Skip to main content

Southeast Asia

18 documents·16 publishers

Documents

Page 1
Report37 pages

SensorTower Report: Southeast Asia Mobile Game Market Insights 2025

SensorTower’s Southeast Asia Mobile Game Market Insights 2025 positions the region as a pivotal growth engine for mobile gaming, with 1.93 billion new installs and $625 million in IAP revenue reported for Q1 2025. The analysis draws on App Store and Google Play data, classifying titles by genre and tracking revenue while excluding ad income. Casual genres such as Arcade and Simulation dominate download volumes, whereas Strategy, Shooters, and social‑driven RPGs generate the bulk of monetization. Mobile Legends: Bang Bang and Garena Free Fire remain revenue leaders, while newer IPs like Ragnarok M: Classic and Magic Chess: Go Go rapidly climb both download and revenue charts, illustrating the market’s receptiveness to fresh, socially rich experiences.

Vietnam exemplifies deep localization success: Roblox leads downloads while Garena Free Fire dominates revenue, and local titles such as “Trò Vẽ Vui Tuổi Thơ” fuel organic growth. In the Philippines, hyper‑casual “Block Blast!” captures the largest download share, yet Mobile Legends: Bang Bang sustains top revenue. Across both markets, robust community engagement and localized content underpin strong monetization even as casual download volumes fluctuate.

From 2017 through Q1 2025, Southeast Asian titles have consistently topped global download and revenue charts. Vietnamese and Singaporean publishers now rank among the world’s top download leaders, with titles like Free Fire and Car Race expanding genre breadth. The region’s high mobile penetration, community‑driven marketing, and IP collaborations enable SEA publishers to scale player engagement and revenue on a global stage. Overall, the report underscores Southeast Asia’s emergence as both a production hub and a lucrative monetization frontier for mobile games worldwide.

  • Southeast Asia generated 1.93 billion new mobile game installs and $625 million in in-app purchase revenue during Q1 2025.
  • Casual genres like Arcade and Simulation drive the highest download volumes, while Strategy, Shooters, and social-driven RPGs account for the majority of monetization.
  • Mobile Legends: Bang Bang and Garena Free Fire remain the region's top revenue-generating titles, though newer IPs like Ragnarok M: Classic and Magic Chess: Go Go are rapidly gaining market share.
  • Vietnam and Singapore have emerged as global publishing hubs, with local developers consistently ranking among the world's top leaders for both downloads and revenue.
  • Market success in the region is heavily dependent on deep localization and community-driven engagement, as evidenced by the dominance of specific titles like Roblox in Vietnam and Block Blast! in the Philippines.
Sensor TowerJan 2025
Page 1
Report15 pages

Interview with Yi Yuan, at Hiverlab: Southeast Asia

The interview underscores a shift in Southeast Asia’s convergent‑content market from speculative metaverse enthusiasm to a pragmatic, ROI‑driven landscape where augmented reality has become the primary vehicle for marketing and tourism initiatives. Growth is anchored in measurable outcomes such as cost‑reduction ratios and increased foot‑traffic, supported by government funding and a mobile‑first infrastructure that leverages WebXR and expanding 5G networks. Large‑scale AR deployments at heritage and tourist sites illustrate the sector’s scalability, emphasizing the necessity of culturally resonant storytelling, clear narrative structures, and quantitative metrics like dwell time and interaction density to assess engagement.

Effective experiences consistently incorporate gamified micro‑games and selfie‑style interactions that encourage user participation and social sharing. These design elements amplify interaction density and foster virality, reinforcing the importance of narrative quality over pure technological novelty. The chief operating officer highlights that AI‑generated, personalized storytelling—through digital humans and generative‑AI scripts—remains the chief catalyst for sustained user interest, with success measured by dwell time, interaction density and social‑virality indicators.

A principal commercial obstacle is the high bandwidth demand of simultaneous, large‑scale XR experiences. The rollout of 5G and cloud‑native architectures such as CloudXR has already mitigated latency and loading challenges, as demonstrated by the AR broadcast of Singapore’s Chingay festival in 2020. Continued expansion across the region will depend on further high‑bandwidth network deployment, sustained government infrastructure investment, and deeper integration of AI technologies to produce adaptive, immersive content.

  • Southeast Asia’s convergent-content market has shifted from speculative metaverse projects to a pragmatic, ROI-driven focus on augmented reality for marketing and tourism.
  • Success in the region is measured by quantitative metrics including dwell time, interaction density, and social-virality indicators rather than technological novelty.
  • Large-scale AR deployments are currently anchored by government funding and mobile-first infrastructure, utilizing WebXR and 5G networks to ensure scalability.
  • AI-generated personalized storytelling, including digital humans and generative-AI scripts, is identified as the primary catalyst for sustaining long-term user interest.
  • High-bandwidth demands for simultaneous XR experiences are being addressed through cloud-native architectures like CloudXR, as evidenced by the 2020 AR broadcast of Singapore’s Chingay festival.
+1
KOCCA – Korea Creative Content AgencyJan 2025
Page 1
Report13 pages

Interview with Frank Kang, Associate Partner at Antler: Malaysia

Korean content and entertainment startups are being urged to treat Southeast Asia as a primary growth engine rather than a peripheral market. Success hinges on deep localisation that goes beyond subtitles, requiring partnerships with local “co‑pilots” that can navigate fragmented linguistic, regulatory and payment landscapes in cities such as Jakarta, Manila and Bangkok. By embedding region‑specific monetisation schemes—micro‑transactions, live‑commerce, and hybrid free‑plus‑premium models—companies can align with the mobile‑wallet‑driven habits of Southeast Asian fans and convert grassroots enthusiasm into sustainable revenue streams.

The region’s fandom operates as a decentralized, grassroots network where fans act as unpaid marketers, driving earnings through digital stickers, low‑priced concert tickets and other micro‑purchases that often outpace traditional subscription revenues seen in Korea or Japan. Promising niches include short‑form video, webtoons and IP‑centric ecosystems, mobile‑first games, and live‑commerce platforms, all of which benefit from early community testing and strong local alliances. Trust capital built by global Korean acts such as BTS and BLACKPINK demonstrates the willingness of Southeast Asian audiences to pay for authentic, culturally resonant experiences.

Investors now demand proven revenue traction and genuine localisation before committing capital, and scalable startups are expected to adopt modular, locally adapted business models. Exits are likely to occur through mergers and acquisitions rather than public listings, underscoring the strategic importance of establishing a resilient foothold in Southeast Asia as a launchpad for broader global expansion.

  • Korean entertainment and content startups must treat Southeast Asia as a primary growth engine rather than a peripheral market to achieve sustainable expansion.
  • Success requires deep localisation through local 'co-pilots' to navigate fragmented linguistic, regulatory, and payment landscapes in key hubs like Jakarta, Manila, and Bangkok.
  • Revenue models should shift toward mobile-wallet-driven micro-transactions, live-commerce, and hybrid free-plus-premium structures to align with local consumption habits.
  • Startups should leverage decentralized, grassroots fan networks that drive revenue through digital stickers and low-priced micro-purchases, which often outperform traditional subscription models.
  • High-growth niches include short-form video, webtoons, IP-centric ecosystems, and mobile-first games that utilize early community testing and local alliances.
+1
KOCCA – Korea Creative Content AgencyJan 2025
Page 1
Report24 pages

Insights into Marketing Trends in Southeast Asian Mobile Games in 2024

The Southeast Asian mobile gaming market in 2024 is characterized by high advertiser activity and a strategic shift toward video-centric marketing. Data collected between January and August 2024 reveals a monthly average of over 20,000 active advertisers in the region, representing a 9.5% year-over-year increase. While the proportion of new advertisers remained stable at approximately 3.7%, a significant surge occurred in June, where new game advertisers reached 8.5% of the total market.

Geographically, Indonesia leads the region in the volume of monthly advertisers with 12.3K, surpassing major markets like Japan and South Korea. However, Thailand remains the most intensive in terms of content volume, serving as the only country in the region to exceed 100 monthly creatives per advertiser. From a platform perspective, Android dominates the landscape, accounting for over 70% of advertisers in markets like Indonesia, though iOS users see a higher proportion of image-based creatives.

Genre analysis indicates that while casual games maintain the largest share of advertisers at 28.4%, Role-Playing Games (RPGs) are the most aggressive marketers. RPGs account for 16% of total creatives, a figure significantly higher than the global average. Strategy games (SLGs) lead in format innovation, with 76.5% of their ads utilizing video. Across all genres, video is the dominant medium, making up nearly 70% of all creatives, with a growing trend toward using local influencers, live-action footage, and "mini-game" playables to drive engagement.

The findings are based on sampling from SocialPeta’s database of 1.6 billion ad creatives across 70 global channels. The methodology combines statistical forecasting with desk research to track advertising intelligence across Indonesia, Thailand, Singapore, Malaysia, Vietnam, the Philippines, and Cambodia. Findings suggest that successful regional campaigns increasingly rely on localized content, such as Thai celebrity endorsements and TikTok-inspired audio synchronization, to navigate the fierce competition in the Southeast Asian media-buying landscape.

  • Video-centric marketing is the dominant strategy in Southeast Asia, accounting for nearly 70% of all ad creatives across all mobile game genres.
  • Indonesia is the region's largest market by advertiser volume with 12.3K monthly advertisers, while Thailand leads in content intensity with over 100 creatives per advertiser.
  • The Southeast Asian mobile gaming market saw a 9.5% year-over-year increase in active advertisers, averaging over 20,000 per month between January and August 2024.
  • Casual games hold the largest market share at 28.4% of advertisers, but RPGs are the most aggressive marketers, contributing 16% of total creatives.
  • Strategy games (SLGs) are the leaders in format innovation, with 76.5% of their advertisements utilizing video.
+1
SocialPetaOct 2024
Page 1
Report25 pages

South East Asian Mobile Game Market Insights 2024

Mobile game downloads across Southeast Asia grew by 3.4 % in the first half of 2024, reaching 4.2 billion installs, with Google Play accounting for 91 % of the volume. In‑app purchase revenue rose by 3.4 % to $1.16 billion, a slight decline of 3 % from the previous half‑year; Google Play contributed 57 % of total revenue. From January to August, mid‑core genres such as simulation, arcade, puzzle and lifestyle led download growth (11 %–14 %), while sports titles experienced a 39 % revenue surge, representing 9 % of total IAP income. Strategy and RPG games dominated downloads (47 %) but saw modest revenue declines of 3 %–9 %.

Indonesia remains the largest market, with a 10 % download increase and 41 % of regional downloads; Thailand follows as the highest‑earning country, adding $400 million in revenue. The top ten download leaders are dominated by Garena Free Fire, Mobile Legends: Bang Bang and Roblox, with Garena Free Fire maintaining a 54 % growth rate. In revenue terms, Mobile Legends: Bang Bang leads with $1.16 billion, followed by eFootball™ 2024 and Garena Free Fire; Roblox and Coin Master also show strong growth, with Roblox’s revenue rising 90 %.

The case study of Honor of Kings illustrates rapid penetration after its Southeast Asian launch in June 2024, achieving a 175 % month‑over‑month spike in Indonesia and capturing the top download spot in July. By August, Honor of Kings generated $1.7 billion in IAP revenue for the period and accounted for 51 % of its global downloads from Indonesia alone. The report relies on Sensor Tower’s estimated download and IAP data from the App Store and Google Play, excluding pre‑installs, duplicate downloads, ad revenue, third‑party sales, and direct developer payments.

  • Southeast Asia's mobile game market saw 4.2 billion installs in H1 2024, a 3.4% increase, while in-app purchase (IAP) revenue reached $1.16 billion, a 3.4% year-over-year rise but a 3% decline from the previous half-year.
  • Indonesia is the region's largest market by volume, accounting for 41% of total downloads with 10% growth, while Thailand leads in profitability, contributing $400 million in IAP revenue.
  • Google Play remains the dominant platform in the region, capturing 91% of total download volume and 57% of total IAP revenue.
  • While strategy and RPG titles command 47% of downloads, they experienced revenue declines of 3%–9%, whereas sports titles saw a significant 39% revenue surge, now representing 9% of total IAP income.
  • Honor of Kings demonstrated rapid market penetration following its June 2024 launch, capturing the top download spot in July and generating 51% of its global downloads from Indonesia by August.
+1
Sensor TowerJan 2024
Page 1
Report25 pages

A Rising Market: Southeast Asia

Southeast Asia represents a rapidly accelerating segment of the global esports market, characterized by high growth rates in both viewership and revenue. Between 2019 and 2024, the region is projected to see a compound annual growth rate (CAGR) in audience size that significantly outpaces global averages, with year-over-year increases reaching as high as 18.2%. This expansion is driven by a mobile-first gaming culture where 82% of the online population plays mobile games and 39% of players identify mobile as their primary platform. Key markets fueling this trend include Indonesia, Vietnam, the Philippines, Thailand, Malaysia, and Singapore.

The regional ecosystem is heavily influenced by mobile-centric titles, specifically Mobile Legends: Bang Bang, Garena Free Fire, and PUBG Mobile. These three games accounted for roughly half of all global esports hours watched for those titles on Twitch and YouTube Live during the first half of 2021. Revenue streams in the region mirror global trends, with sponsorship serving as the primary contributor, supported by media rights, publisher fees, and digital goods. Government intervention also plays a critical role in market maturation, with initiatives like the Youth Esports Program in the Philippines and the integration of esports into the 30th SEA Games as a medal event.

Data for these findings was sourced from Newzoo’s 2021 Global Esports and Live Streaming Market Report and Consumer Insights. The methodology utilized a Major City Approach for most Southeast Asian nations to represent active internet users aged 10-50, while Singapore data covered the general online population within that age bracket. The findings conclude that improved internet infrastructure and the accessibility of mobile devices are the primary catalysts for long-term engagement and the continued attraction of non-endemic brand sponsorships to the region.

  • Southeast Asia's esports audience is experiencing rapid expansion, with year-over-year growth reaching as high as 18.2% between 2019 and 2024.
  • The market is defined by a mobile-first culture where 82% of the online population plays mobile games and 39% identify mobile as their primary gaming platform.
  • Three mobile titles—Mobile Legends: Bang Bang, Garena Free Fire, and PUBG Mobile—accounted for approximately 50% of all global esports hours watched for those specific games on Twitch and YouTube Live in the first half of 2021.
  • Key growth markets in the region include Indonesia, Vietnam, the Philippines, Thailand, Malaysia, and Singapore.
  • Revenue generation in the region is primarily driven by sponsorships, supplemented by media rights, publisher fees, and digital goods.
+1
NewzooJul 2021

Publishers

Related Topics