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Southeast Asia reports and market data

56 documents·27 writers·193 charts and tables

Documents

Cover of Mobile Games Whitebook: Q1 2017
Report20 pages

Mobile Games Whitebook: Q1 2017

The mobile gaming market in Southeast Asia is experiencing rapid expansion, positioning the region as a global leader in growth.

  • Southeast Asia's mobile gaming revenue is projected to grow at a 45.3% compound annual growth rate between 2015 and 2019.
  • The 'Big Six' markets—Indonesia, Malaysia, the Philippines, Singapore, Thailand, and Vietnam—generate 97% of the region's total mobile gaming revenue.
  • The region is the world's fastest-growing esports market, with the number of enthusiasts expected to rise from 9.5 million in 2016 to 20 million by 2019.
NewzooJan 2017
Cover of Casual Games Sector Report: Southeast Asia 2015
Report12 pages

Casual Games Sector Report: Southeast Asia 2015

The Southeast Asia games market is positioned as a primary growth engine for the global industry, with total regional revenues projected to double to $2.2 billion by 2017.

  • The Southeast Asia games market is projected to reach $2.2 billion in revenue by 2017, growing at a compound annual rate of 28.8%.
  • Mobile gaming is the dominant sector across the region, with Western titles from publishers like King and Supercell consistently ranking among the top-grossing applications.
  • Thailand currently generates the highest total game revenue in the region, while Singapore leads in monetization with an average annual spend of $189.30 per payer.
NewzooJan 2015
Cover of Global Mobile Game Industry White Book: 2015
Report21 pages

Global Mobile Game Industry White Book: 2015

The global mobile gaming industry is undergoing a transformative shift, positioning itself as the dominant force within the broader interactive entertainment sector.

  • The global mobile gaming market is projected to reach $30.1 billion in revenue in 2015, establishing itself as the dominant sector in interactive entertainment.
  • China serves as a high-engagement market where users spend an average of 35 minutes daily on mobile games, primarily favoring card and role-playing genres.
  • Southeast Asia is a rapidly maturing market expected to double its revenue by 2017, providing a strategic entry point for Western publishers due to standardized app store infrastructure.
Global Mobile Game ConfederationJan 2015
Cover of Why Malaysia is looking to supercharge its ICT sector
9 min
PocketGamer.biz9 min

Why Malaysia is looking to supercharge its ICT sector

Malaysia is aggressively pursuing a strategic shift in its national economy, aiming to increase the ICT sector’s contribution to its GDP from 12 percent in 2012 to 17 percent.

  • Malaysia is targeting an increase in the ICT sector's contribution to national GDP from 12 percent in 2012 to 17 percent.
  • The government is scaling its mobile app developer talent pool from an initial 700 trained individuals to a core community of 7,000 developers.
  • The Malaysian Multimedia Development Corporation is driving this growth using a private-sector staffing model to ensure agile, market-oriented policy implementation.
PocketGamer.bizFeb 2014
Cover of Versi.mobi's Laith Al-Janabi explains monetising in SE Asia
5 min
PocketGamer.biz5 min

Versi.mobi's Laith Al-Janabi explains monetising in SE Asia

Monetizing mobile game traffic in emerging markets, particularly Southeast Asia and India, presents a unique set of challenges that require specialized strategies.

  • Direct monetization via credit cards and bank accounts is ineffective in Southeast Asia and India, where penetration rates are only approximately 8% and 12% respectively.
  • Mobile advertising is the most viable revenue model for high-traffic applications in emerging markets due to the lack of traditional financial infrastructure.
  • Success in emerging markets requires localized ad sales teams that possess specific expertise in regional consumer behavior.
PocketGamer.bizJan 2014
Cover of Rolling into the Southeast Asian Games Market: Sizing Opportunities in the World's Fastest Growing Region
Report16 pages

Rolling into the Southeast Asian Games Market: Sizing Opportunities in the World's Fastest Growing Region

The Southeast Asian games market is currently experiencing a period of rapid expansion, positioning the region as one of the fastest-growing sectors in the global gaming industry.

  • The Southeast Asian games market is projected to double in total revenue from $1.1 billion in 2014 to $2.2 billion by 2017.
  • Mobile gaming is the primary growth engine for the region, with mobile revenues expected to triple and the total number of mobile gamers growing by 184% from 440 million to 1.25 billion between 2014 and 2017.
  • Indonesia and the Philippines are the fastest-growing markets in the region, with projected CAGRs of 37.3% and 36.5% respectively between 2013 and 2017.
Newzoo
Cover of China's & Southeast Asia's Mobile Games Market: Every Piece of the Puzzle
Report41 pages

China's & Southeast Asia's Mobile Games Market: Every Piece of the Puzzle

This analysis examines the mobile gaming landscape in China and Southeast Asia as of mid-2015, highlighting the region’s pivotal role in the global games market.

  • Mobile gaming is the fastest-growing segment of the global market, projected to reach $44.2 billion by 2018 with a compound annual growth rate of 15.9%.
  • China is the world's largest mobile games market, with 2015 revenues of $6.5 billion expected to grow to $11 billion by 2018.
  • Southeast Asia is the fastest-growing region for gaming, with a projected revenue growth rate of 30.2% between 2014 and 2018, doubling total market value from $1.6 billion to $3.4 billion.
Newzoo
Cover of Mobile App Trends: Vietnam 2026
Report21 pages

Mobile App Trends: Vietnam 2026

The mobile app market in Vietnam is experiencing significant expansion, driven by a digitally native population, high smartphone penetration of 84%, and near-universal 4G coverage.

  • Vietnam's mobile market is a top-tier global player, ranking 11th worldwide with 2.88 billion app downloads in 2025 and an 84% smartphone penetration rate.
  • Gaming is the leading vertical with 1.29 billion downloads in 2025, while a shift toward hybrid-casual and midcore titles drove a 15% year-over-year increase in session growth during Q1 2026.
  • The entertainment sector is experiencing rapid expansion, highlighted by a 271% year-over-year surge in short-form drama content downloads by late 2025.
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