Ubisoft Belgrade
Company
6 documents in the library are about Ubisoft Belgrade, from writers such as SGA, The Game Business and Ubisoft. Each has a summary and key insights with the page they come from.
Connections
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Documents about Ubisoft Belgrade
Ubisoft First-Quarter 2026-27 Sales
Ubisoft’s first-quarter fiscal 2026-27 results indicate a period of disciplined transformation and operational stabilization.
- Ubisoft reported Q1 2026-27 net bookings of €256 million, a 9% year-on-year decrease that was slightly above guidance due to record performance from 'Invincible: Guarding the Globe'.
- The launch of 'Assassin's Creed Black Flag Resynced' on July 9, 2026, exceeded annual expectations within 14 days, achieving 3.5 million units sold-in and an 84 rating on OpenCritic and Metacritic.
- The company is undergoing structural transformation, including the closure of its Winnipeg and Belgrade studios and the restructuring of the Ubisoft Barcelona studio.
Ubisoft to Close Winnipeg and Belgrade Studios: 380 Roles at Risk
Ubisoft is implementing a significant restructuring plan, resulting in the closure of its Winnipeg and Belgrade studios and the reduction of its global publishing team. These actions place 380 roles at risk.
- Ubisoft is closing its Winnipeg and Belgrade studios and restructuring its Barcelona team, putting a total of 380 roles at risk.
- The company is reducing its global publishing operations as part of a broader strategy to cut fixed costs by €500 million, aiming to lower them from $1.75 billion in March 2023 to $1.25 billion by March 2028.
- The Barcelona studio restructuring will narrow its focus exclusively to 'Tom Clancy’s Rainbow Six: Siege', though its separate mobile studio in the city remains unaffected.
2023 Serbian Gaming Industry Report
The report demonstrates that Serbia’s gaming sector has experienced a dramatic expansion in 2023, with the workforce more than doubling from roughly 1,700 to over 4,300 employees.
- Serbia’s gaming workforce grew significantly in 2023, more than doubling from approximately 1,700 to over 4,300 employees.
- Industry revenue reached €175 million in 2023, a 17% year-on-year increase driven primarily by mobile titles and original intellectual property.
- Mobile gaming dominates the market with a 60% share on Android, while large studios with 40+ staff capture the majority of industry profits.
Serbian Gaming Industry Report 2021
In 2021 Serbia’s gaming ecosystem emerged as a rapidly expanding, export-oriented sector that combined a sizable studio base with a vibrant indie community.
- In 2021, Serbia’s gaming sector comprised approximately 130 studios employing 1,548 people, generating $125 million in revenue with 75% to 100% of earnings derived from international exports.
- The industry is heavily reliant on the free-to-play model, which accounts for 64% of all games produced, while the total output reached roughly 2,200 titles.
- The ecosystem supports a diverse production scale, ranging from indie developers using high-fidelity tools like MetaHuman Creator to major contributors such as Nordeus, Playrix RS, and Ubisoft Belgrade.
Serbian Gaming Industry Report 2018
The inaugural Serbian Games Association report maps a rapidly expanding national gaming ecosystem that now comprises more than 60 members across indie development, esports, visual-effects houses and internationally linked studios, employing over 1,500 skilled professionals.
- The Serbian gaming industry comprises over 60 member entities and employs more than 1,500 professionals, anchored by major players like Nordeus, Ubisoft Belgrade, and 3Lateral.
- Funding for the sector is diversified, with 40% sourced from angel investors, 30% from crowdfunding, and 20% from venture capital, with the largest single investment reaching €650,000.
- A robust pipeline of technical talent is supported by approximately 30,000 university students in IT-related programs and the integration of programming into primary-school curricula.
Serbian Gaming Industry Report 2019
The Serbian games sector is emerging as a rapidly expanding, diversified ecosystem that now supports more than 80 companies and roughly 2,000 employees, reflecting a 3.4% year-on-year increase in staff.
- The Serbian gaming sector generated approximately €100 million in revenue in 2019, supported by an ecosystem of over 80 companies and 2,000 employees.
- Flagship mobile titles from companies like Nordeus and Playrix RS have achieved massive scale, amassing over 100 million monthly active users.
- The industry is experiencing steady growth with a 3.4% year-on-year increase in staff and robust recruitment demand across studios ranging from micro-teams to 180-person developers.
