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Cover of NSPCC’s Kevin Antao And Andy Sallnow On How To Prevent Child Abuse In Games
38 min
PocketGamer.biz38 min

NSPCC’s Kevin Antao And Andy Sallnow On How To Prevent Child Abuse In Games

Gaming serves as a primary digital gateway for children, with 91 percent of individuals aged 3 to 15 engaging in interactive entertainment.

  • Gaming is a primary digital gateway for children, with 91 percent of individuals aged 3 to 15 engaging in interactive entertainment.
  • Nearly one-fifth of all contacts to Childline are now directly linked to gaming-related issues, highlighting a significant surge in predatory behavior and harmful interactions.
  • The industry must shift toward a 'safety by design' model, where protective measures are integrated into the fundamental architecture of games rather than treated as secondary features.
PocketGamer.bizDec 2023
Cover of New Episodes Return May 2, 2023
3 min
Game Dev Unchained3 min

New Episodes Return May 2, 2023

The Game Dev Unchained podcast is resuming production on May 2, 2023, following an unannounced sabbatical.

  • The Game Dev Unchained podcast will resume production on May 2, 2023, following an unannounced sabbatical.
  • The upcoming season will prioritize actionable strategies for integrating artificial intelligence into game development and navigating the evolving professional landscape.
  • New content will focus on game localization strategies designed to help developers reach broader international markets and expand global audiences.
Game Dev UnchainedApr 2023
Cover of Fandom Gone Viral (Building Community Partnered Games)
53 min
Naavik53 min

Fandom Gone Viral (Building Community Partnered Games)

The Game Band represents a shift in interactive entertainment by prioritizing community-partnered development over traditional top-down design.

  • The Game Band operates with a lean team of 27 employees, utilizing a hybrid talent pool recruited from both the tech industry and the studio's own player community.
  • The studio’s flagship title, Blaseball, utilizes a 'Game Master' development model where the studio provides the structural framework while players generate the narrative, art, and strategic content.
  • Blaseball functions as a 24/7 real-time simulation where game evolution is driven by collective player voting and betting, mimicking the intensity of real-world sports fandom.
NaavikMar 2023
Cover of Breaking the Meta in The Game of Life! with Moritz Baier-Lentz (Lightspeed Venture Partners)
57 min
GameMakers57 min

Breaking the Meta in The Game of Life! with Moritz Baier-Lentz (Lightspeed Venture Partners)

Achieving peak personal and professional performance requires adopting a gamer’s mindset to identify and dismantle the conventional societal meta.

  • Treat life as a system of mechanics rather than a series of rigid milestones to identify and move beyond local optima toward a global optimum.
  • Apply first-principles thinking and rigorous project management to personal development by structuring life into a quest-based system with actionable metrics.
  • Use play as a form of low-stakes experimentation to discover high-leverage opportunities that are typically overlooked by those adhering to traditional societal norms.
GameMakersJan 2023
Cover of The Game Jam Experience
15 min
Jonas Tyroller15 min

The Game Jam Experience

The game jam experience is characterized by a recurring cycle of ambitious ideation, technical friction, and eventual time-pressured development.

  • Game jams function as high-intensity, 72-hour development environments that test rapid prototyping, project management, and team communication skills.
  • Teams frequently struggle with 'scope creep,' where initial goals for simple, polished projects are undermined by the addition of complex features like narrative cutscenes and boss fights.
  • Technical friction, specifically regarding version control and synchronization errors, is a primary cause of development delays that consume significant portions of the limited 72-hour window.
Jonas TyrollerJun 2021
Cover of Panel: The Game Business Post-vaccine - A New Path to 'Normality'
48 min
PocketGamer.biz48 min

Panel: The Game Business Post-vaccine - A New Path to 'Normality'

The global gaming industry demonstrated remarkable resilience throughout the pandemic, maintaining high productivity levels and consistent hiring despite widespread operational disruptions.

  • Approximately 25 percent of the gaming industry workforce would resign if mandated to return to full-time office attendance, necessitating a permanent shift toward hybrid and remote work models.
  • Studios are adopting hybrid work strategies to reduce overhead costs and access a more diverse, global talent pool while maintaining productivity.
  • The industry is prioritizing HR strategies focused on employee well-being and inclusivity to sustain company culture within distributed, remote environments.
PocketGamer.bizMay 2021
Cover of Superstar Session: Game Development 101 Opening Ceremony
12 min
PocketGamer.biz12 min

Superstar Session: Game Development 101 Opening Ceremony

The Game Development 101 session at Pocket Gamer Connects Digital #4, held in November 2020, served as a platform to highlight the decade-long evolution of the Jordanian gaming ecosystem.

  • The global gaming industry has reached a valuation of approximately $170 billion, establishing itself as a vital, high-growth economic pillar rather than a trivial pursuit.
  • Jordan is positioning itself as a strategic hub for the MENA region by leveraging infrastructure and partnerships with the King Abdullah II Fund for Development (KAFD) to connect local talent with international publishers.
  • The App Challenge educational program targets students aged 14 to 16, providing intensive training in tools like Unity to transition youth into professional game development roles.
PocketGamer.bizNov 2020
Cover of The Game Developer's Guide to iOS 14: Expectations & Preparations
29 min
PocketGamer.biz29 min

The Game Developer's Guide to iOS 14: Expectations & Preparations

The introduction of Apple’s App Tracking Transparency (ATT) framework represents a significant shift in mobile privacy, moving permission management from the device level to the individual app level.

  • Apple’s App Tracking Transparency (ATT) framework mandates that developers obtain explicit user consent to access the Identifier for Advertisers (IDFA), which is critical for user acquisition, retargeting, and ad monetization.
  • Approximately 30% to 40% of users in major markets like the United States already have 'Limit Ad Tracking' enabled, meaning they will not receive the ATT prompt and will effectively opt out of IDFA tracking by default.
  • Because the ATT prompt can only be displayed once per app, developers must strategically determine the optimal timing and placement to maximize consent rates while minimizing user churn.
PocketGamer.bizOct 2020
Cover of GduX.me 2020 | Day 3
394 min
Game Dev Unchained394 min

GduX.me 2020 | Day 3

The Game Dev Unchained Expo (GduX.me) 2020 serves as a comprehensive forum for navigating the complexities of the modern gaming industry, emphasizing the necessity of balancing artistic ambition with pragmatic business strategy.

  • Long-term success in game development requires shifting focus from 'external quality' (visual polish) to 'internal quality,' which prioritizes business strategy, asset reuse, and process replicability.
  • The 2020 pandemic accelerated a permanent shift toward remote work, enabling studios to access global talent pools while necessitating more resilient and flexible operational infrastructures.
  • Lighting has evolved from a secondary task into a foundational storytelling discipline that requires balancing artistic composition with GPU performance constraints.
Game Dev UnchainedJun 2020
Cover of Presenter Announcement | GduX.me 2020
3 min
Game Dev Unchained3 min

Presenter Announcement | GduX.me 2020

The Game Dev Unchained Expo (GduX.me) serves as a free, virtual conference designed to democratize access to industry knowledge for developers worldwide.

  • The Game Dev Unchained Expo (GduX.me) is a free, virtual conference scheduled for June 1st–3rd, 2020, designed to provide global access to industry knowledge without financial or geographic barriers.
  • The event features over 12 presenters who provide technical breakdowns and case studies on industry realities, focusing on both professional successes and personal hardships.
  • Educational sessions cover critical business and legal topics, including long-term career sustainability, marketing strategies, intellectual property protection, and the legal implications of user-generated content.
Game Dev UnchainedMay 2020
Cover of The Game Awards Biggest Announcements | Games ReCAP
9 min
Game Dev Unchained9 min

The Game Awards Biggest Announcements | Games ReCAP

The Game Awards serve as a critical industry barometer, functioning as a primary venue for major hardware reveals and high-profile software announcements.

  • The shift toward standardized, PC-like console architecture, exemplified by the Xbox Series X, is designed to simplify cross-platform porting and provide developers with a stable baseline for optimization.
  • High-profile exclusives remain the primary driver of consumer interest, with titles like Ghost of Tsushima and the Final Fantasy 7 remake serving as critical anchors for platform adoption.
  • Technical performance alone is insufficient for success, as evidenced by the reception of Godfall, where poor visual design undermined its impact as a PS5 launch title.
Game Dev UnchainedDec 2019
Cover of The Prisoner's Dilemma - The Game Theory of Decision-Making - Extra Credits
7 min
Extra Credits7 min

The Prisoner's Dilemma - The Game Theory of Decision-Making - Extra Credits

The Prisoner’s Dilemma serves as a foundational concept in game theory, illustrating why rational individuals often make decisions that result in suboptimal outcomes for the group and themselves.

  • The Prisoner's Dilemma demonstrates that rational individuals often pursue self-interest at the expense of the group, leading to a Nash equilibrium where both parties achieve a suboptimal outcome.
  • Mutual cooperation yields the best aggregate result for all participants, yet the individual incentive to defect—driven by a desire to avoid worst-case scenarios—frequently prevents this outcome.
  • In multiplayer gaming, this framework explains why players prioritize individual performance metrics like kill counts over team-based objectives.
Extra CreditsAug 2019