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Cover of Apple vs Epic Games Trial: Who Won?
25 min
GameMakers25 min

Apple vs Epic Games Trial: Who Won?

The recent court ruling in the Apple versus Epic Games case represents a complex, split decision that carries significant implications for the mobile gaming industry.

  • The court ruled that Apple must allow developers to include external links and buttons that direct users to alternative payment methods, effectively challenging the App Store's long-standing payment monopoly.
  • While the court rejected Epic Games' claim that Apple is an illegal monopoly, it ruled in favor of Epic under California’s unfair competition law.
  • Transitioning to external payment models could potentially increase revenue for mobile developers by 30% to 40% by bypassing Apple’s 30% commission on in-app purchases.
GameMakersSep 2021
Cover of From Trumpets to Transients: A Composer's Guide to Sound Design
61 min
Game Developers Conference61 min

From Trumpets to Transients: A Composer's Guide to Sound Design

Modern game audio production requires a shift toward a holistic, cross-disciplinary approach where composers and sound designers function as a unified team.

  • Over 50% of all job placements in the game audio industry are secured through networking and professional referrals rather than cold applications.
  • Modern game audio requires a unified, cross-disciplinary approach where composers master both sound design and technical implementation to increase employability and creative control.
  • Dynamic, non-linear scoring should replace static loops with modular, four-bar motifs that trigger based on real-time in-game drama values to mirror player intensity.
Game Developers ConferenceSep 2021
Cover of Acquisition of Jawaker: Stillfront Group Presentation
Presentation10 pages

Acquisition of Jawaker: Stillfront Group Presentation

Stillfront Group's presentation details its acquisition of Jawaker, a highly profitable mobile gaming studio based in Abu Dhabi, specializing in classic PvP social board and card games popular in the Middle East and North Africa (MENA) region.

  • Stillfront Group acquired Abu Dhabi-based mobile gaming studio Jawaker for an upfront consideration of USD 205 million.
  • The acquisition is projected to increase Stillfront’s pro forma net revenue by 4.9% and adjusted EBIT by 9.0%.
  • Jawaker demonstrated high profitability in H1 2021, generating SEK 132 million in net revenue and SEK 82 million in adjusted EBIT, representing a 62% margin.
StillfrontSep 2021
Cover of Doing the Work For a Top Grossing Game | Game Design by Paul Leydon
51 min
GameMakers51 min

Doing the Work For a Top Grossing Game | Game Design by Paul Leydon

Achieving sustained success in the top-grossing mobile gaming market requires a shift away from reliance on high-level analytics, expensive talent acquisitions, and industry trends.

  • Sustained success in top-grossing mobile gaming is achieved through granular, hands-on product design rather than reliance on high-level analytics, external vendor data, or expensive talent acquisitions.
  • Developers should perform exhaustive deconstruction of market leaders like Royal Match, Piggy Go, and PUBG Mobile to understand the fundamental mechanics behind their success.
  • Meticulous documentation of UI flows, environmental lighting, economy balancing, and battle pass structures is essential to keep development teams unblocked and efficient.
GameMakersSep 2021
Cover of Secrets to Successful Cross Promotion with Playtika
32 min
Deconstructor of Fun32 min

Secrets to Successful Cross Promotion with Playtika

Cross-promotion has transitioned from a secondary marketing tactic to a fundamental pillar of mobile game growth, particularly as privacy-centric shifts in the digital landscape have constrained traditional user acquisition channels.

  • Cross-promotion has evolved into a primary growth pillar for mobile games, necessitated by privacy-centric shifts that have restricted traditional user acquisition channels.
  • Effective cross-promotion relies on AI-driven personalization and behavioral correlations across genres rather than superficial game similarities to minimize cannibalization.
  • Playtika manages a portfolio of over 15 titles and 30 million monthly active users, demonstrating that success requires heavy investment in R&D and internal data infrastructure.
Deconstructor of FunSep 2021
Cover of TWIG 148: China curbs playtime + Nexters SPACs at $1.9B + Playtika acquires Reworks for $400M cash
15 min
Deconstructor of Fun15 min

TWIG 148: China curbs playtime + Nexters SPACs at $1.9B + Playtika acquires Reworks for $400M cash

The gaming industry is currently navigating significant regulatory shifts in China, where new government mandates restrict individuals under the age of 18 to three hours of video game playtime per week.

  • New Chinese regulations restrict minors to three hours of gaming per week, limited to one hour daily between 8:00 p.m. and 9:00 p.m. on Fridays, weekends, and holidays, forcing Chinese developers to pivot toward Western markets.
  • Playtika acquired an 80% stake in Reworks for $400 million in cash, with an option to purchase the remainder for up to $200 million to compete in the design entertainment app market.
  • Mobile developer Nexters went public via SPAC at a $1.9 billion valuation, aiming to consolidate the Eastern European and Russian markets despite concerns over its reliance on the $20 million monthly revenue generated by Hero Wars.
Deconstructor of FunSep 2021
Cover of How India Becomes A World Leader in Games #IndiaF2P
49 min
GameMakers49 min

How India Becomes A World Leader in Games #IndiaF2P

India is currently at a critical inflection point, transitioning from a nascent gaming market into a significant global contender.

  • India is transitioning from a service-based cost-arbitrage model to a product-focused ecosystem that prioritizes original intellectual property and commercial viability.
  • Long-term industry growth requires the professionalization of studio management to reduce high attrition rates and foster high-performance company cultures.
  • The domestic gaming market is being driven by a large, young demographic with increasing discretionary spending power and improved payment infrastructure.
GameMakersSep 2021
Cover of Sports & Racing Games Report: Q3 2021
Report91 pages

Sports & Racing Games Report: Q3 2021

Sensor Tower's Sports & Racing Games Report for Q3 2021 analyzes the Sports and Racing game categories using Sensor Tower platform estimates.

  • Sports category revenues reached $2B in 2020, a 39.2% year-over-year increase, with Realistic Sports growing 54%.
  • Sports downloads totaled 1.6B in 2020, up 7.1% year over year, and the document says they have normalized to pre-Covid levels.
  • Racing category revenues were $626M in 2020, a 3.4% year-over-year decline, while downloads rose 22.3% to 1.9B.
Sensor TowerSep 2021
Cover of India Market Update: September 2021
Report3 pages

India Market Update: September 2021

India's games market saw a busy September 2021, marked by foreign studio expansion, publisher challenges, large funding rounds, and esports consolidation.

  • India is transitioning from a support-focused hub to a center for end-to-end creative development, evidenced by Sumo Digital expanding its Bangalore and Pune facilities.
  • Mobile Premier League achieved a $2.3 billion valuation following a $150 million Series E funding round, signaling significant investor confidence in the real-money and fantasy gaming segments.
  • Krafton’s Battlegrounds Mobile India has permanently banned over 1.52 million accounts to address cheating, highlighting the operational challenges of maintaining competitive integrity in high-growth free-to-play titles.
NewzooSep 2021
Cover of Shooter Genre Snapshot: September 2021
Report22 pages

Shooter Genre Snapshot: September 2021

Mobile shooters have become a major genre, ranking as the sixth largest in the US iOS market with roughly 6% of revenues, yet the segment is notably stagnant.

  • The shooter genre on US iOS is highly concentrated, with the 'Big Three'—Garena Free Fire, Call of Duty: Mobile, and PUBG Mobile—collectively generating over 84% of total genre revenue.
  • Garena Free Fire experienced significant growth in 2021, doubling its iOS revenue and capturing approximately 30% of the market share to rival Call of Duty: Mobile for the top position as of Q2 2021.
  • The shooter genre accounts for roughly 6% of total US iOS revenue, currently ranking as the platform's 6th largest mobile genre.
GameRefinerySep 2021
Cover of Global Mobile Market Report 2021
Report34 pages

Global Mobile Market Report 2021

Newzoo's 2021 Global Mobile Market Report, produced with partner Apptopia, sizes the mobile hardware and mobile games markets using forecasts, device tracking data covering 100 markets, and a survey of 5,400 mobile gamers aged 10-50 across the United States, China, Germany, and Japan.

  • Global mobile game revenue is forecast at $90.7 billion for 2021, with the App Store contributing 45.3% and Google Play 31.1%.
  • Apple's App Tracking Transparency opt-in rate was 17% globally as of mid-September, according to Fyber, while about 85% of iOS users had updated to iOS 14.5 or above as of July 2021.
  • The 5G-ready smartphone share of active smartphones in 2021 is 15.4%, or 703.5 million devices.
NewzooSep 2021
Cover of India F2P Games Conference | Aug 26, 2021 (Thurs @10AM - 2PM IST / Aug 25 Wed @9:30PM PST)
263 min
GameMakers263 min

India F2P Games Conference | Aug 26, 2021 (Thurs @10AM - 2PM IST / Aug 25 Wed @9:30PM PST)

The Indian free-to-play (F2P) gaming sector is undergoing a rapid transformation, evolving from a low-cost outsourcing hub into a sophisticated, high-growth market capable of producing original, globally competitive intellectual property.

  • The Indian F2P sector is transitioning from an outsourcing hub to a creator of original, globally competitive IP, driven by a mobile-first user base and a shift toward high-monetization midcore genres.
  • Successful studios are adopting a 'craftsman' production model that prioritizes the granular deconstruction of global hits to master the mechanics of engagement and retention.
  • Developers are increasingly treating games as 'live services' by utilizing backend-as-a-service solutions and CI/CD pipelines to focus resources on core gameplay innovation rather than foundational infrastructure.
GameMakersAug 2021

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