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League of Legends

GameBy Riot Games · Released Oct 27, 2009

Documents about League of Legends

Cover of Riot Reveals Global Esports Partnership With HP-Owned Brands
Article

Riot Reveals Global Esports Partnership With HP-Owned Brands

Riot Games has entered into a significant global technology partnership with HP, specifically leveraging the OMEN by HP and HyperX brands.

  • Riot Games has signed a global technology partnership with HP, designating OMEN by HP and HyperX as official partners for its esports ecosystem.
  • The partnership covers three major titles: League of Legends, the Valorant Champions Tour (VCT), and Teamfight Tactics.
  • The agreement excludes Riot Games' Wild Rift esports program.
The Esports AdvocateJan 2024
Cover of Riot Games Extends LEC Deal With KitKat to 2026
Article

Riot Games Extends LEC Deal With KitKat to 2026

Riot Games Europe has secured a three-year extension of its partnership with the confectionery brand KitKat, ensuring the company remains a primary sponsor for its European esports ecosystem through 2026.

  • Riot Games has extended its partnership with KitKat for the League of Legends EMEA Championship (LEC), EMEA Masters, and European Regional Leagues through 2026.
  • The multi-year agreement continues a partnership that first began in 2020, though the specific financial terms of the extension were not disclosed.
  • KitKat will maintain prominent marketing placement during official competitions, including branding during technical pauses branded as 'Have a Break' and during Champions Select phases.
The Esports AdvocateJan 2024
Cover of East Asia Gaming Markets Target $30.8 Billion Mark by 2027
Article

East Asia Gaming Markets Target $30.8 Billion Mark by 2027

The gaming markets in East Asia are on a trajectory of steady growth, with total revenue for PC and mobile sectors projected to rise from $29.8 billion in 2023 to $30.8 billion by 2027.

  • East Asian PC and mobile gaming revenue is projected to grow from $29.8 billion in 2023 to $30.8 billion by 2027.
  • Japan remains the region's primary market, generating over 60% of total revenue and housing more than 50% of the total gamer population.
  • The regional player base is expected to expand from 108.3 million to 110.6 million gamers by 2027.
PocketGamer.bizJan 2024
Cover of Nikolaj Nyholm Returns as CEO of Astralis
Article

Nikolaj Nyholm Returns as CEO of Astralis

The Danish esports organization Astralis has announced a significant leadership transition, with founder and former board chairman Nikolaj Nyholm returning to the role of CEO.

  • Nikolaj Nyholm has returned as CEO of the Danish esports organization Astralis, effective January 9, 2024.
  • Outgoing CEO Anders Hørsholt has stepped down from his position to transition into roles as a strategic advisor and member of the board of directors.
  • Hørsholt’s nomination to the board will be formally presented to shareholders at the company's general meeting on April 9, 2024.
The Esports AdvocateJan 2024
Cover of Chengdu to Host 2024 League of Legends Mid-Season Invitational
Article

Chengdu to Host 2024 League of Legends Mid-Season Invitational

The 2024 League of Legends Mid-Season Invitational (MSI) is scheduled to take place in Chengdu, China, from May 1 to May 19, 2024.

  • Riot Games will host the 2024 League of Legends Mid-Season Invitational (MSI) in Chengdu, China, from May 1–19, marking the city's first time hosting a major League of Legends global event.
  • The winner of the 2024 MSI will receive a direct invitation to the 2024 League of Legends World Championship, which is scheduled for September 25 to November 2 in Berlin, Paris, and London.
  • The Chengdu Gaoxin District government plans to invest ¥240M RMB ($33.5M USD) over the next three years to develop the local esports industry.
The Esports AdvocateJan 2024
Cover of Top Games in Live-Streaming: December 2023
Article

Top Games in Live-Streaming: December 2023

The live-streaming landscape experienced significant volatility in December 2023, driven primarily by major industry announcements, seasonal content updates, and high-profile esports tournaments.

  • Grand Theft Auto V dominated December 2023 with 207 million hours watched, a 63% increase driven by the official trailer release for GTA VI.
  • Fortnite maintained the second-place position with 135 million hours watched, supported by the launch of Chapter 5, Season 1 and new game modes including Lego Fortnite and Rocket Racing.
  • League of Legends dropped from the top spot in November to third place in December, experiencing a 31% decline in viewership.
Stream HatchetJan 2024
Cover of Riot Confirms Negotiations With Saudi’s Esports World Cup Foundation
Article

Riot Confirms Negotiations With Saudi’s Esports World Cup Foundation

Riot Games has confirmed that it is in active negotiations with the Esports World Cup Foundation regarding potential participation in the Saudi Arabian government-backed tournament series.

  • Riot Games has confirmed it is in active negotiations with the Esports World Cup Foundation regarding potential participation in the Saudi-backed tournament series.
  • No final agreements have been reached, and Riot is currently evaluating whether such third-party events can fit into its 2024 competitive calendar.
  • Riot stated that it is exploring third-party partnerships to provide teams and players with additional revenue streams and competitive opportunities, citing the 2023 Asian Games as a successful model.
The Esports AdvocateJan 2024
Cover of NODWIN Gaming Injects $3.9M USD Into Freaks 4U Gaming
Article

NODWIN Gaming Injects $3.9M USD Into Freaks 4U Gaming

NODWIN Gaming, a subsidiary of India-based Nazara Technologies, has entered into an agreement to provide a €3.6 million (approximately $3.9 million USD) convertible note to Berlin-based esports marketing and tournament organization firm Freaks 4U Gaming.

  • NODWIN Gaming International Pte. Ltd. has signed an agreement to provide a €3.6M ($3.9M USD) convertible note to Berlin-based esports marketing and tournament organizer Freaks 4U Gaming.
  • The convertible note can be converted into 7,366 shares of Freaks 4U Gaming at a future date, implying a company valuation of approximately €51.2M ($56.3M USD).
  • NODWIN Gaming, a subsidiary of India-based Nazara Technologies, intends to use this partnership to strengthen its presence and capabilities in the PC gaming sector.
The Esports AdvocateJan 2024
Cover of Cloud9 Esports Appoints Tim Mulligan to VP, Head of Sales
Article

Cloud9 Esports Appoints Tim Mulligan to VP, Head of Sales

Cloud9 Esports has appointed Tim Mulligan as its new Vice President and Head of Sales, effective January 2024.

  • Cloud9 Esports has appointed Tim Mulligan as its new VP, Head of Sales, effective January 2, 2024.
  • Mulligan joins Cloud9 from XSET, where he previously served as VP, Head of Sales for over a year.
  • In his new role at Cloud9, Mulligan is responsible for revenue generation, sponsor relationship management, strategic planning, and brand representation.
The Esports AdvocateJan 2024
Cover of 2024 Professional Gamer Workforce and Career Structure in Korea
Report6 pages

2024 Professional Gamer Workforce and Career Structure in Korea

The analysis aims to map the composition, demographics, career trajectories, and income streams of South Korea’s professional e-sports workforce, drawing on Statista surveys conducted between June and November 2024.

  • South Korea’s professional e-sports workforce consists of 361 domestic players and 372 athletes competing in overseas leagues.
  • League of Legends is the dominant title for Korean professionals, accounting for 58 domestic players and 169 athletes competing internationally.
  • The professional player base is heavily concentrated in four domestic titles: League of Legends (58), Valorant (56), PUBG (54), and PUBG Mobile (48).
KOCCA – Korea Creative Content AgencyJan 2024
Cover of Save Point 2024: Recapping the Year’s Biggest Trends on Live Streaming
Report54 pages

Save Point 2024: Recapping the Year’s Biggest Trends on Live Streaming

The live-streaming landscape in 2024 was defined by rapid platform diversification and the rise of cross-platform broadcasting, which together reshaped how audiences consume both gaming and non-gaming content.

  • Simulcasting has become the industry-standard distribution model, with top creators achieving concurrent-viewer gains between 148% and 491% by broadcasting across multiple platforms simultaneously.
  • Co-streaming is now the primary driver of esports engagement, accounting for 44.4% of total viewership and 1.2 billion hours watched.
  • Kick experienced significant growth in 2024, surging 176% to reach 1.7 billion hours of viewership, bolstered by major events like the 1.4 million-viewer 'Stream Fighters 3'.
Stream HatchetJan 2024
Cover of Top 500 Titles on Twitch 2023
Report19 pages

Top 500 Titles on Twitch 2023

The gaming industry experienced record-breaking engagement in 2023, with the top 500 titles on Twitch generating nearly 15 billion hours of watch time.

  • The top 500 Twitch titles generated nearly 15 billion hours of watch time in 2023, with 50% of that total concentrated in just 11 games.
  • Grand Theft Auto V was the most-watched title of 2023, accumulating 1.3 billion hours of viewership.
  • Fortnite led the industry in creator engagement with 2.8 million unique channels, more than double the count of its nearest competitor.
LurkitJan 2024