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Bandai Namco | Game Industry Library
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Bandai Namco
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Bandai Namco
Game Co.
12 documents
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Report
72 pages
Annual Report 2010: Bandai Namco Holdings Inc.
Bandai Namco Holdings Inc. operates as a diversified entertainment conglomerate spanning toys, video games, arcade hardware, visual media, and music.
The company manages and operates physical amusement facilities as a core component of its business model.
The group's primary corporate objective is to achieve status as a 'Globally Recognized Entertainment Group.'
Market Analysis
Game Publishing
Investment
+2
Bandai Namco
Report
70 pages
Annual Report 2012
The BANDAI NAMCO Group operates a diversified business model spanning toys, arcade machines, home video game software, visual software, network content, and amusement facilities.
In April 2012, the company launched a new Mid-term Plan centered on the vision of 'Empower, Gain Momentum, Accelerate Evolution.'
The company has established a strategic objective to become the 'Leading Innovator in Global Entertainment.'
Market Analysis
Global
Arcade
+3
Bandai Namco
Report
80 pages
Annual Report 2015
Bandai Namco defines its core corporate mission as providing 'Dreams, Fun and Inspiration' to global audiences through entertainment products and services.
The company identifies its primary business engine as the pursuit of happiness derived from its entertainment offerings.
Bandai Namco aims to maintain its position as an entertainment industry leader by continuously exploring new creative areas and market heights.
Game Publishing
Market Analysis
Global
+3
Bandai Namco
Report
92 pages
Integrated Report 2017
BANDAI NAMCO operates as a diversified entertainment conglomerate spanning toys, network content, home video games, arcade games, amusement facilities, and visual and music content.
The company’s core business strategy is centered on the development and global distribution of entertainment products and services.
Game Publishing
Market Analysis
Global
+2
Bandai Namco
Report
100 pages
Integrated Report 2018
The Group launched a new Mid-term Plan in April 2018 focused on the strategic initiative titled 'CHANGE for the NEXT'.
The organization's core business segments include home video games, amusement machines, and amusement facilities.
The company's operational portfolio extends beyond gaming to include entertainment-related toys, network content, and visual and music content.
Global
Game Publishing
Mergers & Acquisitions
+3
Bandai Namco
Report
27 pages
Fact Book 2019
The Bandai Namco Group operates across diverse sectors including toys, hobby products, figures, capsule toys, card products, candy toys, and children's lifestyle sundries.
The report provides a comprehensive breakdown of consolidated business performance and key management indicators for the 2019 fiscal period.
Market data analysis covers specific performance metrics for the toy and hobby industry, including specialized segments like capsule toys and card products.
Market Analysis
Global
Japan
Bandai Namco
Report
125 pages
Integrated Report 2020
Bandai Namco Group operates as a diversified entertainment conglomerate spanning toys, network content, home video games, amusement machines, amusement facilities, and visual and music content.
The company’s core business model integrates multiple entertainment sectors to deliver products and services under the corporate philosophy of 'Dreams, Fun and Inspiration'.
Game Publishing
Game Development
Investment
+1
Bandai Namco
Report
32 pages
Bandai Namco Group Fact Book 2020
Bandai Namco Group operates across five diversified business segments: Toys and Hobby, Network Entertainment, Real Entertainment, Visual and Music Production, and IP Creation.
The Network Entertainment Unit serves as a primary revenue driver, encompassing the company's global home video game and mobile app publishing operations.
The Toys and Hobby Unit maintains a broad market presence across multiple physical categories, including plastic models, figures, capsule toys, card products, and candy toys.
Market Analysis
Game Publishing
Console
+3
Bandai Namco
Report
16 pages
Bandai Namco Group Fact Book 2021
Bandai Namco operates through a diversified structure encompassing four primary segments: the Entertainment Unit (Digital and Toys/Hobby), the IP Production Unit (Visual, Music, and Creation), and the Amusement Unit.
The Digital Business segment is a core pillar of the Entertainment Unit, focusing on the development and distribution of game applications and home video game software.
The company tracks its competitive positioning by analyzing its standing among top publishers within the global mobile application market.
Market Analysis
Game Publishing
Console
+3
Bandai Namco
Report
55 pages
Integrated Report 2023
Bandai Namco defines its core corporate mission as sharing dreams, fun, and inspiration with a global audience.
The company focuses on connecting people and societies through the development of uniquely entertaining products and services.
The organization is committed to creating a brighter future for all stakeholders through its business activities.
Global
Japan
Market Analysis
Bandai Namco
Report
16 pages
Bandai Namco Group Fact Book 2022
The Bandai Namco Group operates through three primary pillars: the Entertainment Unit, which covers Digital Business and Toys and Hobby, and the IP Production Unit, which manages Visual and Music business.
The Digital Business segment serves as a core driver for the Entertainment Unit, focusing on the development and distribution of interactive gaming content.
The Toys and Hobby Business segment maintains a diverse portfolio including plastic models, figures, capsule toys, and card products.
Market Analysis
Game Publishing
Japan
+3
Bandai Namco
Report
16 pages
Bandai Namco Group Fact Book 2023
Bandai Namco operates across four primary business segments: Entertainment (Digital and Toys/Hobby), IP Production, and Amusement.
The Entertainment Unit's Digital Business segment focuses on both the mobile game app market and the home video game console market.
The Toys and Hobby Business segment encompasses a diverse portfolio including plastic models, figures, capsule toys, candy toys, and children’s lifestyle sundries.
Market Analysis
Game Publishing
Mobile
+3
Bandai Namco