
Rainbow Six Siege
GameBy Ubisoft Montreal · Released Dec 1, 2015
Documents about Rainbow Six Siege
Report6 pages
2024 Professional Gamer Workforce and Career Structure in Korea
The analysis aims to map the composition, demographics, career trajectories, and income streams of South Korea’s professional e-sports workforce, drawing on Statista surveys conducted between June and November 2024.
- South Korea’s professional e-sports workforce consists of 361 domestic players and 372 athletes competing in overseas leagues.
- League of Legends is the dominant title for Korean professionals, accounting for 58 domestic players and 169 athletes competing internationally.
- The professional player base is heavily concentrated in four domestic titles: League of Legends (58), Valorant (56), PUBG (54), and PUBG Mobile (48).
KOCCA – Korea Creative Content AgencyJan 2024
Report37 pages
Rapporto sugli Esports in Italia: 2020
The Italian esports market experienced a period of accelerated expansion throughout 2020, largely catalyzed by the COVID-19 pandemic.
- The Italian esports market saw a 33% increase in its avid fan base to 466,000 individuals in 2020, with the broader audience reaching 1.41 million.
- The typical Italian esports consumer is a 29-year-old male with above-average disposable income who maintains an average of 2.8 gaming accounts.
- Fans dedicate an average of 6.5 hours per week to esports content, demonstrating a consistent consumption pattern and high engagement levels.
IIDEANov 2022
Report80 pages
Rapporto sugli Esports in Italia 2021
The Italian esports sector experienced a period of robust expansion and professionalization throughout 2021, demonstrating significant resilience despite the global challenges posed by the pandemic.
- The Italian esports fanbase reached 1.62 million individuals aged 16–40 in 2021, with the 'avid fan' segment growing by 15% to 475,000 people.
- Avid fans in Italy spend 62% more on gaming-related products and services monthly than the general fan base, maintaining an average of 3.3 gaming service accounts per user.
- The competitive gaming landscape is highly volatile, experiencing a 72% year-over-year turnover in top-streamed titles as games like Call of Duty: Warzone gained traction alongside staples like League of Legends.
IIDEANov 2022
Companies behind it
As the documents state it.

