Skip to main content

Alliance

Company

Documents about Alliance

Cover of Playing for the Planet: Untangling the Carbon Complexities of the Video Gaming Industry
Report75 pages

Playing for the Planet: Untangling the Carbon Complexities of the Video Gaming Industry

The analysis demonstrates that the video-gaming sector remains fragmented in its approach to carbon accounting, with only a minority of companies—12 out of 222 surveyed—committed to science-based targets.

  • Only 12 out of 222 surveyed gaming companies have committed to science-based carbon reduction targets, highlighting a significant industry-wide gap in formal climate accountability.
  • Scope 3 emissions—specifically purchased goods (Category 1) and the use of sold products (Category 11)—represent the dominant share of the industry's total carbon footprint.
  • Energy consumption during gameplay varies significantly by hardware, with current-generation consoles drawing 150–200W and PCs reaching up to 300W, compared to only a few watts for mobile devices.
Playing for the Planet Alliance
Cover of Goodgame Studios Opens a Publishing Division
Article

Goodgame Studios Opens a Publishing Division

Goodgame Studios, a prominent Hamburg-based developer of online and mobile games, officially expanded its operations in October 2021 by establishing a dedicated publishing division.

  • Hamburg-based Goodgame Studios launched a dedicated publishing division in October 2021 to support external developers.
  • The studio is leveraging its existing infrastructure and a player base of over 500 million registered users to facilitate the market entry of third-party titles.
  • Nina Müller, a veteran with management experience at Goodgame Studios and Bigpoint, was appointed to lead the new publishing business unit.
Gamecity Hamburg