Internet/media company, parent of Cygames (Granblue Fantasy, Uma Musume, Princess Connect). Game segment is major revenue driver.
CyberAgent achieved record-high quarterly sales of 230.6 billion yen during the third quarter of fiscal year 2026, representing a 9.4 percent year-over-year increase. This robust financial performance, characterized by significant growth in operating profit, has prompted an upward revision of full-year forecasts to 950 billion yen in sales and 77 billion yen in operating profit. Reflecting this positive outlook, the company has increased its dividend projection to 20 yen per share, signaling strong confidence in its current trajectory and long-term value creation.
Growth is primarily fueled by the expansion of the ABEMA streaming platform, which now commands 31.37 million weekly active users, alongside a 20.8 percent revenue surge within the gaming segment. The successful global launch of titles such as hololive: Dreams underscores the company’s ability to leverage intellectual property effectively. Furthermore, the integration of in-house artificial intelligence across advertising and content production workflows is enhancing operational efficiency, supporting a broader strategy to build a comprehensive, end-to-end monetization ecosystem for its diverse media assets.
Under the leadership of President Takahiro Yamauchi, the company continues to solidify its competitive position by fostering collaboration between its core divisions and subsidiaries, including Cygames, Sumzap, and Applibot. By maintaining a steady pipeline of new game projects and maximizing the reach of its established intellectual properties, the organization is well-positioned to sustain its momentum across the Japanese and global digital entertainment markets. These strategic initiatives ensure that the company remains at the forefront of the internet advertising and digital content sectors through the remainder of the fiscal year.
CyberAgent’s second-quarter fiscal year 2026 results demonstrate strong financial momentum, characterized by record-high consolidated sales and operating profit. Total sales reached 246.2 billion yen, representing a 13.3% year-over-year increase, while operating profit rose 39.3% to 29.0 billion yen. This performance was driven by growth across the company’s three primary segments: Media and IP, Internet Advertising, and Games.
The Media and IP segment, anchored by the ABEMA streaming platform, saw sales grow 9.0% to 62.1 billion yen, with operating profit surging 65.9% to 5.4 billion yen as the service achieved profitability. The Internet Advertising business also reached record sales of 127.7 billion yen, an 8.6% increase, supported by the integration of advanced AI technologies to optimize ad delivery and creative processes. The Game business reported the most significant growth, with sales rising 31.2% to 67.5 billion yen and operating profit increasing 36.3% to 20.9 billion yen. This success was attributed to the strong performance of anniversary events for major titles and a 3.5-fold increase in overseas sales, bolstered by the international release of the English version of Umamusume: Pretty Derby.
The company maintains its full-year fiscal 2026 forecast, projecting sales of 880 billion yen and operating profit between 50 billion and 60 billion yen. With a progress rate of 54.4% on sales and over 87% on operating profit by the end of the second quarter, the organization remains focused on long-term strategy, including the development of original intellectual property and the expansion of its global gaming footprint. The firm’s workforce grew to 8,267 employees, and recent governance updates include the appointment of three new directors to the board to enhance corporate value and leadership transition.
3Q FY2021 Presentation Material The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various 1. Quarterly Results (April - June 2021) 3. Internet Advertisement Business FY2021 The growth of games and ads exceeded our expectation. The forecast is revised upward again.
CyberAgent Inc. reported consolidated financial results for the first quarter of FY2020, ending September 30 2020. Net sales rose 4.4 % year‑on‑year to ¥115,681 million, driven by growth in the Internet advertising and media segments. Operating income increased 44.6 % to ¥7,733 million, and ordinary income grew 49.5 % to ¥7,724 million, reflecting higher advertising billings and a rebound in game revenue. Profit attributable to shareholders of the parent reached ¥1,456 million, an 58.9 % increase from the prior year’s ¥916 million.
Total assets increased modestly to ¥226,195 million, with a slight rise in software and intangible assets. Net assets grew to ¥111,489 million, supported by gains on available‑for‑sale securities and a higher valuation difference. Shareholders’ equity remained stable at ¥74,015 million after accounting for capital surplus and retained earnings adjustments.
Segment analysis shows the Internet advertising business contributed ¥67,322 million in sales with a 33.7 % operating income increase, while the media segment recorded ¥12,229 million in sales but incurred an operating loss of ¥5,050 million due to investment in AbemaTV. The game segment generated ¥35,251 million in sales with a 60.3 % operating income rise. Investment development and other businesses contributed modestly to overall results.
The company maintained its FY2020 full‑year forecast unchanged, projecting net sales of ¥465,000 million and operating income of ¥28,000 million. No material changes in accounting policies or significant subsidiaries were reported for the period.
CyberAgent Inc. reported its FY2020 second‑quarter consolidated results for the period ending March 31, 2020. Net sales rose 7.3 % year‑on‑year to ¥244,853 million, driven by growth in the media, game and internet advertising segments. Operating income increased 45 % to ¥20,231 million, while ordinary income climbed 47 % to ¥20,234 million. Profit attributable to shareholders of the parent surged 338 % to ¥4,760 million, reflecting a sharp turnaround from a loss of ¥1,087 million in the same quarter of FY2019. Basic earnings per share rose from ¥8.63 to ¥37.76, and diluted EPS increased from ¥7.91 to ¥35.55.
Total assets grew by ¥16,242 million to ¥241,118 million, with accounts receivable expanding due to higher sales. Total liabilities increased by ¥12,113 million, mainly from accounts payable. Net assets rose to ¥114,482 million, and the shareholders’ equity ratio fell slightly from 35.2 % to 32.9 %. Cash and cash equivalents increased by ¥395 million to ¥84,959 million. Operating activities generated a net cash inflow of ¥11,574 million, while investing and financing activities used cash, resulting in a modest net increase.
Segment analysis shows the media business (including ABEMA and Ameba) posted ¥26,043 million in sales with a slight operating loss of ¥9,288 million; the game business achieved ¥80,103 million in sales and ¥15,560 million operating income; internet advertising generated ¥140,110 million in sales and ¥12,389 million operating income. The investment development segment recorded a decline of 32.8 % in sales to ¥3,380 million.
The company forecasts FY2020 net sales of ¥465,000 million and operating income of ¥28,000 million, unchanged from the original October 2019 forecast. No revisions to dividend forecasts were made; a single annual dividend of ¥33 million per share is expected. The report covers Japan‑based operations, reflects a full fiscal year ending September 30, 2020, and is based on consolidated financial statements prepared under Japanese GAAP.
3Q FY2020 Presentation Material The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various 1. Quarterly Results (April - June 2020) 3. Internet Advertisement Business FY2020 Results were in line with the forecast despite COVID-19 Q3 impact.
CyberAgent Inc. reported consolidated financial results for the third quarter of FY2020, ending September 30, 2020. Net sales increased by 4.6 % year‑on‑year to ¥357,708 million, driven by growth in the Internet advertisement and game segments. Operating income rose 21.9 % to ¥28,511 million, and ordinary income climbed 22.8 % to ¥28,463 million; profit attributable to shareholders of the parent surged 230.9 % to ¥5,879 million, reflecting a strong rebound after a loss in the prior year. Basic earnings per share reached ¥46.63, up from ¥14.10 in FY2019.
Total assets grew to ¥235,860 million, with cash and deposits rising by ¥5,860 million. Net assets increased to ¥120,362 million, and the shareholders’ equity ratio improved slightly from 35.2 % to 35.7 %. The company maintained a dividend policy of ¥33 million per share for FY2020, unchanged from the previous year.
Segment analysis shows the media business (including ABEAMA and Ameba) generated ¥39,437 million in sales with a modest operating loss of ¥13.288 million; the game business delivered ¥116,815 million in sales and ¥23,142 million in operating income; the Internet advertisement segment achieved ¥204,419 million in sales and ¥17,130 million in operating income. Investment development and other businesses contributed smaller amounts.
The forecast for FY2020 remains unchanged, projecting net sales of ¥465 000 million and operating income of ¥28 000 million. The results reflect CyberAgent’s focus on smartphone‑centric advertising and investment in long‑term growth assets amid a recovering digital ad market.
October 2019 to September 2020 The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various 1. FY2020 Full Year Results <sub>(October 2019 </sub>- September 2020) 2. FY2021 Forecast <sub>(October 2020 </sub>- September 2021) 3. Internet Advertisement Business 7.
Representative Director, CEO, and President (Corrections / Corrections of Numerical Data) Partial Correction to FY2020 Consolidated Financial CyberAgent, Inc. today announced a correction to part of the "FY2020 Consolidated Financial Results [Japanese GAAP]," which was disclosed on October 28, 2020. The details of the correction are as follows.
Τhis is a translation of the original release in Japanese. Ιn the event of any discrepancy, the original release in Japanese shall FΥ2020 Consolidated Financial Results [Japanese GΑΑΡ] Listed company name: CyberΑgent, Ιnc. Listed stock exchange: ΤSΕ 1st section Code Νo.: 4751 URL https://www.cyberagent.co.jp/ en/ Representative: Ρresident ...
2Q FY2021 Presentation Material The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various 1. Quarterly Results (January - March 2021) 3. Internet Advertisement Business FY2021 Game and ads performed well.
CyberAgent Inc. reported consolidated results for the first quarter of FY2021, ending September 30 2021, showing a 13.3 % increase in net sales to ¥131,014 million versus ¥115,681 million in the same period of FY2020. Operating income fell 8.7 % to ¥7,058 million from ¥7,733 million, while ordinary income declined 10.2 % to ¥6,932 million. Profit attributable to shareholders of the parent rose sharply by 101.3 % to ¥2,930 million, driven largely by gains in the investment development segment and a reduction of operating losses in media. Basic earnings per share increased to ¥23.22 from ¥11.55, and diluted EPS reached ¥21.87.
Total assets decreased to ¥252,094 million from ¥260,766 million, largely due to a reduction in cash and deposits following corporate tax payments. Net assets fell to ¥122,436 million from ¥127,678 million, and the shareholders’ equity ratio declined to 33.3 % from 34.3 %. The company maintained a stable share count of approximately 126 million shares outstanding, with treasury stock reduced to 241,942 shares.
Segment analysis revealed that the media business grew net sales by 67 % to ¥20,428 million but remained loss‑making at ¥3.926 billion. Internet advertising achieved a record net sales of ¥76,587 million with operating income up 0.8 % to ¥5,705 million. Game business sales fell 15 % to ¥29,954 million, and operating income dropped 77.8 %. Investment development sales surged 79.9 % to ¥5,314 million with operating income up 74 %. Other businesses grew modestly by 12.5 % to ¥5,223 million.
The company’s FY2021 full‑year forecast remains unchanged from the October 28, 2020 announcement, projecting net sales of ¥500,000 million and operating income of ¥30,000 million. No revisions to dividend forecasts were made for FY2021.