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Gamota

Organization9 reports

Gamota is a game publisher in Vietnam that releases mobile games. Through its Gamota Lab it publishes reports on the Vietnamese and Southeast Asian mobile gaming market, including monthly, quarterly and annual overviews.

Documents

Cover of 2026 Southeast Asia Mobile Game Marketing Report
Report44 pages

2026 Southeast Asia Mobile Game Marketing Report

The Southeast Asian mobile gaming landscape in 2026 reflects a maturing ecosystem defined by a 19.7% year-over-year increase in active advertisers.

  • The Southeast Asian mobile gaming market saw a 19.7% year-over-year increase in active advertisers in 2026, signaling a rapidly maturing ecosystem.
  • Video content dominates user acquisition, comprising 73.7% of all advertising creatives, with a shift toward mid-length formats featuring live-action hooks and AI-generated visuals.
  • Indonesia leads the region in total download volume, while Thailand maintains the highest revenue per user through in-app purchases.
SocialPetaOct 2026
Cover of From Play to Pay: What Builds Long-Term Player Value in Vietnam’s MMORPG Market
Report31 pages

From Play to Pay: What Builds Long-Term Player Value in Vietnam’s MMORPG Market

The MMORPG market in Vietnam remains a commercially significant sector, despite a decline in new user acquisition observed in the first half of 2026.

  • Vietnam’s MMORPG market is shifting from a focus on new user acquisition to long-term player value, as download volumes declined in the first half of 2026 while the genre maintained its lead in total revenue.
  • Engagement, loyalty, and monetization are distinct metrics that do not automatically correlate; high play frequency does not reliably predict a player's willingness to spend.
  • Social interaction quality is a stronger predictor of long-term retention than the sheer volume of social activity, particularly as players progress toward the endgame.
GamotaSep 2026
Cover of The Evolution of Sort Puzzle: From Color Loops to Hybrid Formats
Report45 pages

The Evolution of Sort Puzzle: From Color Loops to Hybrid Formats

The sort puzzle genre has transitioned from rudimentary color-matching loops into a sophisticated, high-growth category that generated $279 million in in-app purchase revenue and 992 million downloads by 2025.

  • The sort puzzle genre reached a scale of $279 million in in-app purchase revenue and 992 million downloads by 2025.
  • Despite high download volume, the genre currently underperforms in monetization efficiency compared to mature puzzle category leaders.
  • Developers are shifting from simple color-matching loops to hybrid-casual mechanics and complex progression systems to improve long-term retention.
GamotaJul 2026
Cover of Vietnam Game Industry Monthly Report: May 2026
Report23 pages

Vietnam Game Industry Monthly Report: May 2026

The Vietnam Game Industry Monthly Report for May 2026 provides a comprehensive analysis of the mobile gaming landscape, highlighting a shift in market dynamics from pure volume-based acquisition to a focus on operational depth and regulatory compliance.

  • Vietnam's mobile IAP revenue grew by 3.13% MoM in May 2026, driven by strong monetization in long-lifecycle genres like Battle Royale, MOBA, and Sim Sports rather than new user acquisition.
  • Midcore total revenue reached its highest level between January and May 2026, rising 4.44% MoM as established titles like Free Fire MAX, Liên Quân Mobile, and Roblox VN leveraged recurring Live-Ops and event-based spending.
  • New game success in Vietnam is increasingly dependent on cultural fit, with titles featuring wuxia/xianxia settings, football fandom, or nostalgic IP—such as Giang Hồ Kỳ Ngộ and Total Football VNG—outperforming generic Western fantasy products.
GamotaJun 2026
Cover of Vietnam Game Industry Monthly Report: April 2026
Report23 pages

Vietnam Game Industry Monthly Report: April 2026

The Vietnam Game Industry Monthly Report for April 2026 provides a comprehensive analysis of the mobile gaming landscape, focusing on market performance, emerging trends, and regulatory shifts.

  • Vietnam's mobile gaming revenue remained stable at $22 million in April 2026, despite a 5.29% decline in total downloads compared to March.
  • The Team Battle subgenre experienced a significant surge in popularity, recording a nearly 60% increase in downloads driven by anime-themed intellectual properties.
  • Market entry success in Vietnam is increasingly dependent on genre hybridization, such as the approach used by 'Haunted Room' and 'Total Football VNG' to combine established mechanics with global brand recognition.
GamotaJun 2026
Cover of Vietnam Mobile Gaming Industry Report: Q1 2026
Report32 pages

Vietnam Mobile Gaming Industry Report: Q1 2026

The Vietnamese mobile gaming market in the first quarter of 2026 demonstrates significant resilience, maintaining stable download volumes despite a seasonal contraction in in-app purchase revenue.

  • International developers should prioritize co-publishing agreements with domestic partners to navigate strict regulatory requirements, including mandatory KYC protocols and a 49% cap on foreign ownership under Decree 147/2024/ND-CP.
  • Midcore revenue remained stable in Q1 2026, experiencing a minor year-over-year decline of only 1.28% when accounting for shifts toward local payment channels.
  • While download volumes remain resilient, in-app purchase revenue has contracted due to inflationary pressures and a consumer shift toward more cautious discretionary spending.
GamotaJun 2026
Cover of Cracking the Code: What Drives Korean Games Performance in Vietnam
Report20 pages

Cracking the Code: What Drives Korean Games Performance in Vietnam

The performance of Korean games in the Vietnamese market is defined by a strategic trade-off between audience scale and execution complexity.

  • Long-term retention in the Vietnamese market depends on onboarding depth, device accessibility, and perceived monetization fairness rather than initial download volume driven by IP or visuals.
  • Monetization models that create power gaps or undermine competitive fairness in PvP titles lead to significant player churn and loss of trust.
  • Successful Korean games in Vietnam cluster into four specific archetypes: AAA grind-driven RPGs, nostalgia-driven MMORPGs, PvP-heavy MMOs, and niche strategy RPGs.
GamotaJun 2026
Cover of Vietnam Gaming 2026 Outlook
Report27 pages

Vietnam Gaming 2026 Outlook

The Vietnam Gaming 2026 Outlook provides a comprehensive analysis of the mobile and PC gaming sectors in Vietnam, projecting sustained market expansion through 2026.

  • The Vietnamese mobile gaming market is projected to reach 1.34 billion annual downloads and $287.45 million in in-app purchase revenue by 2026.
  • Vietnam is currently in a high-growth user acquisition phase, though monetization per user remains less mature than in China or South Korea, signaling significant untapped revenue potential.
  • Success in the Vietnamese market requires adapting game mechanics to favor convenience-driven progression over grind-heavy systems, even for globally popular genres like 4X Strategy, MMORPGs, and Match-3.
GamotaJun 2026
Cover of Vietnam Mobile Gaming Year-in-Review 2025
Report48 pages

Vietnam Mobile Gaming Year-in-Review 2025

The Vietnamese mobile gaming market is undergoing a fundamental transition in 2025, moving away from high-volume download strategies toward a model defined by sustainable monetization and operational maturity.

  • The Vietnamese mobile gaming market is projected to reach $825 million in annual revenue in 2025 as it shifts from high-volume downloads to a focus on sustainable monetization.
  • Market dominance is currently held by midcore and hardcore genres, specifically MMORPGs, 4X strategy, and team-based battle games, as casual titles struggle with user conversion.
  • Success in the region requires strict adherence to Decree 147 and the establishment of robust local licensing partnerships to navigate the complex regulatory environment.
GamotaJun 2026