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Southeast Asia reports and market data

56 documents·27 writers·193 charts and tables

Documents

Cover of Vietnam’s Rise Is the most inspiring story in Gaming by Felix Braberg
9 min
Two & a Half Gamers9 min

Vietnam’s Rise Is the most inspiring story in Gaming by Felix Braberg

Vietnam has emerged as a significant force in the global mobile gaming industry, characterized by a rapid expansion in both the number of active studios and their collective revenue generation.

  • Vietnam has established itself as a global mobile gaming powerhouse, with OneSoft currently ranking as the third-largest publisher worldwide by download volume.
  • The local ecosystem is expanding rapidly, with the number of Vietnamese studios achieving over one million monthly downloads increasing by 64%—from 44 to 72—in just five months.
  • Vietnamese studios are successfully pivoting from ad-supported hypercasual models to more sustainable in-app purchase (IAP) revenue streams.
Two & a Half GamersAug 2025
Cover of FPS Strike Ops: Modern Arena gameplay breakdown - PvP Offline Shooter FTW!
38 min
Two & a Half Gamers38 min

FPS Strike Ops: Modern Arena gameplay breakdown - PvP Offline Shooter FTW!

FPS Strike Ops: Modern Arena functions as a high-volume mobile shooter that captures a massive audience by prioritizing accessibility and performance on low-end hardware.

  • FPS Strike generates $30,000 to $50,000 daily with over 4 million DAU, primarily through video and interstitial ads, despite having almost zero IAP revenue.
  • The game’s ad stack is significantly under-optimized, missing key networks like AppLovin, Mintegral, Imobi, and Yandex, which could increase revenue by 30% to 100%.
  • Growth is driven almost entirely by organic reach—including millions of TikTok and YouTube videos—rather than paid user acquisition or formal creative testing.
Two & a Half GamersJul 2025
Cover of Southeast Asia: Mobile Game Market Insights 2025
Report37 pages

Southeast Asia: Mobile Game Market Insights 2025

Southeast Asia solidified its position as the world’s second-largest mobile gaming market by downloads in early 2025, reaching 1.93 billion installs.

  • Southeast Asia is the world’s second-largest mobile gaming market by volume, recording 1.93 billion installs in early 2025, while ranking seventh globally in revenue at $625 million.
  • Indonesia is the region's primary volume driver with 870 million installs, whereas Thailand leads in monetization, generating $162 million in consumer spending.
  • Publishers based in Singapore and Vietnam have become a dominant global force, contributing over 5.8 billion installs to the international market through hypercasual and competitive titles.
Sensor TowerJun 2025
Cover of Ad Monetization Secrets: Top Mobile Games Printing $$$ in 2025
35 min
Two & a Half Gamers35 min

Ad Monetization Secrets: Top Mobile Games Printing $$$ in 2025

The mobile gaming landscape in 2025 is defined by a shift toward high-volume ad monetization, where studios prioritize rapid iteration and aggressive ad placement to capture global market share.

  • Vietnamese studios like ABI Games are achieving high-scale monetization by utilizing template-based development, where proven game mechanics are rapidly reskinned to target low-CPI markets before expanding to Tier 1 geographies.
  • Top-performing titles in the current market, such as 'Dreamy Rooms,' can generate up to $78,000 per day in combined ad and in-app purchase (IAP) revenue by leveraging decorative trends and ultra-casual engagement loops.
  • Hyper-casual and hybrid-casual games are increasingly shifting away from misleading 'fake' gameplay ads toward real engagement loops that prioritize high-frequency interstitial ads, sometimes reaching 10 ads per daily active user.
Two & a Half GamersApr 2025
Cover of Let’s Play! 2024: The Esports Market in Southeast Asia
Report25 pages

Let’s Play! 2024: The Esports Market in Southeast Asia

The report examines the esports market across Southeast Asia (SEA) for 2024, drawing on a summer-2024 consumer survey of 14,250 respondents representing the region’s online population aged 16–65.

  • Southeast Asia is the world's largest esports market by reach at 75%, though regular viewership remains limited to 32% of the total audience.
  • Mobile gaming drives 55% of all esports consumption in the region, fueling a shift toward digital-first platforms like YouTube Gaming, Facebook Gaming, and local streaming services.
  • The audience is predominantly young, with 81% of viewers belonging to the Millennial or Gen Z generations, and features a 43% female viewership share.
DeloitteApr 2025
Cover of Screwdom 3D Is PRINTING MONEY! 💸 Vietnam’s Game Devs Just Raised the Bar
40 min
Two & a Half Gamers40 min

Screwdom 3D Is PRINTING MONEY! 💸 Vietnam’s Game Devs Just Raised the Bar

Screwdom 3D represents a significant evolution in the hybrid-casual gaming landscape, demonstrating how Vietnamese developers are successfully scaling sophisticated puzzle titles.

  • Screwdom 3D is a hybrid-casual title generating approximately $3.6 million in monthly revenue, split roughly 40% from in-app purchases (IAP) and 60% from ad revenue.
  • The game utilizes a physics-based core mechanic where players must manipulate and 'wiggle' 3D objects to clear levels, drawing design inspiration from titles like Screw Jam and Pinout Master.
  • Despite being in a scaling phase with limited penetration in the US market, the game is achieving significant traction in Tier 2, 3, and 4 countries, with daily IAP revenue reaching approximately $200,000.
Two & a Half GamersMar 2025
Cover of Rise of Vietnam: Mobile Gaming Boom—Key Players, Winning Strategies & What’s Next
45 min
Two & a Half Gamers45 min

Rise of Vietnam: Mobile Gaming Boom—Key Players, Winning Strategies & What’s Next

Vietnam has rapidly ascended to become a global mobile gaming powerhouse, with the domestic industry projected to surpass $1 billion in annual revenue by 2025.

  • Vietnam’s mobile gaming industry is projected to exceed $1 billion in annual revenue by 2025, supported by a consistent 30 percent year-over-year growth rate.
  • Local studios including iKame, Brave Stars, and ABI Games have become top global publishers by prioritizing high-scale, ad-monetized ultra-casual and super-casual titles.
  • The industry’s success is driven by a collaborative ecosystem where developers share data and gameplay templates to maintain lean production models and high user retention.
Two & a Half GamersFeb 2025
Cover of Gaming Growth Unlocked: Insights on Distribution, Payments, and Regulations in Asia
Whitepaper31 pages

Gaming Growth Unlocked: Insights on Distribution, Payments, and Regulations in Asia

The mobile gaming landscape in Asia is undergoing a fundamental transformation as publishers increasingly pivot toward out-of-app distribution and alternative payment solutions.

  • Alternative distribution channels generated $6 billion in Asian mobile gaming revenue in 2024, representing one-third of the region's total market.
  • Publishers are shifting to web-based stores and alternative payment solutions to bypass high app store fees and address low credit card penetration.
  • Direct-to-consumer strategies are being adopted to improve conversion rates and reach demographic segments underserved by traditional app store ecosystems.
Niko PartnersJan 2025
Cover of Interview with Yi Yuan, at Hiverlab: Southeast Asia
Report15 pages

Interview with Yi Yuan, at Hiverlab: Southeast Asia

The interview underscores a shift in Southeast Asia’s convergent-content market from speculative metaverse enthusiasm to a pragmatic, ROI-driven landscape where augmented reality has become the primary vehicle for marketing and tourism initiatives.

  • Southeast Asia’s convergent-content market has shifted from speculative metaverse projects to a pragmatic, ROI-driven focus on augmented reality for marketing and tourism.
  • Success in the region is measured by quantitative metrics including dwell time, interaction density, and social-virality indicators rather than technological novelty.
  • Large-scale AR deployments are currently anchored by government funding and mobile-first infrastructure, utilizing WebXR and 5G networks to ensure scalability.
KOCCA – Korea Creative Content AgencyJan 2025
Cover of Interview with Frank Kang, Associate Partner at Antler: Malaysia
Report13 pages

Interview with Frank Kang, Associate Partner at Antler: Malaysia

Korean content and entertainment startups are being urged to treat Southeast Asia as a primary growth engine rather than a peripheral market.

  • Korean entertainment and content startups must treat Southeast Asia as a primary growth engine rather than a peripheral market to achieve sustainable expansion.
  • Success requires deep localisation through local 'co-pilots' to navigate fragmented linguistic, regulatory, and payment landscapes in key hubs like Jakarta, Manila, and Bangkok.
  • Revenue models should shift toward mobile-wallet-driven micro-transactions, live-commerce, and hybrid free-plus-premium structures to align with local consumption habits.
KOCCA – Korea Creative Content AgencyJan 2025
Cover of Archero 2 Review: The Evolution of gaming & Habby template perfection
65 min
Two & a Half Gamers65 min

Archero 2 Review: The Evolution of gaming & Habby template perfection

Archero 2 represents the latest iteration of Habby’s highly successful game design framework, effectively refining the mechanics that defined its predecessor and other hits like Survivor.io.

  • Archero 2 features a more complex and fleshed-out core gameplay loop compared to its predecessor, incorporating expanded progression layers like a 10-slot rune system that allows players to modify skill abilities.
  • The game is currently following an Asian-centric soft launch strategy, with significant traction in markets like South Korea, China, and Taiwan, generating approximately 100,000 downloads per day.
  • Unlike the original Archero, which relied heavily on ad revenue, Archero 2 has significantly reduced ad placements, limiting users to roughly four rewarded ad opportunities per 24-hour cycle.
Two & a Half GamersDec 2024
Cover of Insights into Marketing Trends in Southeast Asian Mobile Games in 2024
Report24 pages

Insights into Marketing Trends in Southeast Asian Mobile Games in 2024

The Southeast Asian mobile gaming market in 2024 is characterized by high advertiser activity and a strategic shift toward video-centric marketing.

  • Video-centric marketing is the dominant strategy in Southeast Asia, accounting for nearly 70% of all ad creatives across all mobile game genres.
  • Indonesia is the region's largest market by advertiser volume with 12.3K monthly advertisers, while Thailand leads in content intensity with over 100 creatives per advertiser.
  • The Southeast Asian mobile gaming market saw a 9.5% year-over-year increase in active advertisers, averaging over 20,000 per month between January and August 2024.
SocialPetaOct 2024

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