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Cover of Havok explains how its free Project Anarchy engine fits into its mobile strategy
5 min
PocketGamer.biz5 min

Havok explains how its free Project Anarchy engine fits into its mobile strategy

Project Anarchy represents a strategic expansion for Havok into the mobile gaming sector, offering a comprehensive, end-to-end game engine designed to democratize high-end development tools.

  • Havok launched Project Anarchy as a free, end-to-end mobile game engine supporting iOS, Android, Tizen, and low-end PC platforms.
  • The engine integrates core technologies from AAA titles, specifically utilizing physics from Uncharted, AI from Halo 4, and animation tools from Skyrim, all optimized for mobile hardware.
  • Project Anarchy employs a dual-workflow system that supports C++ for low-level development and a Lua-based scripting environment for more accessible programming.
PocketGamer.bizJul 2013
Cover of 100% Indie explains why you should release for Samsung Apps
4 min
PocketGamer.biz4 min

100% Indie explains why you should release for Samsung Apps

The 100% Indie initiative, a collaborative effort between Samsung and Chillingo, serves as a strategic program designed to incentivize independent mobile developers to publish their titles on the Samsung Apps platform.

  • The 100% Indie program, a partnership between Samsung and Chillingo, allows independent developers to retain 100 percent of their generated revenue for a six-month period.
  • Samsung provides participating developers with personalized business development support, promotional tools, and guidance to increase game visibility on Samsung hardware.
  • The platform enforces a rigorous quality assurance process that requires games to be optimized for specific devices, such as the Galaxy S4, to ensure high performance and reliability.
PocketGamer.bizJul 2013
Cover of Nina Kristensen from Ninja Theory plays Fightback
4 min
PocketGamer.biz4 min

Nina Kristensen from Ninja Theory plays Fightback

Ninja Theory, a developer historically recognized for high-end console titles, transitioned into the mobile market with the release of the touchscreen beat-'em-up game Fightback.

  • Ninja Theory transitioned from high-end console development to the mobile market with the release of the beat-'em-up title Fightback, published by Chillingo.
  • The game utilizes an eight-directional swipe-and-tap control scheme designed specifically for mobile hardware to execute punches, kicks, jumps, and ducks.
  • Combat depth is achieved through move chaining, evasion tactics, and counter-attacks that trigger time-slowdown effects for finishing moves.
PocketGamer.bizJun 2013
Cover of We can make money with our $79 unconsole says GameStick
5 min
PocketGamer.biz5 min

We can make money with our $79 unconsole says GameStick

The GameStick represents a strategic entry into the emerging unconsole market, positioning itself as an affordable, Android-based hardware solution for television gaming.

  • The GameStick is a $79 Android-based micro-console featuring an A9 Cortex ARM CPU, Mali 400 GPU, and 8GB of expandable onboard memory.
  • The platform leverages the existing PlayJam network, which currently services 60 million smart TVs globally, to bridge mobile gaming to television screens.
  • The device is scheduled for a July release in the United States and the United Kingdom, with confirmed retail distribution through GameStop, Amazon, and Game.
PocketGamer.bizJun 2013
Cover of Best of British Game Hack 2
5 min
PocketGamer.biz5 min

Best of British Game Hack 2

The Best of British (BOB) game hack serves as a collaborative, high-intensity development event designed to foster creativity and rapid prototyping within the UK game industry.

  • The Best of British (BOB) game hack is a 48-hour development event held at Mine Candy headquarters where professional developers create and ship functional mobile games for iOS and Android.
  • Participants utilize a standardized, pre-built framework to integrate multiple mini-games into a single, cohesive, and shippable software product.
  • The event mandates a design philosophy inspired by the WarioWare series, requiring mini-games to last exactly seven seconds each.
PocketGamer.bizNov 2012
Cover of Will Luton talks about the second Best of Brtiish game hack
2 min
PocketGamer.biz2 min

Will Luton talks about the second Best of Brtiish game hack

The Best of British (BoB) game hack serves as a collaborative industry event designed to foster creative competition among mobile game developers.

  • The Best of British (BoB) game hack is a collaborative industry event where mobile development teams compete to build rapid-fire, seven-second games.
  • Games are linked sequentially in a WarioWare-style format, with gameplay speed increasing progressively as the player advances through the segments.
  • Participating companies contribute teams of two to develop these high-intensity, condensed game mechanics within a constrained timeframe.
PocketGamer.bizNov 2012
Cover of Spilt Milk's Andrew Smith on Best of British Hack
2 min
PocketGamer.biz2 min

Spilt Milk's Andrew Smith on Best of British Hack

The Best of British game hack serves as a collaborative platform for professional developers to rapidly prototype and release mobile titles within a compressed 48-hour timeframe.

  • The 'Best of British' hackathon challenges professional developers to conceptualize, build, and ship mobile games for iOS and Android within a strict 48-hour timeframe.
  • The event utilizes a micro-game structure where individual gameplay segments last approximately 17 seconds, optimized for rapid mobile engagement.
  • Participants are encouraged to step outside their traditional professional roles, such as developers taking on artistic responsibilities, to broaden their skill sets.
PocketGamer.bizNov 2012
Cover of The UK Games Market: 2012 Summary Report
Report31 pages

The UK Games Market: 2012 Summary Report

The 2012 UK Games Market report provides a comprehensive analysis of the gaming landscape in the United Kingdom, focusing on player demographics, platform usage, and evolving business models.

  • The UK gaming market reached 33.6 million active gamers in 2012, representing a 9% year-on-year increase.
  • 64% of the 33.6 million active UK gamers engage in paid gaming activities.
  • UK gamers exhibit fragmented consumption habits, with the average individual utilizing 3.9 different platforms.
NewzooNov 2012
Cover of PocketGamer.biz at BoBHack 2012
4 min
PocketGamer.biz4 min

PocketGamer.biz at BoBHack 2012

The Best of British game hack, held in 2012 at the Mind Candy offices in London, served as a collaborative initiative to showcase the creative talent within the British mobile gaming industry.

  • The 2012 Best of British (BoBHack) event brought independent mobile studios together at Mind Candy’s London offices to develop a cohesive suite of interconnected mini-games within a 48-hour timeframe.
  • Participating studios included Kwalee, Mobile Pie, Spilt Milk Studios, and Big Pixel, all of which collaborated to showcase British development talent during the summer of 2012.
  • The project was designed as a series of games with increasing difficulty levels, intended to drive public engagement and app downloads for the collective suite.
PocketGamer.bizJul 2012
Cover of Annual Review 2022: Ukie
Report16 pages

Annual Review 2022: Ukie

The UK games industry demonstrated significant economic resilience throughout 2022, achieving a record market valuation of £7.16 billion and contributing £5.26 billion in gross value added to the national economy.

  • The UK games industry reached a record market valuation of £7.16 billion in 2022, contributing £5.26 billion in gross value added to the national economy.
  • The #RaiseTheGame diversity and inclusion pledge now covers 50% of the industry’s total headcount.
  • The Digital Schoolhouse network expanded by 47% in 2022, providing educational support to over 3,350 students to address talent pipeline challenges.
Ukie
Cover of East vs. West: Monetization Trends
Report5 pages

East vs. West: Monetization Trends

Mobile gaming monetization strategies reveal distinct behavioral patterns between Eastern and Western markets, driven by differing consumer motivations and spending habits.

  • Eastern mobile gamers demonstrate a significantly higher propensity for large transactions, with 76% of purchases exceeding $10 compared to only 42% in Western markets.
  • Western mobile gamers are more likely to make small-scale purchases, with 8% of spenders in the West opting for transactions under $5, contrasted with 30% in the East.
  • Monetization strategies in the West should prioritize value-based bundles, as these resonate more effectively with the purchasing preferences of Western players.
Mistplay
Cover of What Good Are AI NPCs?: Lessons from a Large-scale Player Study
Whitepaper41 pages

What Good Are AI NPCs?: Lessons from a Large-scale Player Study

The study demonstrates that generative AI-driven non-player characters can deliver deeply engaging, emotionally resonant gameplay.

  • Generative AI NPCs drive high player engagement, with 97% of participants reporting high immersion and 96% rating their overall enjoyment as high.
  • The integration of AI NPCs maintains a balance between agency and guidance, as evidenced by 80% of players achieving top scores for play engrossment and 90% praising the creative freedom of the open-ended design.
  • Cognitive load remains manageable during AI-driven interactions, with participants reporting NASA-TLX mental demand scores of 64.7 and performance scores of 52.7.
University of Bristol

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