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Cover of Industry Report 2025: New Zealand
Report34 pages

Industry Report 2025: New Zealand

The New Zealand game development industry reached a significant milestone in 2025, recording annual revenue of NZ$759.9 million.

  • The New Zealand game development industry generated NZ$759.9 million in 2025, marking a 38.4% year-on-year revenue increase.
  • Government investment via the Game Development Sector Rebate has been highly effective, delivering a 4.74 return for every dollar spent.
  • The sector’s workforce grew by 29.2% in 2025, reaching a total of 1,418 full-time equivalent employees.
New Zealand Game Developers AssociationMay 2026
Cover of The Game Industry of Finland 2024
Report64 pages

The Game Industry of Finland 2024

The Finnish game industry serves as a resilient, export-driven pillar of the national economy, currently navigating a complex global market transition.

  • The Finnish game industry reached a record 270 active studios employing 4,300 professionals by the end of 2024.
  • Annual industry turnover contracted to €2.85 billion, with private investment slowing to €128 million.
  • Studios are diversifying away from a mobile-first model, with PC development now reaching parity and increased exploration of console and VR platforms.
Neogames FinlandSep 2025
Cover of The Game Development Renaissance
Report60 pages

The Game Development Renaissance

The global game development industry is undergoing a fundamental transition toward a more sustainable and efficient operational model, moving away from volatile hiring cycles in favor of long-term stability.

  • The global game development market is projected to reach $190 billion by 2025, with 77% of developers anticipating continued industry growth and reduced workforce instability.
  • Studios are shifting toward leaner production models by outsourcing non-core technical infrastructure, with only 6% of developers planning to rely on internal builds by 2025.
  • Nearly 50% of developers plan to integrate specialized third-party tools to manage complex requirements like cross-platform synchronization and unified player inventories.
MetaplayJan 2025
Cover of The Game Industry of Poland: 2025
Report139 pages

The Game Industry of Poland: 2025

The Polish video game and tabletop sectors have matured into a cornerstone of the nation’s creative economy, establishing Poland as the second-largest market in Europe.

  • The provided report content contains only the title and author credits, lacking the body text, statistical data, or specific industry findings required to generate factual insights.
  • Due to the absence of substantive data in the provided source, it is impossible to extract growth rates, company performance metrics, or industry trends for the Polish game industry in 2025.
  • The source material consists exclusively of administrative metadata regarding the report's contributors and institutional affiliations.
Polish Agency for Enterprise DevelopmentJan 2025
Cover of Akatsuki Company Overview: November 2024
Presentation39 pages

Akatsuki Company Overview: November 2024

Akatsuki, a Tokyo-based entertainment firm listed on the Tokyo Stock Exchange Prime Market, is currently executing a strategic pivot to transform from a mobile-centric gaming developer into a diversified global entertainment powerhouse.

  • Akatsuki is pivoting from a mobile-centric developer to a diversified global entertainment firm, focusing on high-budget 3D multi-platform gaming and the digital comics market.
  • The company reported consolidated sales of ¥23,972 million as of March 2024, providing the financial foundation for its transition toward titles like TRIBE NINE and Kaiju No. 8 The Game.
  • Akatsuki maintains an investment portfolio valued at approximately 26.6 billion yen as of September 2024, which is expected to enter a harvesting stage in fiscal year 2025.
AkatsukiNov 2024
Cover of Akatsuki Company Overview: August 2024
Report40 pages

Akatsuki Company Overview: August 2024

Akatsuki operates as a Tokyo-based entertainment powerhouse listed on the Tokyo Stock Exchange Prime Market, maintaining a global footprint that spans over 170 countries.

  • Akatsuki reported consolidated sales of ¥23,972 million for the fiscal year ending March 2024, supported by long-term live operations of titles like Dragon Ball Z Dokkan Battle and Romancing SaGa Re;univerSe.
  • The company is shifting its gaming strategy toward high-budget, 3D-focused, multi-device titles for the global market, specifically highlighting upcoming releases TRIBE NINE and Kaiju No. 8 The Game.
  • Akatsuki is aggressively expanding into the full-color digital comics sector, with a planned U.S. market launch for its HykeComic platform scheduled for fall 2024.
AkatsukiAug 2024
Cover of The Game Industry of Finland Report 2024
Report64 pages

The Game Industry of Finland Report 2024

The 2024 overview of Finland’s game sector presents a comprehensive assessment of an industry that remains a global technology leader while confronting a tightening financing environment.

  • Finland’s game industry currently employs approximately 4,300 individuals, representing about 3,800 full-time positions.
  • A significant decline in private risk capital and publisher funding has forced studios to pivot toward B2B subcontracting, co-development agreements, and increased reliance on EU and national public R&D programs.
  • The ecosystem remains anchored by major players like Supercell, which employs over 800 staff and has produced seven global hit titles, alongside diverse ventures like the mental-health game developer Soihtu DTx, which recently secured a $4.2 million seed round.
Neogames FinlandJan 2024
Cover of スペイン、カナリア諸島の州政府機関から「ビデオゲーム業界視察ミッション」のご案内
Report4 pages

スペイン、カナリア諸島の州政府機関から「ビデオゲーム業界視察ミッション」のご案内

The invitation seeks to generate business opportunities for Japanese video-game, animation and related audiovisual firms by showcasing the Canary Islands as a strategic production hub.

  • The Canary Islands government is hosting a business mission for Japanese video game and animation firms from October 9–15 to promote the region as a strategic production hub.
  • The mission covers all travel expenses, including economy-class airfare, accommodation, meals, and local transport, for qualified Japanese companies interested in expansion or outsourcing.
  • The Canary Islands offer a competitive business environment featuring reduced corporate tax rates and specific financial incentives for game development, animation, and film production.
CESA – Computer Entertainment Supplier's AssociationMay 2023
Cover of The Game Industry of Poland: 2023 Report
Report186 pages

The Game Industry of Poland: 2023 Report

The Polish game industry has matured into a formidable global force, characterized by a sophisticated, export-oriented business model that prioritizes premium PC and console development.

  • Poland’s game industry generated €1.286 billion in annual revenue as of 2022, driven by a business model that exports 75–90% of its production to international markets like the U.S., China, and Western Europe.
  • The sector is experiencing a strategic consolidation phase, with 494 active studios shifting toward larger team sizes and high-budget productions despite a plateau in the total number of studios.
  • The industry maintains a strong global competitive position, holding the second-highest share of titles on Steam’s global wishlist and achieving consistent year-on-year growth of 11% to 15%.
Polish Agency for Enterprise DevelopmentJan 2023
Cover of The Game Industry of Finland Report: 2022
Report138 pages

The Game Industry of Finland Report: 2022

The Finnish game industry established itself as a premier global hub between 2021 and 2022, maintaining a record annual turnover of €3.2 billion.

  • The Finnish game industry generated a record annual turnover of €3.2 billion in 2022, securing its position as one of the top five national game markets in Europe.
  • The sector comprises 232 active studios and 4,100 employees, supported by a robust funding ecosystem that includes over €300 million in private investment and significant public R&D backing from Business Finland.
  • While mobile remains the primary revenue driver, 64% of studios have pivoted toward PC development, reflecting a broader strategic shift toward multiplatform releases.
Suomen Pelinkehittäjät ryJan 2023
Cover of The Game Industry of Poland: 2021 Report
Report162 pages

The Game Industry of Poland: 2021 Report

The Polish game industry demonstrated remarkable resilience and expansion throughout 2020, cementing its status as a global powerhouse in interactive entertainment.

  • The Polish game industry generated €969 million in annual revenue in 2020, supported by a workforce of over 12,000 professionals across 470 active studios.
  • The sector operates as a net exporter of games, with a domestic market valued at over $924 million and a strategic focus on international distribution for premium PC and console titles.
  • Poland maintains a specialized talent pipeline through 71 dedicated degree programs hosted at 56 universities, contributing to a workforce with 25% female representation.
Polish Agency for Enterprise DevelopmentOct 2021
Cover of The Game Industry of Finland 2020
Report152 pages

The Game Industry of Finland 2020

The Finnish game industry has transitioned from a hobbyist niche into the nation’s largest cultural export, maintaining an annual turnover exceeding €2 billion for six consecutive years.

  • The Finnish game industry generated €2.4 billion in turnover in 2020, marking six consecutive years of exceeding the €2 billion threshold.
  • Industry stability has improved as Supercell’s share of total turnover declined to 54%, supported by a maturing 'middle class' of 46 studios each generating over €1 million annually.
  • Despite a consolidation in the number of active studios to approximately 200, the sector reached a record high of 3,600 professional employees.
Finnish Game Developer Studios AssociationJan 2021