Skip to main content
Game Industry
Library
Library
Search
Ask AI
News
Connect your AI
Browse
The Catch Up
Topics
Collections
Writers
Help
Subscribe
Game Industry
Library
Library
Search
Ask AI
Saved
Library
34 reports matching your filters
All Types
Reports
Articles
Presentations
Whitepapers
Financial
Legal
Other
Search
Salary
Employment
Market Analysis
Global
Diversity & Inclusion
Europe
North America
USA
Game Development
UK
Player Demographics
Investment
Market Forecast
Asia
Japan
Streaming
Finland
Serbia
Clear
Filters
1
Salary
Recently added
Newest first
Oldest first
Title A–Z
Title Z–A
Report
84 pages
Annual Report 2018: 11 bit studios S.A.
11 bit studios S.A. utilizes a compensation structure for management and senior executives that includes equity-based incentives such as shares, stock options, and other acquisition rights.
Executive compensation packages at the company are not determined based on fluctuations in stock price.
Investment
Salary
Employment
+1
11 bit studios
Report
60 pages
Gamedev Salary Pulse 2026: North America, Western Europe, Nordics, Central and Eastern Europe
Nearly 40 percent of game industry professionals anticipate further market decline, driving a shift in worker priorities toward time-based benefits like the four-day workweek over traditional office perks.
Workforce reductions and studio restructuring remain the primary drivers of career displacement, significantly outpacing job losses attributed to artificial intelligence integration.
North America maintains the highest global salary tiers for all seniority levels, while Central and Eastern Europe remain the most cost-effective regions for talent acquisition.
Salary
Employment
Game Development
+3
8Bit
Mar 2026
Report
19 pages
Cyprus Game Industry: Senior+ Employment Landscape 2025
Senior-level talent in Cyprus exhibits low job mobility, with 71% of professionals reporting no change in employment over the past year.
A significant retention risk exists in the form of burnout, which affects 66% of senior professionals, compounded by the fact that only 53% receive employer-funded training.
Median salaries for top management in Cyprus are approximately €98k, falling significantly short of the €135k desired by professionals in these roles.
Market Analysis
Employment
Salary
+1
Values Value
Mar 2026
Report
3 pages
職員募集(契約職員・業務委託パートナー):人材育成
The Computer Entertainment Society (CESA) is hiring contract personnel and outsourced partners to lead human-resource development and creator training programs within the Japanese video-game industry.
Core responsibilities include facilitating game-based curricula in schools, managing government relations, conducting industry research, and overseeing communications for commissioned projects.
Candidates must have at least five years of professional experience, with preference given to those with backgrounds in government liaison work, project management, or educational certification.
Employment
Salary
Game Development
+2
CESA – Computer Entertainment Supplier's Association
Feb 2026
Report
18 pages
2025 Game Industry Salary Report
The average annual salary for U.S. game professionals is $142,000, yet 80% of workers perceive the industry as less secure than other career paths due to widespread instability.
One-fourth of industry professionals experienced a layoff in the last two years, with nearly 50% of those affected remaining unemployed.
Significant wage disparities persist, as non-white workers earn 27% less than white peers and women earn 24% less than men.
Salary
Employment
Market Analysis
+1
Game Developers Conference
Mar 2025
Report
15 pages
Aspectos Laborales en el Desarrollo de Videojuegos
Misclassifying contractors as 'falso autónomo' carries severe financial risk, including Social Security back-payments of up to €50,000, fines of €3,750 to €12,000 per case, and additional penalties of 100–150% of owed contributions.
Indefinite contracts are the mandatory default under the 2022 labour reform, with improperly formalised temporary contracts triggering automatic conversion to permanent status and fines ranging from €751 to €7,500 per worker.
Violations of occupational risk prevention laws, particularly regarding 'crunch' culture, can result in fines reaching up to €983,736 and potential civil liability for work-related health issues.
Employment
Salary
Europe
AEVI
Jan 2025
Report
2 pages
The Romanian Video Games Development Industry
The Romanian video game industry has nearly tripled its turnover in the last decade, growing from approximately €119 million in 2015 to over €340 million in 2024.
The sector’s workforce has expanded at an annual rate of 12%, with total headcount projected to reach 343,160 employees by 2024.
Market dominance is held by major multinational publishers like Electronic Arts in Bucharest and Ubisoft in Cluj-Napoca, while mid-size studios such as Amber, Green Horse Games, and Playtika contribute between 5% and 15% of total earnings.
Market Analysis
Employment
Salary
+1
RGDA – Romanian Game Developers Association
Jan 2025
Report
74 pages
Big Games Industry Employment Survey 2025: Salaries, Compensation Trends and State of the Games Sector in Europe
The European games industry is in a state of contraction, with 26% of professionals experiencing layoffs and 39% of junior-level talent exiting the sector entirely.
Financial stability has become the primary motivator for 87% of the workforce, leading many to accept pay cuts or inferior contract terms to maintain employment.
Over 50% of the workforce reports suffering from professional burnout, while 67% of companies now lack dedicated diversity and inclusion specialists.
Employment
Salary
Market Analysis
+1
InGameJob & Values Value
Jan 2025
Report
52 pages
Developer Satisfaction Survey 2023 - Summary Report
The 2023 game industry experienced its highest rates of layoffs and terminations since 2014, reflecting a period of intense economic contraction and employment volatility.
Labor conditions remain poor, with nearly one-third of developers working over 60 hours per week during peak production cycles, fueling increased interest in unionization.
A significant disconnect exists regarding workplace equity, as two-thirds of developers report that equal opportunity is absent and fewer than half believe existing policies are adequately enforced.
Employment
Salary
Market Analysis
+1
International Game Developers' Association
Mar 2024
Report
41 pages
Canada’s Video Game Industry: Powering the Future of Play
Canada’s video game industry supports 34,000 full-time jobs and generates a $5.1 billion economic impact, with direct labour income reaching $3.5 billion in the 2023-24 fiscal year.
While the total number of firms contracted by 9% since 2021, this decline was limited to micro-studios, while studios with 51 or more employees remained stable or grew.
The sector achieved a $356 million operating surplus in 2023-24, reflecting a 7% profit margin.
Market Analysis
Employment
Salary
+1
ESAC – Entertainment Software Association of Canada
Mar 2024
Report
76 pages
Big Games Industry Employment Survey 2024: Salaries, Compensation Trends and State of the Games Sector in Europe
The European games industry faces significant instability, with 15% of the workforce experiencing layoffs and 10% leaving the sector entirely, disproportionately impacting junior professionals.
AI adoption has surged by 17% year-over-year, with 54% of industry professionals now integrating these tools into their daily workflows.
Systemic workplace issues persist, as 32% of respondents reported gender-based bias and 26% cited ageism, contributing to a gender pay gap rooted in a lack of female leadership and technical representation.
Employment
Salary
Diversity & Inclusion
+1
InGameJob
Jan 2024
Report
41 pages
L'Industrie du Jeu Vidéo au Canada
The Canadian video game industry contributes $5.1 billion to the national GDP and employs 34,010 full-time equivalent workers with an average annual compensation of $102,000.
Industry spending reached $4.8 billion in 2024, an 11% increase since 2021, with labour costs now accounting for 72% of total expenditures.
The sector is increasingly dominated by foreign-owned companies, which now account for 88% of total industry employment.
Market Analysis
Salary
Employment
ESAC – Entertainment Software Association of Canada
Jan 2024
Report
6 pages
2024 Professional Gamer Workforce and Career Structure in Korea
South Korea’s professional e-sports workforce consists of 361 domestic players and 372 athletes competing in overseas leagues.
League of Legends is the dominant title for Korean professionals, accounting for 58 domestic players and 169 athletes competing internationally.
The professional player base is heavily concentrated in four domestic titles: League of Legends (58), Valorant (56), PUBG (54), and PUBG Mobile (48).
Market Analysis
Player Demographics
Salary
+2
KOCCA – Korea Creative Content Agency
Jan 2024
Report
13 pages
Behind the Screens: The Salary Stats in Gamedev
The game development industry is highly stratified, with nearly 40% of professionals earning under $40,000 annually and only 11% earning more than $150,000.
Geography is a primary driver of income disparity, evidenced by 36% of U.S.-based professionals earning over $150,000 compared to 54% of developers in India earning under $9,999.
Financial instability is prevalent, as 24.4% of the workforce can afford a car but cannot afford a residence, while only 16.6% can afford all discretionary purchases.
Salary
Employment
Market Analysis
+1
80 Level
Jan 2024
Report
42 pages
ゲーム開発者の就業とキャリア形成 2024
Over 80% of game developers with formal vocational or university education in Japan received a salary increase in 2024.
The trend of rising earnings is consistent among full-time employees, with approximately 80% reporting wage growth over the past year.
Formal academic credentials serve as a significant predictor of wage growth, as employers prioritize these qualifications when determining compensation adjustments.
Salary
Employment
Market Analysis
+1
CESA – Computer Entertainment Supplier's Association
Jan 2024
Report
78 pages
Netherlands Games Monitor 2024
The Dutch games industry comprises approximately 625 active companies, with a significant concentration of 185 firms located in the Utrecht region.
Total industry revenue reached €614 million in 2023, reflecting a steady upward trajectory for the sector.
The workforce consists of 4,750 full-time equivalent employees, highlighting the industry's role as a major employer in the creative tech space.
Market Analysis
Employment
Salary
+1
Dutch Games Association
Jan 2024
Report
166 pages
Pesquisa Nacional da Indústria de Games 2023
Brazil’s game industry grew 3% in 2022 despite a 5.1% global market contraction, reaching a valuation of US$182.9 billion with projections to hit US$206.4 billion by 2025.
The Brazilian market is highly fragmented, consisting of 1,042 active studios that are primarily micro or small in size.
Mobile gaming leads revenue generation at 49%, followed by PC at 26% and consoles at 25%, supported by a massive domestic player base of approximately 103 million people.
Market Analysis
Employment
Salary
+1
Abragames
Jan 2023
Report
33 pages
White Paper Catalan Video Game Industry 2023
Catalonia’s video game industry generated €709 million in revenue during 2022, representing a 7.5 percent decline from the previous year.
Total employment in the sector grew by 8.7 percent in 2022, reaching a workforce of 4,619 people.
The simultaneous decrease in revenue and increase in headcount indicates a strategic shift toward more labor-intensive development and ancillary service activities.
Market Analysis
Europe
Investment
+2
DEV
Jan 2023
Report
61 pages
Games & Interactive Salary & Satisfaction Survey 2023
Financial compensation is the primary driver of professional mobility in the gaming industry, largely fueled by the global cost-of-living crisis.
High workforce volatility persists, with programmers and artists showing the highest propensity to actively seek new employment opportunities throughout the year.
Remote work has shifted from a temporary accommodation to a baseline industry requirement, with the majority of professionals now expecting at least one day of remote work per week.
Salary
Employment
Market Analysis
+1
Skillsearch
Jan 2023
Report
4 pages
Slovak Game Development Industry 2023
The Slovak game industry is highly centralized, with the top 10% of companies accounting for 60% of the 1,120-person workforce and 84.6% of the total annual turnover.
Industry revenue has plateaued, with turnover reaching €77.1 million in 2022 and an estimated €76.9 million in 2023.
Pixel Federation, SuperScale, and Inlogic Software are the dominant market leaders in both headcount and revenue.
Market Analysis
Employment
Salary
+1
Slovak Game Developers Association
Jan 2023
Previous
1
2
Next