
Rainbow Six Siege
GameBy Ubisoft Montreal · Released Dec 1, 2015
Documents about Rainbow Six Siege
Ubisoft Reports Third-Quarter 2015-16 Sales
Ubisoft’s third-quarter fiscal 2015-16 results highlight a strategic pivot toward long-term player engagement and digital revenue growth.
- Ubisoft is pausing the annual release cycle of the Assassin's Creed franchise to focus on creative revitalization.
- The company revised its full-year 2015-16 sales target to €1,360 million and set a fiscal 2016-17 sales target of €1,700 million.
- Digital revenue grew to represent 27% of total sales for the first nine months of fiscal 2015-16, while back-catalog sales increased by 42.6%.
Ubisoft Reports First-Half 2015-16 Sales and Earnings Figures
Ubisoft’s financial results for the first half of the 2015-16 fiscal year, ending September 30, 2015, demonstrate a period of planned transition characterized by a lack of major title releases.
- Ubisoft reported H1 2015-16 sales of €207.3 million, a 57.2% decline year-over-year due to a lack of major title releases in the period.
- Digital sales grew significantly to account for 48.3% of total revenue, up from 27.8% in the same period the previous year.
- Back-catalog sales increased by 53.1% to €184.3 million, driven by the sustained performance of franchises like Assassin’s Creed, Far Cry, and Just Dance.
Ubisoft Reports First Quarter 2015-16 Sales
Ubisoft’s first-quarter sales for fiscal year 2015-16 reached €96.6 million, exceeding the company’s initial target of €80 million.
- Ubisoft’s Q1 2015-16 sales reached €96.6 million, exceeding the initial €80 million target despite a 73.2% year-over-year decline caused by the absence of a major launch comparable to the previous year's Watch_Dogs.
- Digital revenue grew significantly to account for 56% of total sales, up from 23.2% in the same period last year.
- Back-catalog sales increased by 59.3%, driven by sustained demand for Assassin's Creed Unity, Far Cry 4, The Crew, and Watch_Dogs.
Ubisoft Full-Year 2014-15 Sales and Earnings Figures
Ubisoft achieved record financial performance for the 2014-15 fiscal year, ending March 31, 2015, with total sales reaching €1,463.8 million. This represents a 45.3% increase compared to the previous fiscal year.
- Ubisoft achieved record financial performance in fiscal year 2014-15 with sales of €1,463.8 million, a 45.3% increase over the previous year.
- The company shifted from a non-IFRS operating loss of €65.6 million in 2013-14 to a record non-IFRS operating income of €170.7 million.
- Digital revenue surged 96.8% to €382.7 million, representing 26.1% of total sales and contributing to a record 77.0% gross profit margin.
Registration Document and Annual Report 2017
The 2017 Registration Document and Annual Report details Ubisoft’s fiscal performance and strategic evolution during the 2016/2017 period.
- Ubisoft achieved a record 16.3% non-IFRS operating margin in fiscal 2016/2017, driven by a successful transition to a digital-first model where digital sales accounted for 50% of total revenue.
- Operating profit grew 40.7% to €237.7 million, with net income reaching €174.3 million for the period.
- The company strengthened its capital position through a €400 million OCEANE bond issuance and secured access to over €950 million in credit lines to support development cycles.
Esports Nations Cup 2026: Riyadh
The Esports Nations Cup 2026 in Riyadh is positioned as a flagship international competition, scheduled for the month of June and featuring a $20 million prize pool distributed across 16 distinct esports titles.
- The Esports Nations Cup 2026 will take place in Riyadh this June, featuring a total prize pool of $20 million.
- The competition includes 16 distinct esports titles, ranging from major games like Dota 2 and League of Legends to niche titles like Trackmania and Fatal Fury.
- Prize money is tiered by title, with the largest individual pools reaching $1.5 million for Dota 2 and League of Legends, while smaller titles range from $250,000 to $1.3 million.
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