity & Inclusion
Employment
Video Games Europe
Mar 2024
Report
19 pages
European Key Facts 2023: Video Games Industry
The European video games industry generated €25.7 billion in revenue in 2023, representing a 5% year-on-year growth.
The sector employs 115,000 people across Europe, with 90,000 of those roles based within the EU.
Video games reach 53% of the European population aged 6–64, with an average player age of 31.4 years, 75% adult representation, and 43.5% female participation.
Market Analysis
Player Demographics
Employment
+1
Video Games Europe
Mar 2024
Report
13 pages
Video Games Europe Manifesto 2024-2029
The European video game sector grew by 16% between 2019 and 2024, reaching €24 billion in annual revenue and employing approximately 110,000 highly-skilled workers.
Between 2017 and 2022, the industry faced a significant regulatory burden consisting of 850 new EU obligations spanning over 5,000 pages of rules.
The PEGI age-rating system has successfully classified 40,000 titles across 40 countries, contributing to a 50% reduction in non-compliance penalties and a 20% decrease in energy-consumption violations.
Market Analysis
Player Demographics
Diversity & Inclusion
+1
Video Games Europe
Jan 2024
Report
15 pages
In-Game Spending: Parents' Supervision of In-Game Spending 2023
Three-quarters of children do not engage in in-game spending, a figure that has remained stable since 2020.
Average monthly in-game spending among children who do spend increased from €33 in 2020 to €39 in 2023, a rise consistent with inflation.
The majority of in-game spending (64%) is concentrated in the €1–20 monthly range, with gameplay-impacting content (34%) and cosmetic items (33%) being the most popular purchases.
Monetization
Player Behavior
Market Analysis
+1
Video Games Europe
Jan 2023
Report
19 pages
European Key Facts 2023
The European video game sector generated €25.7 billion in 2023, marking a 5% year-on-year revenue increase.
Industry employment grew by nearly 7% in 2023, reaching a total workforce of approximately 115,000 people across Europe.
Video games are a mainstream fixture with 53% of the population aged 6–64 identifying as players, maintaining a stable average of 8.9 hours of gameplay per week.
Market Analysis
Player Demographics
Employment
+1
Video Games Europe
Jan 2023