
Rainbow Six Siege
GameBy Ubisoft Montreal · Released Dec 1, 2015
Documents about Rainbow Six Siege
Overwatch 2 Joins the Esports World Cup
Activision Blizzard’s Overwatch 2 has been confirmed as a featured title for the upcoming Esports World Cup, scheduled to take place in Riyadh, Saudi Arabia, in July 2024.
- Activision Blizzard’s Overwatch 2 will be featured as a competition title at the Esports World Cup in Riyadh, Saudi Arabia, in July 2024.
- The Esports World Cup Foundation and ESL FACEIT Group, both owned by the Saudi Arabian government’s Public Investment Fund, are facilitating the inclusion of the game.
- It remains unconfirmed whether the event will serve as an official stop for the newly formed Overwatch Champions Series or function as an independent tournament.
Rainbow Six Siege Joins the Esports World Cup
The Esports World Cup Foundation has officially confirmed that the tactical shooter Rainbow Six Siege will be a featured title at the inaugural Esports World Cup, scheduled for July 2024 in Riyadh, Saudi Arabia.
- Ubisoft has officially confirmed that Rainbow Six Siege will be a featured title at the 2024 Esports World Cup in Riyadh, Saudi Arabia, this July.
- The competition will feature a multi-million-dollar prize pool, building on the $2 million USD prize pool offered for the game at the 2023 Gamers8 event.
- The Esports World Cup is organized by the Esports World Cup Foundation and facilitated by the ESL FACEIT Group, a subsidiary of the Saudi Arabian government’s Public Investment Fund.
Top Games in Live-Streaming: February 2024
The live-streaming industry experienced continued growth in February 2024, with the top 10 games collectively generating an additional 21 million hours watched compared to the previous month.
- VALORANT rose to 3rd place in February with 108.7 million hours watched, a 60.8% increase driven by the start of the VALORANT Champions Tour 2024.
- Palworld dropped out of the top 10 after a 69.7% decline in monthly hours watched, falling from 80 million in January to 24 million in February.
- Rainbow Six Siege experienced an 86.1% surge in viewership to 26.8 million hours, largely attributed to the Six Invitational esports event.
R6 Invitational 2024: Highest Viewership Ever
The 2024 Rainbow Six Invitational, held from February 13 to 25, achieved record-breaking viewership, marking a significant milestone for the competitive Rainbow Six Siege ecosystem.
- The 2024 Rainbow Six Siege Invitational achieved a record-breaking peak viewership of 519K during the grand final, a 145% increase over the previous year's event.
- Co-streaming accounted for 3.4 million hours watched, representing 27.6% of the total viewership for the tournament.
- Ubisoft strategically utilized paid co-streaming partnerships to drive engagement, with creator Jynxzi alone generating 1.1 million hours watched from just 12 hours of streaming.
BLAST Names Six Invitational 2024 Partners
Tournament organizer BLAST and game publisher Ubisoft have announced a slate of seven commercial partners for the Six Invitational 2024, the premier Rainbow Six Siege esports competition.
- The Six Invitational 2024, a premier Rainbow Six Siege esports tournament, will take place in São Paulo, Brazil, from February 13–25 with a total prize pool of $3 million USD.
- Tournament organizer BLAST and publisher Ubisoft have secured seven official partners for the event: Intel, Lenovo, JBL, Kingston Technology, CTRL, Aura, and Eureka Ergonomics.
- Intel serves as the official event partner, while Lenovo is the official laptop partner and JBL is the official peripheral partner.
Top 10 Streamers of January 2024
The live-streaming landscape in January 2024 was defined by a shift toward creator-centric content, where audience loyalty to specific personalities often outweighed the popularity of individual game titles.
- FPS_shaka led all streamers in January 2024 with nearly 10 million hours watched, driven primarily by his participation in the VCR GTA roleplay server.
- Gaules secured the second position with 9.6 million hours watched, maintaining his status as a top creator through his coverage of CS2 esports competitions.
- Jynxzi, a top-growing creator from 2023, ranked third with 8.9 million hours watched, largely due to hosting Rainbow Six Siege 1v1 tournaments.
BLEED Esports Partners With ZOWIE
Singapore-based organization BLEED Esports has entered into a strategic partnership with ZOWIE, the gaming and esports peripheral brand owned by BenQ.
- Singapore-based BLEED Esports has entered into a strategic partnership with the BenQ-owned gaming peripheral brand ZOWIE.
- Under the agreement, ZOWIE will supply gaming monitors to BLEED players and collaborate on an exclusive content series featuring behind-the-scenes footage and team highlights.
- The ZOWIE brand will receive prominent placement on BLEED’s official jerseys, social media channels, and streaming platforms.
BLEED Esports Partners With eNDX Fantasy Game Platform
Singapore-based esports organization BLEED Esports has entered into a partnership with the fantasy trading platform eNDX.
- Singapore-based esports organization BLEED Esports has entered into a partnership with the fantasy trading platform eNDX.
- Under the agreement, BLEED’s Counter-Strike 2 roster will be added to the eNDX exchange, allowing users to trade virtual shares of the players.
- BLEED Esports will receive a percentage of the revenue generated from the trading of its players on the eNDX platform.
BLEED Esports Partners With Kick
Singapore-based organization BLEED Esports has entered into a strategic partnership with the live streaming platform Kick.
- Singapore-based esports organization BLEED Esports has entered into a partnership with the live streaming platform Kick.
- Under the agreement, Kick becomes the official streaming partner for BLEED, with branding to be featured on team jerseys and social media channels.
- Financial terms and the duration of the partnership were not disclosed by either party.
2024 Professional Gamer Workforce and Career Structure in Korea
The analysis aims to map the composition, demographics, career trajectories, and income streams of South Korea’s professional e-sports workforce, drawing on Statista surveys conducted between June and November 2024.
- South Korea’s professional e-sports workforce consists of 361 domestic players and 372 athletes competing in overseas leagues.
- League of Legends is the dominant title for Korean professionals, accounting for 58 domestic players and 169 athletes competing internationally.
- The professional player base is heavily concentrated in four domestic titles: League of Legends (58), Valorant (56), PUBG (54), and PUBG Mobile (48).
Promod Esports Files for Bankruptcy and Lays Off Entire Staff
Promod Esports, a UK-based tournament organizer and esports agency, has filed for insolvency and terminated its entire staff.
- UK-based tournament organizer and esports agency Promod Esports has filed for insolvency and laid off its entire staff.
- The company has failed to pay players and casters for various events, with outstanding debts dating back to June 2023.
- Riot Games has confirmed it is severing ties with Promod and is currently seeking new partners for the 2024 Valorant Challengers Northern Europe: Polaris league.
MW3 Controversy / Live Service Evolutions / Roblox Earnings / Esports Woes
The gaming industry is currently undergoing a period of structural recalibration, characterized by a tension between the pursuit of high-frequency live service revenue and the necessity of maintaining product quality.
- The gaming industry is facing a structural conflict where the high profitability of annual release models, such as Call of Duty: Modern Warfare 3, incentivizes rushed development cycles despite significant consumer criticism regarding product quality.
- Major publishers are diverging in strategy, with Sony scaling back its internal live service pipeline while other firms continue to prioritize long-term engagement models over core premium experiences.
- The success of the Steam Deck OLED and Roblox demonstrates that long-term market viability is increasingly driven by cross-platform accessibility and software integration rather than hardware-locked exclusivity.
Companies behind it
Ubisoftdeveloper, publisher425
Tencent Holdingsowner695- UBUbisoft Barcelonadeveloper3
- UBUbisoft Belgradedeveloper6
As the documents state it.