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Cover of CyberAgent FY2026 First Half Consolidated Financial Results
Financial report9 pages

CyberAgent FY2026 First Half Consolidated Financial Results

CyberAgent’s consolidated financial results for the first half of the fiscal year ending September 30, 2026, demonstrate significant growth across its core business segments.

  • CyberAgent achieved record-high interim results for the first half of FY2026, with net sales reaching ¥478,584 million (up 13.6% YoY) and operating income surging 79.8% to ¥52,459 million.
  • The Game Business acted as a primary growth engine, delivering ¥132,227 million in net sales—a 47.4% increase—and a 106.3% rise in operating income to ¥38,596 million.
  • The Media & IP Business, anchored by the ABEMA platform, generated ¥124,812 million in net sales and saw a 119.8% increase in operating income.
CyberAgentMay 2026
Cover of Quarterly Transition by Business Segment
Financial report1 page

Quarterly Transition by Business Segment

CyberAgent’s financial performance for the first quarter of fiscal year 2024 demonstrates a significant recovery in profitability compared to the same period in the previous year.

  • CyberAgent achieved a significant financial turnaround in Q1 2024, swinging from a 1.25 billion yen operating loss in Q1 2023 to a 6.28 billion yen profit on total net sales of 193.07 billion yen.
  • The Internet Advertisement Business remains the company's primary revenue engine, generating 105.32 billion yen in sales and 5.66 billion yen in operating profit.
  • The Media Business significantly narrowed its losses, reducing its operating deficit from 9.35 billion yen in Q1 2023 to 991 million yen, improving the segment margin from -27.9% to -2.3%.
CyberAgentFeb 2026
Cover of Kadokawa Q3 FY2026 Financial Results (Japanese GAAP)
Financial report15 pages

Kadokawa Q3 FY2026 Financial Results (Japanese GAAP)

This financial report details the consolidated results for KADOKAWA Corporation during the first nine months of the fiscal year ending March 31, 2026, covering the period from April 1, 2025, to December 31, 2025.

  • Kadokawa’s operating profit plummeted 59.7% to 6.3 billion yen for the first nine months of FY2026, while net income fell 70.0% to 2.2 billion yen on net sales of 202.9 billion yen.
  • The Publication and IP segment experienced a 90.2% decline in operating profit, driven by rising personnel costs and a lack of major domestic hits, despite growth in U.S. and Asian markets.
  • The Animation and Live-Action segment shifted to an operating loss of 904 million yen due to a reliance on new, less established titles compared to the previous year's major successes.
Kadokawa CorporationFeb 2026
Cover of Consolidated Financial Results: FY3/26 – 3rd Quarter
Financial report36 pages

Consolidated Financial Results: FY3/26 – 3rd Quarter

Akatsuki Inc. achieved a significant financial turnaround in the third quarter of the fiscal year ending March 2026, characterized by a 79% year-over-year increase in consolidated sales to ¥6,581 million and a return to profitability with net income reaching ¥1,003 million.

  • Akatsuki Inc. returned to profitability in Q3 FY3/26 with ¥1,003 million in net income and a 79% year-over-year sales increase to ¥6,581 million.
  • The company committed to returning ¥10 billion to ¥15 billion to shareholders through FY2028 via a progressive dividend policy.
  • Financial performance was driven by the launch of 'Kaiju No. 8 The Game' and sustained revenue from the legacy title 'Dragon Ball Z Dokkan Battle'.
AkatsukiFeb 2026
Cover of Q1 FY2026 Presentation Material
Financial report41 pages

Q1 FY2026 Presentation Material

CyberAgent achieved record-high consolidated sales of 232.3 billion yen and a nearly threefold increase in operating profit during the first quarter of fiscal year 2026.

  • CyberAgent achieved record-high consolidated sales of 232.3 billion yen in Q1 FY2026, reaching nearly 47% of its annual operating profit target in the first three months.
  • The Game segment drove performance with a 69.2% year-over-year sales increase and a fivefold surge in operating profit, largely fueled by the global success of Jujutsu Kaisen Phantom Parade.
  • AbemaTV reached a key milestone by achieving independent profitability within the Media & IP segment.
CyberAgentFeb 2026
Cover of GREE Holdings FY2026 Q2 Financial Results Briefing (Transcript)
Financial report7 pages

GREE Holdings FY2026 Q2 Financial Results Briefing (Transcript)

GREE Holdings reported solid financial results for the second quarter of fiscal year 2026, characterized by improved profitability across its core business segments despite a downward revision in sales expectations.

  • GREE Holdings raised its full-year operating profit forecast from ¥3.6 billion to ¥4.4 billion, driven by effective cost controls and strong performance in the VTuber sector.
  • Consolidated Q2 FY2026 results show net sales of ¥12.7 billion and an operating profit of ¥0.4 billion.
  • The VTuber business achieved record-high quarterly sales, fueled by a 50% quarter-on-quarter increase in the Production Business.
GREEFeb 2026
Cover of Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2026 (Japanese GAAP)
Financial report11 pages

Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2026 (Japanese GAAP)

Akatsuki Inc. demonstrated significant financial growth during the first nine months of the fiscal year ending March 31, 2026, characterized by a substantial increase in profitability despite modest revenue gains.

  • Akatsuki Inc. reported a 287.6% surge in profit attributable to owners to ¥2,856 million for the first nine months of the fiscal year ending March 31, 2026, despite a modest 2.1% increase in net sales to ¥16,497 million.
  • The Games and Comics segment saw segment profit more than double to ¥3,391 million, driven by operational efficiencies, the liquidation of underperforming subsidiaries, and the August 2025 launch of Kaiju No. 8 The Game.
  • The company underwent a major restructuring to establish three new reporting segments: Games and Comics, Entertainment and Lifestyle, and AI/DX Solutions.
AkatsukiFeb 2026
Cover of Consolidated Results Supplementary Information for Q3 of FYE March 2026
Financial report4 pages

Consolidated Results Supplementary Information for Q3 of FYE March 2026

Akatsuki Inc. reported substantial year-over-year growth in sales and profitability for the third quarter of the fiscal year ending March 2026.

  • Akatsuki Inc. reported Q3 FYE March 2026 sales of ¥6,581 million, a 79% year-over-year increase, with operating profit reaching ¥1,338 million compared to a prior-year loss.
  • The Games & Comics segment generated ¥5,225 million in quarterly revenue, bolstered by the launch of 'Kaiju No. 8 The Game' and the sustained performance of 'Dragon Ball Z Dokkan Battle'.
  • Profitability improved significantly through a rigorous business portfolio review and large-scale expense reductions across existing gaming titles.
AkatsukiFeb 2026
Cover of FY2026 First Quarter Consolidated Financial Results [Japanese GAAP]
Financial report9 pages

FY2026 First Quarter Consolidated Financial Results [Japanese GAAP]

CyberAgent’s consolidated financial results for the first quarter of fiscal year 2026, covering the period from October 1, 2025, to December 31, 2025, demonstrate significant growth in revenue and profitability.

  • CyberAgent achieved a 14.0% year-on-year increase in net sales to ¥232.3 billion and a 181.8% surge in operating income to ¥23.3 billion for Q1 FY2026.
  • The Game Business segment acted as a primary growth driver, with net sales rising 69.2% to ¥64.7 billion and operating income jumping 427.2% to ¥17.6 billion.
  • AbemaTV Inc. reached a milestone by recording its first quarterly operating profit since its 2015 inception, helping drive a 246.1% increase in Media & IP segment income.
CyberAgentFeb 2026
Cover of Sony Group Corporation Q2 FY2025 Consolidated Financial Results
Financial report15 pages

Sony Group Corporation Q2 FY2025 Consolidated Financial Results

Sony Group Corporation’s second-quarter financial results for fiscal year 2025 reflect a period of strategic restructuring and solid operational performance.

  • Sony upwardly revised its full-year fiscal 2025 forecast, increasing sales projections by 300 billion yen and operating income by 100 billion yen.
  • Consolidated sales for continuing operations reached 3.1 trillion yen, a 5% year-on-year increase, with operating income rising 10% to 429 billion yen.
  • The Imaging & Sensing Solutions segment was a primary growth driver, reporting a 15% surge in sales and a 50% increase in operating income due to high demand for mobile image sensors.
Sony GroupNov 2025
Cover of GREE Holdings Consolidated Financial Results: Three Months Ended September 30, 2025
Financial report12 pages

GREE Holdings Consolidated Financial Results: Three Months Ended September 30, 2025

GREE Holdings, Inc. reported its consolidated financial results for the first quarter of the fiscal year ending June 30, 2026, covering the period from July 1, 2025, to September 30, 2025.

  • GREE returned to profitability in Q1 FY2026 (ended September 30, 2025), reporting a net profit of 1,078 million yen compared to a 1,644 million yen loss in the same period last year.
  • Operating profit reached 1,068 million yen, a significant turnaround from the 133 million yen operating loss recorded in the prior year, despite a 1.4% year-on-year decline in net sales to 12,765 million yen.
  • The VTuber Business (formerly the Metaverse Business) emerged as a high-growth segment, with net sales up 8.8% and operating profit surging 142.4% to 355 million yen.
GREENov 2025
Cover of GREE Holdings FY2026 Q1 Financial Results Briefing (Transcript)
Financial report7 pages

GREE Holdings FY2026 Q1 Financial Results Briefing (Transcript)

GREE Holdings reported its financial results for the first quarter of fiscal year 2026, highlighting a period of strategic reorganization and disciplined profit management.

  • GREE Holdings reported Q1 FY2026 consolidated net sales of ¥12.8 billion and an operating profit of ¥1.1 billion, with profits exceeding projections due to disciplined cost controls.
  • The VTuber Business achieved record operating profits with a 142% year-over-year increase, driven by lower payment processing fees and reduced losses in the Production sub-segment.
  • The Game Business remains the primary revenue driver at ¥7.5 billion, though it faces declining momentum that the company intends to address by pivoting toward console development, including one proprietary IP title scheduled for FY2026.
GREENov 2025