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Street Fighter V

GameBy Capcom

11 documents in the library are about Street Fighter V, from writers such as The Esports Advocate, Capcom and Alinea Analytics. Each has a summary and key insights with the page they come from.

Documents
11
newest 13 Aug 2026
Steam revenue
$38.1M
estimate, to date
Sold on Steam
1.7M
units

Connections

The documents about Street Fighter V on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$38.1M
Units sold
1.7M
Last 12 months
$106K
8,529 units
Price
$19.99
Positive reviews
68%
of 44K reviews
Peak players
15K
at the same time
Followers
122K
Average playtime
39 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$2.3M219K
2020$2.3M197K
2021$1.9M160K
2022$1.3M120K
2023$729K63K
2024$259K21K
2025$167K14K
2026 so far$81K6,432

On Steam since Feb 16, 2016 · Developer CapcomSteam store page

Documents about Street Fighter V

Cover of Marvel Tokon Sales Performance: PS5 and Steam
Article

Marvel Tokon Sales Performance: PS5 and Steam

Marvel Tokon: Fighting Souls, a 4v4 tag-team fighting game developed by PlayStation Studios, Arc System Works, and Marvel Games, achieved 485,000 copies sold within its first week of release in August 2026.

  • Marvel Tokon: Fighting Souls sold 485,000 copies across PS5 and Steam in its first week, generating $33 million in revenue.
  • The sales split for Marvel Tokon is 74% on PS5 and 26% on Steam, with the PC platform performance hindered by bugs, performance issues, and lack of Linux support.
  • Gears of War: E-Day attracted 1.2 million players during its initial beta period, with 90% of participants being returning players from Gears 5.
Alinea AnalyticsAug 2026
Cover of Guild Esports Renamed to Cassel Capital PLC
Article

Guild Esports Renamed to Cassel Capital PLC

The London-based esports organization formerly known as Guild Esports has officially rebranded to Cassel Capital PLC.

  • London-based esports organization Guild Esports has officially changed its name to Cassel Capital PLC.
  • The rebrand follows the October 2024 sale of all Guild Esports assets to the California-based investment firm DCB Sports LLC.
  • As part of the asset sale, DCB Sports acquired 100% of the company's assets in exchange for assuming all of its disclosed liabilities.
The Esports AdvocateJan 2025
Cover of LPL and LCK Players to Skip Road to Asian Games
Article

LPL and LCK Players to Skip Road to Asian Games

Professional players from China’s League of Legends Pro League (LPL) and South Korea’s League of Legends Champions Korea (LCK) will not participate in the Road to Asian Games, a qualifying event for the 19th Hangzhou Asian Games.

  • Professional players from China’s League of Legends Pro League (LPL) and South Korea’s League of Legends Champions Korea (LCK) will not participate in the Road to Asian Games qualifying event.
  • The decision to skip the event, scheduled for June 15 – July 16 in Macau, is primarily due to scheduling conflicts with ongoing league-related competitions.
  • The Road to Asian Games serves as a qualifying tournament for the 19th Hangzhou Asian Games, but participation is not mandatory for teams to compete in the main event.
The Esports AdvocateMay 2023
Cover of Olympic Council of Asia and Asian Electronic Sports Federation to Host Road to Asian Games
Article

Olympic Council of Asia and Asian Electronic Sports Federation to Host Road to Asian Games

The Olympic Council of Asia and the Asian Electronic Sports Federation have announced the Road to Asian Games, a qualifying competition scheduled to take place in Macau from June 15 to July 16, 2023.

  • The Olympic Council of Asia and the Asian Electronic Sports Federation will host the 'Road to Asian Games' (RTAG) competition in Macau from June 15 to July 16, 2023.
  • Twenty-nine countries and regions will participate in the event, with results directly impacting the seeding and grouping for the subsequent Hangzhou Asian Games in September.
  • The tournament will feature the same seven official esports titles as the Hangzhou Asian Games, including League of Legends, Dota 2, Honor of Kings, Peacekeeper Elite, Dream of The Three Kingdoms, Street Fighter V, and FIFA Online 4.
The Esports AdvocateMay 2023
Article

Olympic Council of Asia Removes Hearthstone From Hangzhou Asian Games

The Olympic Council of Asia has officially removed the digital card game Hearthstone from the roster of esports titles for the Hangzhou Asian Games.

  • The Olympic Council of Asia has removed Hearthstone from the Hangzhou Asian Games competition lineup.
  • The removal is a direct consequence of the terminated partnership between Activision Blizzard and NetEase, which resulted in the shutdown of all Hearthstone servers in mainland China.
  • With the removal of Hearthstone, the total number of official esports titles for the Hangzhou Asian Games has been reduced to seven.
The Esports AdvocateMar 2023
Cover of DreamHack San Diego: Esports Schedule and Highlights
Article

DreamHack San Diego: Esports Schedule and Highlights

DreamHack San Diego, organized by the ESL FACEIT Group, held its inaugural gaming festival at the San Diego Convention Center from April 7–9, 2023.

  • DreamHack San Diego will take place from April 7–9, 2023, at the San Diego Convention Center, marking the festival's debut in the city with Intel and Monster Energy as marquee sponsors.
  • The event features the Rocket League Championship Series (RLCS) Winter Major, which includes a $310,000 prize pool for the top 16 North American teams.
  • A 'drop-in' Zero Build Fortnite tournament will offer a $250,000 prize pool, open to all attendees who hold a 'Bring Your Own Computer' (BYOC) ticket.
The Esports AdvocateMar 2023
Cover of Capcom FY2016 Q2 Financial Results: Business Divisional Strategies and Projections
Financial report30 pages

Capcom FY2016 Q2 Financial Results: Business Divisional Strategies and Projections

The Capcom fiscal year 2016 second-quarter financial results outline the company’s performance for the six-month period ending September 30, 2015, and detail strategic projections for the remainder of the fiscal year.

  • Capcom experienced a decline in operating profit from 4.4 billion yen to 2.8 billion yen for the six-month period ending September 30, 2015, despite revenue increasing to 31.6 billion yen.
  • The company's operating margin dropped significantly from 16.9% to 9.0% due to rising development costs, underperforming pachislot machines, and higher cost-of-sales ratios.
  • Digital content remains the primary revenue driver, highlighted by Monster Hunter 4G reaching 4 million global units and Dragon’s Dogma Online surpassing 1 million downloads within five days of its August 2015 launch.
CapcomOct 2016
Cover of Capcom Financial Highlights: Fiscal Year Ended March 31, 2016
Financial report26 pages

Capcom Financial Highlights: Fiscal Year Ended March 31, 2016

Capcom’s financial results for the fiscal year ended March 31, 2016, demonstrate a period of growth driven primarily by the strong performance of its Digital Contents business.

  • Capcom achieved net sales of ¥77.02 billion and an operating income of ¥12.03 billion for the fiscal year ended March 31, 2016, marking year-over-year growth of approximately 20% and 14% respectively.
  • The Consumer sub-segment drove growth with 15 million total unit sales, led by Monster Hunter X (3.3 million units) and Street Fighter V (1.4 million units).
  • Digital downloads accounted for 26% of total consumer unit sales, highlighting the increasing importance of digital distribution to the company's revenue mix.
CapcomMay 2016
Cover of FY2015 Third-Quarter Earnings Result Briefing Session
Financial report35 pages

FY2015 Third-Quarter Earnings Result Briefing Session

The fiscal year 2015 third-quarter earnings results for mixi, Inc. demonstrate significant financial growth driven primarily by the robust performance of the company’s Entertainment Business.

  • Mixi, Inc. reported strong Q3 FY2015 growth with net sales of 54.9 billion yen, a 64.9% year-over-year increase, and operating income of 23.6 billion yen, up 51.7%.
  • The mobile game Monster Strike served as the primary revenue driver, bolstered by a Nintendo 3DS release and high-profile collaborations with Evangelion and Street Fighter V.
  • The Entertainment segment’s operating income (EBITDA) grew by 135.9% during the nine-month period ending December 2015.
mixiFeb 2016
Cover of Capcom 3rd Quarter Report: Fiscal Year Ending March 31, 2016
Financial report29 pages

Capcom 3rd Quarter Report: Fiscal Year Ending March 31, 2016

Capcom’s third-quarter report for the fiscal year ending March 31, 2016, details a period of growth driven primarily by strong performance in the Digital Contents segment.

CapcomJan 2016
Cover of Capcom: Results of Operations and Strategies (First Half of Fiscal Year Ending March 31, 2016)
Financial report30 pages

Capcom: Results of Operations and Strategies (First Half of Fiscal Year Ending March 31, 2016)

Capcom’s financial results for the first half of the fiscal year ending March 31, 2016, reflect a period of revenue growth accompanied by a decline in profitability.

  • Capcom reported a net sales increase to 31.6 billion yen for the first half of the fiscal year ending March 31, 2016, though operating income declined to 2.8 billion yen due to rising development costs and weak pachislo performance.
  • The company maintains its full-year fiscal forecast of 76 billion yen in net sales and 12 billion yen in operating income despite the first-half earnings contraction.
  • The Digital Contents segment drove growth through increased unit sales, specifically benefiting from a rise in full-game digital downloads and strong repeat sales of catalog titles.
CapcomOct 2015