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Cover of Show me the public money – Tax breaks and grants
20 min
PocketGamer.biz20 min

Show me the public money – Tax breaks and grants

Accessing public funding and tax incentives is a critical component of financial strategy for UK-based game developers.

  • UK game developers can claim 20% of qualifying development costs back through the Video Games Tax Relief (VGTR), which remains accessible even for unreleased titles.
  • Because VGTR is paid in arrears, developers frequently utilize bridging loans against their claims to maintain operational cash flow.
  • Engaging accountants with specific VGTR expertise is critical, as general R&D tax credit experience is often insufficient and can cause significant processing delays.
PocketGamer.bizMar 2018
Cover of Gamified panel: Which ad won?
32 min
PocketGamer.biz32 min

Gamified panel: Which ad won?

Interactive mobile advertising strategies prioritize gameplay-driven mechanics to maximize user acquisition and conversion.

  • Granular creative refinement and visual iterations can drive performance improvements of up to 99%.
  • Localized creative assets significantly boost performance, yielding up to a 56% uplift in specific markets like Sweden.
  • Interactive, gameplay-driven ads consistently outperform static or video-only formats in user acquisition and conversion.
PocketGamer.bizMar 2018
Cover of The British games industry – The state of play discussion
37 min
PocketGamer.biz37 min

The British games industry – The state of play discussion

The British games industry possesses a profound creative heritage and a highly skilled workforce, yet it currently struggles to translate this reputation into consistent domestic investment and widespread recognition.

  • The British games industry is shifting its focus from speculative technologies like blockchain and VR toward disciplined, product-market fit and community-driven development.
  • Studios are abandoning unsustainable scaling practices in favor of lean, agile teams that prioritize long-term development and deep relationships with player communities.
  • To ensure long-term sustainability, the sector must pivot from historical prestige toward demonstrating contemporary excellence in mobile gaming and live-service models.
PocketGamer.bizMar 2018
Cover of Candy Crush Saga and longevity and innovation
18 min
PocketGamer.biz18 min

Candy Crush Saga and longevity and innovation

The modern gaming industry is undergoing a fundamental shift from a model defined by fixed, boxed product releases to one centered on long-term, living services.

  • The gaming industry has shifted from a model of fixed, boxed product releases to a focus on long-term, living services where the majority of commercial activity occurs in established titles.
  • Successful management of live-service games requires a shift in organizational philosophy from a 'movie director' focused on a single launch date to a 'television showrunner' managing a multi-season narrative.
  • Studios must prioritize institutional knowledge over short-term 'rockstar' specialists by adopting collaborative models that emphasize mentorship and continuous internal expertise development.
PocketGamer.bizMar 2018
Cover of Stillfront Group Q2 2017 Presentation
Presentation21 pages

Stillfront Group Q2 2017 Presentation

Stillfront Group, a developer and publisher of free-to-play strategy games, aims to become a leading group of independent studios by combining the agility of small indie developers with the stability of a professional public structure.

  • Stillfront Group achieved 37.3 million SEK in net revenue for Q2 2017, marking a 24% increase over the previous quarter.
  • The company maintains a rolling 12-month EBITDA of 31 million SEK, with operational profitability consistently between 25% and 35%.
  • Mobile platforms now account for 46% of run-rate revenues, contributing to a 53% CAGR recorded between 2012 and 2016.
StillfrontAug 2017
Cover of Making characters and places that people believe in
25 min
PocketGamer.biz25 min

Making characters and places that people believe in

The narrative design of video games and literature relies heavily on the integration of imperfections, flaws, and liminal spaces to create believable, immersive worlds.

  • Prioritize granular, lived-in details and human imperfections over macro, top-down world-building to foster deeper player immersion.
  • Design levels using the architectural principles of 1960s brutalism, which utilize complex flow and the tension between public and private spaces to create authentic, navigable environments.
  • Implement 'hidden' pathing and strategic signage—modeled after museums and retail environments like IKEA—to intuitively guide player movement through game spaces.
PocketGamer.bizMar 2017
Cover of UK games tax relief: How do you get it?
16 min
PocketGamer.biz16 min

UK games tax relief: How do you get it?

UK-based video game developers can access significant financial support through the creative industry tax relief program, which allows companies to recover approximately 20% of their core development expenditure.

  • UK-based game developers can recover approximately 20% of core development expenditure through the creative industry tax relief program.
  • The relief is calculated by applying a 25% rate to core development costs, which are capped at 80% of a project's total expenditure.
  • To qualify, companies must obtain a 'British' game certification from the British Film Institute (BFI) by scoring at least 16 out of 31 points on a cultural test.
PocketGamer.bizMar 2017
Cover of U.K. Road Show Material: February 2017
Presentation15 pages

U.K. Road Show Material: February 2017

The February 2017 investor presentation outlines a mid-term growth strategy for Square Enix, centered on achieving six consecutive years of sales growth through the expansion of its Digital Entertainment segment.

  • Square Enix aims to reach 400 billion JPY in sales by fiscal year 2019, targeting six consecutive years of growth in its Digital Entertainment segment.
  • The company is prioritizing profitability in its high-definition (HD) gaming division while maintaining a stable revenue foundation through MMOs and smart device games.
  • Strategy focuses on three pillars: enhancing digital sales via a new global website, maximizing multi-platform accessibility across consoles, PC, and mobile, and expanding IP into merchandising and publishing.
Square Enix HoldingsMar 2017
Cover of Gram Games on its open company culture and prototype Fridays
9 min
PocketGamer.biz9 min

Gram Games on its open company culture and prototype Fridays

Gram Games, a developer known for puzzle titles like 10/10 and Merged!, is currently undergoing a strategic expansion by establishing a new studio in London.

  • Gram Games is expanding beyond its Istanbul-based ad-driven puzzle roots by opening a London studio focused on mid-core, strategy-management, and IP-based titles.
  • To maintain its flat organizational culture during international expansion, the company is relocating core team members from Istanbul to London to serve as cultural ambassadors.
  • The studio fosters innovation through 'prototype Fridays,' a weekly initiative that allows employees of any job title to experiment with new game concepts.
PocketGamer.bizFeb 2017
Cover of How The Specialist Works tracks mobile app downloads from TV ads
8 min
PocketGamer.biz8 min

How The Specialist Works tracks mobile app downloads from TV ads

The Specialist Works provides a framework for integrating offline media, specifically television, into mobile user acquisition strategies.

  • The Specialist Works enables performance-based TV advertising by correlating broadcast schedules with organic download spikes to attribute mobile installs to specific TV spots.
  • Attribution is achieved by establishing baseline organic download rates and monitoring deviations within specific windows following a broadcast.
  • Once installs are attributed to a TV spot, mobile SDKs track post-install metrics like lifetime value, retention, and in-app purchases to measure campaign ROI.
PocketGamer.bizSep 2016
Cover of How RAID HQ implements its VIP system
7 min
PocketGamer.biz7 min

How RAID HQ implements its VIP system

The implementation of VIP systems in Western mobile games represents a strategic shift in monetization, traditionally dominated by Asian markets.

  • Eight Pixels Square’s RAID HQ uses a six-tier VIP system to convert non-paying users into consistent spenders and improve long-term retention.
  • The entry-level VIP tier is triggered by any hard currency purchase, serving as a psychological bridge to overcome the initial barrier to spending.
  • Low-tier VIP benefits focus on quality-of-life improvements, such as removing forced advertisements and providing a 25% increase in cards from free chests.
PocketGamer.bizMay 2016
Cover of Monetizer: RAID HQ
18 min
PocketGamer.biz18 min

Monetizer: RAID HQ

RAID HQ, a portrait-oriented, card-based shoot-'em-up developed by the UK-based studio Eight Pixels Square, serves as a case study in the integration of Asian-market free-to-play monetization and retention mechanics into a Western mobile game.

  • RAID HQ by Eight Pixels Square integrates Asian-market monetization strategies, such as VIP tier systems and Gacha-style card collection, into a Western-style shoot-'em-up framework.
  • The game employs a VIP tier system that provides permanent account benefits, including increased card yields and ad removal, to drive consistent player spending.
  • Progression is gated by a complex system of randomized rewards, resource-based color-coding, and time-limited tasks that allow for hard-currency bypasses.
PocketGamer.bizMay 2016

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