Brawl Stars
133 documents in the library are about Brawl Stars, from writers such as Sensor Tower, Deconstructor of Fun and GameRefinery, the newest from 2026. Each has a summary and key insights with the page they come from.

Brawl Stars is a multiplayer online battle arena and hero shooter designed for mobile devices. Players choose from over 100 unlockable characters called Brawlers, each with unique abilities and playstyles, and compete in various objective-based game modes including team deathmatch, gem collection, soccer-inspired ball games, battle royale, and a MOBA-style lane mode. Matches are short, typically lasting under three minutes. The game also features a ranked competitive mode and a map editor that lets players create and share custom arenas.
- Released
- Dec 12, 2018
- Developer
- Supercell
- Genres
- Shooter, Strategy, MOBA
- Platforms
- Android, iOS
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Google Play revenue was led by Gossip Harbor at $39.0 million (13.7% growth), while Brawl Stars topped the App Store with $27.8 million, a 39.2% month-over-month increase.
SocialPeta, 2026 · Top Mobile Games: Maximum Downloads and Revenue Trends in April 2026
Brawl Stars is the company’s most volatile asset, experiencing a significant resurgence in 2024 with $678.5 million in revenue, more than doubling its 2023 performance.
Udonis, 2025 · Supercell Revenue by Year (2015 – 2025)
Brawl Stars revenue has experienced a sharp correction, falling from a peak of $80 million to roughly $40 million in monthly revenue.
Deconstructor of Fun, 2025 · BBC Interview Reveals Supercell’s Next Move!, p. 18
Domestic gaming revenue declined 2% due to high comparative bases, while international gaming revenue grew 3% behind the performance of PUBG MOBILE and Brawl Stars.
Tencent, 2024 · Tencent 2024 First Quarter Results Presentation, p. 9
Brawl Stars dominated the event's viewership, accounting for 91.3% of the total 7.9 million hours watched, while Clash Royale and Clash of Clans contributed only 5.5% and 3.2% respectively.
Stream Hatchet, 2024 · Supercell’s SuperFest: A New Mobile Esports Event
Documents about Brawl Stars
🦉Making $70 Mil. a month ? How Duolingo is plundering all the game mechanics 👀
Duolingo has successfully transitioned from a traditional language-learning tool into a highly gamified application, achieving record-breaking performance with approximately $70 million in monthly revenue, 20 million monthly downloads, and 90 million daily active users.
- Duolingo has achieved $70 million in monthly revenue, 20 million monthly downloads, and 90 million daily active users by integrating sophisticated mobile game mechanics into an educational utility app.
- The platform utilizes a progression-based 'saga' map and an energy system that replaces restrictive life mechanics to drive consistent daily engagement.
- Retention is bolstered by reward structures modeled after titles like Brawl Stars, including daily quest systems, chest-based rewards, and collectible virtual item albums.
Weekly Industry Round-up: Mobile Game News and Analysis
This weekly industry update provides a comprehensive overview of significant developments within the global mobile gaming sector as of September 18, 2026.
- King employees may initiate strike action on September 25 following the company's rejection of a collective bargaining agreement.
- Roblox announced at RDC 2026 that it will allow creators to turn their games into standalone apps, alongside new features for offline play and 2D game support.
- Roblox shares increased by 11% following recent company announcements.
Top Mobile Games: Maximum Downloads and Revenue Trends in April 2026
In April 2026, SocialPeta’s analysis of global mobile games revealed that download momentum and monetization efficiency are increasingly decoupled.
- Mobile game performance in April 2026 shows a clear decoupling between download volume and revenue generation, as top-downloaded titles rarely overlap with top-grossing ones.
- Google Play revenue was led by Gossip Harbor at $39.0 million (13.7% growth), while Brawl Stars topped the App Store with $27.8 million, a 39.2% month-over-month increase.
- Arrows-Puzzle Escape saw the most significant download surge on Google Play, growing 333.8% to 17.2 million downloads, while Magic Sort! led the App Store with 5.9 million downloads (195.3% growth).
This Week's Need-to-Know Jobs, Data and New Game News
This industry digest, published in April 2026, provides a comprehensive overview of the mobile gaming sector, focusing on market data, corporate developments, and professional recruitment trends.
- The mobile gaming industry is seeing new releases including Borderlands, Plants vs Zombies 3, Dicero, Game of Thrones, Netflix Playground, Jetpack Joyride Racing, Jackbox, and new Apple Arcade titles.
- Playtika, valued at $3 billion, is currently for sale, as reported in the data digest.
- The data digest also covers Q1's top-earning mobile games, spending statistics from Aream, and numbers for Last Asylum: Plague and MapleStory: Idle RPG.
Unity copies the AppLovin playbook with Vector | Week in Mobile Games podcast
This analysis covers recent developments in the mobile games industry, focusing on strategic shifts by major technology firms, legal challenges, and performance trends for specific titles.
- Unity is shifting its business model to mirror AppLovin by divesting its game publishing division, Supersonic, to focus exclusively on its 'Vector' growth strategy.
- The Ninth Circuit Court of Appeals has denied Apple’s request for a rehearing in the Epic Games App Store dispute, maintaining the current legal pressure regarding external transaction fees.
- Supercell’s Brawl Stars has seen a revenue resurgence, recording $33 million in February, a 9.2% increase since November 2024.
Analyst Bulletin: Mobile Game Market Review February 2026
The mobile gaming landscape in February 2026 reflects a period of significant innovation, characterized by the convergence of disparate genres and the refinement of live-service engagement strategies.
- The mobile market is shifting toward hybrid-genre titles that blend casual, tycoon, and social mechanics into midcore and strategy games to improve retention and monetization.
- Titles like Sunday City: Life Simulator have successfully utilized hybrid mechanics, specifically combining casino-style gameplay with tycoon elements, to reach the top 200 grossing charts.
- High-profile releases like Rainbow Six Mobile are achieving high download volumes on US iOS but struggling to convert initial interest into sustained revenue due to UI complexity and tactical depth.
BLAST Opens Destination City Proposals for 2027, 2028
BLAST has officially initiated its host destination selection process for major live arena events scheduled for 2027 and 2028.
- BLAST has opened its host destination bidding process for 2027 and 2028, seeking cities to host major live arena events across titles including Counter-Strike 2, Dota 2, Fortnite, Rocket League, Rainbow Six Siege, and Brawl Stars.
- Interested cities must register their interest by February 12, 2026, with final bid submission deadlines set for March 16, 2026, for 2027 events and July 3, 2026, for 2028 events.
- BLAST plans to produce 40 live arena events worldwide, building on a 2025 performance that saw 15 arena shows held across 10 countries and four continents.
BLAST Lands Multi-Year Deal to Operate Brawl Stars Esports
BLAST and Supercell have entered into a multi-year partnership to manage the global competitive ecosystem for the mobile action game Brawl Stars.
- BLAST has secured a multi-year partnership with Supercell to operate the global competitive ecosystem for the mobile action game Brawl Stars.
- The program features a total prize pool of $2 million USD and will be structured around two major annual splits: Spring and Summer.
- BLAST has committed to producing 32 broadcast days per year, including live studio broadcasts, arena shows, and a new on-air talent lineup.
Inside Supercell: Old Guard, Rotating GMs, Sparks, Labs, and Silos.
Supercell faces significant internal and strategic challenges as it navigates a period of organizational transition and pressure to deliver sustainable growth.
- Supercell is currently dependent on legacy franchises like Clash of Clans, Clash Royale, and Brawl Stars to drive revenue, raising concerns about the long-term sustainability of its growth model.
- The company has struggled to launch new successful titles, leading to internal frustration regarding the handling of projects like Squadbusters and Clash Mini.
- Internal operations are hampered by a fragmented culture, geographic silos, and an entrenched old guard that is perceived as resistant to necessary organizational change.
TWIG #350 Supercell Leaks! Staff Reveal What’s Really Happening
Supercell currently faces a critical juncture as it struggles to launch a sustainable new hit, relying instead on aggressive user acquisition to revitalize legacy franchises like Clash Royale and Brawl Stars.
- Supercell is struggling to develop sustainable new hits, relying on aggressive user acquisition to maintain legacy titles like Clash Royale and Brawl Stars while internal leadership silos hinder innovation.
- Epic Games plans to integrate direct in-game microtransactions into its Fortnite Creative ecosystem by late 2025 to replicate the Roblox business model.
- The industry is shifting toward gamified betting and predictive markets as primary user acquisition funnels, highlighted by Allwyn’s acquisition of PrizePicks.
Supercell’s First Flop? Squad Busters Still Busting
Supercell is currently facing a critical juncture as its recent performance, particularly regarding the mobile title Squad Busters, suggests a shift from its historical culture of innovation toward a more stagnant, corporate structure.
- Supercell is struggling to maintain its historical culture of agility as the underperformance of Squad Busters, two years post-launch, signals a shift toward a stagnant, corporate structure.
- The company has not produced a major successful game launch since 2018, putting significant pressure on its current portfolio and growth strategy.
- Internal pressures related to a potential IPO have created a reluctance to sunset underperforming titles, contradicting the studio's long-standing philosophy of killing unsuccessful projects.
What Mobile Game Developers Can Learn from the Winners of the 2025 Mobile Appdev Awards
The 2025 Mobile Appdev Awards highlight key strategies for success in the mobile gaming industry by analyzing top-performing titles across five categories: collaboration events, social events, minigames, new releases, and game evolution.
- Brawl Stars successfully reversed a performance decline between 2022 and 2023 by implementing a linear progression system (Starr Road), character hypercharges, and high-impact live events like the 'Angels and Demons' update, which triggered the game's largest daily revenue spike.
- Hybridization through minigames, such as Merge Mansion’s 'Secret Supply' casino-style arcade, allows developers to introduce high-monetization gameplay loops that differ from the core experience without alienating the existing player base.
- Successful IP collaborations, such as the Diablo Immortal and World of Warcraft 'Eternal War' event, demonstrate that publishers can drive engagement by leveraging their own internal portfolio to create high-production-value limited-time modes.