Updated Jun 1, 2026 by Decision Lab
Report · February 4, 2026
Published by Decision Lab
IN VIETNAM: A NEW TOURWAMENT WHY ESPORTS NOW ? HOW CAN BRANDS 1 A culture of competition 8 BRIDGE THE GAP? 2 A global rising star 10 3 Vietnam’s new favorite pastime 13 1 Ads 44 2 KOL Engagement 54 WHO ARE VIETNAM’S 3 Sponsorship 65 4 Unexplored Alleys 74 ESPORTS FANS? ...
BRANDS AND ONLINE GAME BRANDS AND ONLINE GAME IN VIETNAM GAMING AND ESPORTS ESPORT IN VIETNAM: A NEW TOURWAMENT ARENA FOR BRANDS VerO Decision Lab
WHY ESPORTS NOW ? HOW CAN BRANDS CONTENTS 1 A culture of competition 8 BRIDGE THE GAP? 2 A global rising star 10 3 Vietnam’s new favorite pastime 13 1 Ads 44 2 KOL Engagement 54 WHO ARE VIETNAM’S 3 Sponsorship 65 4 Unexplored Alleys 74 ESPORTS FANS? CONCLUSION 1 Sex Distributions 23 2 Esports Players 25 1 Key lessons from the study 81 3 Watchers 34 2 Expectations for the near future 85 CREDITS 1 About Vero 86 2 About Decision Lab 87 3 References 88
WHY I08A ESPORTS NOW ? A CULTURE OF COMPETITION A GLOBAL RISING STAR V@rO VIETNAM’S NEW FAVOURITE PASTIME 1 VIETNAM'S NEW FAVOURITE PASTIME Decision Lab
WHY WHY ESPORTS NOW? ESPORTS NOW? WHY ESPORTS NOW? As communicators and marketers, we love to In the past few years, esports has grown to talk about the “next big thing” in the branding become a seriously influential platform through world. At Vero, we believe that brand relevance which people craft identities, establish online stems from empathy for the people who live presences, and connect with the outside and breathe their culture and interact with the world. Like the larger story of gaming, it has cultural objects and each other in unique ways. transformed from a subcultural interest to a mainstream cultural force, which opens up a Decision Lab shares our vision of helping wide range of opportunities for brands to join brands connect with the modern consumers in the fray. In an era characterized by both innovative ways. As such, we have partnered individualism and hyper-connectivity, brands up to combine their research capabilities must be more empathetic and willing to adapt and our brand consulting teams to explore to rapid changes in cultural spheres that are the esports landscape in Vietnam today. increasingly diffuse.
we have partnered individualism and hyper-connectivity, brands up to combine their research capabilities must be more empathetic and willing to adapt and our brand consulting teams to explore to rapid changes in cultural spheres that are the esports landscape in Vietnam today. increasingly diffuse. Those who can pull it off will Photo: Screenshot from League of Legends, Riot Games Decision Lab’s online survey, which forms the gain a key competitive advantage, particularly Photo: Screenshot from League of Legends, Riot Games backbone of this report, looks into Vietnamese among the younger generations who will only consumers’ gaming behaviors and provides become more central in the years to come. valuable data on the gaming ecosystem in Vietnam, the characteristics and behaviors of Vietnamese gamers and esports fans, and the communication channels through which advertisers may reach them.
WHY ESPORTS NOW? Photo: PUBG New State, Krafton Esports has transformed from a subcultural interest to a mainstream cultural force, which opens up a wide range of opportunities for brands to join the fray. In an era characterized by both hyper-individualism and hyper-connectivity, brands must be more empathetic and willing to adapt to rapid changes in cultural spheres that are PUBG increasingly diffuse. NEW STATE
What we set out Keep reading to learn... to learn AD Keep reading to learn… The true impact of in-game advertising on The true impact of in-game advertising on With 8o% of under-18s' actively gaming and Gen Z younger audiences.
<u>01</u> Esports consumption in Southeast 05 <u>03</u> Appendix 20 Asia (SEA) Glossary 21 Consumer engagement maturity 06 Audience demographics 09 Methodology 22 Engagement and interaction 11 Contacts 23 <u>02</u> Special focus: SEA esports snapshots 14 Country profiles ...
Southeast Asia solidified its position as the world’s second-largest mobile gaming market by downloads in early 2025, reaching 1.93 billion installs. While the region currently ranks seventh globally in revenue at $625 million, it demonstrates significant monetization potential fueled by expanding digital payment infrastructure and rising smartphone penetration. Indonesia serves as the primary volume driver with 870 million installs, while Thailand leads the region in consumer spending, generating $162 million. This growth is increasingly supported by publishers based in Singapore and Vietnam, who have emerged as a dominant global force, contributing over 5.8 billion installs to the international market through a mix of hypercasual hits and competitive titles. Market dynamics reveal a shift toward high-engagement genres and localized content strategies. Although casual arcade and simulation games drive the highest download volumes, monetization is concentrated in Strategy, MOBA, and RPG segments. Mobile Legends: Bang Bang remains the regional revenue leader, sustained by hyper-local live operations and community engagement. Simultaneously, the 4X Strategy genre is experiencing rapid expansion, highlighted by a 77.7% revenue surge for titles like Last War: Survival. Conversely, traditional MMORPGs have seen a decline of nearly 20%, making way for Open World Adventure RPGs and sophisticated strategy games that leverage deep social and competitive mechanics. The regional landscape is characterized by distinct national preferences and the global expansion of local firms. Vietnam has become a powerhouse for survival-themed hypercasual games, while Thailand shows a unique affinity for realistic sports simulations. Established titles like Garena Free Fire continue to dominate global charts by blending cultural relevance with nostalgic collaborations. Ultimately, the region’s trajectory is defined by a transition from high-volume downloads to sophisticated monetization, driven by a combination of community-led activations and the strategic global influence of Southeast Asian publishers.
For many of us, whether new, veterans, casual or enthusiasts, gaming has become an extension of our world, a virtual destination where we express ourselves, socialise within communities, and chase Therefore, it should not come as a surprise that gaming has turned into a mass medium commanding large audiences and driving colossal revenues: 3.5b people are predicted to be gamers by 2025, generating more than US$225b in revenue.¹ For brands, gaming is a massive opportunity that can no longer be ign...