Skip to main content

Mobile reports and market data

4,106 documents·271 writers·21,957 charts and tables

Documents

Cover of How Hyperbeard Became Mexico's Top Game Publisher
49 min
GameMakers49 min

How Hyperbeard Became Mexico's Top Game Publisher

HyperBeard has established itself as the leading mobile game publisher in Mexico by shifting the industry standard from individual title performance to a cohesive, ecosystem-based growth model.

  • HyperBeard achieved market leadership in Mexico by shifting from individual title performance to a cohesive, ecosystem-based growth model targeting young adult females.
  • The company utilizes a 'feeder' strategy that funnels users from low-acquisition-cost titles into higher-monetizing games to maximize total lifetime value across the entire portfolio.
  • By treating their catalog as a unified brand, the studio bypasses the limitations of the post-IDFA landscape where traditional, isolated user acquisition has become prohibitively expensive.
GameMakersMay 2024
Cover of TWIG #283 Anime correction, Applovin speculations, Ad creative trends and Ubisoft’s xDefiant
71 min
Deconstructor of Fun71 min

TWIG #283 Anime correction, Applovin speculations, Ad creative trends and Ubisoft’s xDefiant

The gaming industry is currently undergoing a structural transition from the era of blitz scaling toward a model defined by operational efficiency, profitability, and strategic consolidation.

  • The gaming industry is shifting from blitz scaling to a model of operational efficiency and profitability, evidenced by major workforce reductions at companies like Ubisoft and Pixar.
  • Private equity firms have become the primary exit strategy for established studios, highlighted by the $2.8 billion acquisition talks involving Keywords Studios.
  • Hyper-casual games currently lead the mobile marketing sector with an IPM (installs per mille) of 48, driving a trend toward 'mashup' creative techniques that blend gameplay, animation, and user-generated content.
Deconstructor of FunMay 2024
Cover of Screw Jam success story: How to reach $250k/day revenue? Innovative & satisfying hybrid casual game
53 min
Two & a Half Gamers53 min

Screw Jam success story: How to reach $250k/day revenue? Innovative & satisfying hybrid casual game

Screw Jam, a hybrid-casual title developed by Quok Games and published by Rollic, has emerged as a benchmark for success in the mobile gaming market, currently generating approximately $250,000 in daily revenue.

  • Screw Jam, developed by Quok Games and published by Rollic, generates approximately $250,000 in daily revenue, split between $150,000+ from in-app purchases and $80,000+ from ad monetization.
  • The game's monetization strategy relies on a high-value US-based iOS user base, with an active user count of approximately 250,000, of which 210,000 are located in the United States.
  • Ad revenue is driven by a mix of rewarded ads (averaging four per session), interstitials (averaging six per session), and persistent banner ads with a 10-second refresh rate.
Two & a Half GamersMay 2024
Cover of Multiscription's Teis Anker Mikkelsen On Scaling Subscription Models Across Gaming Platforms
46 min
PocketGamer.biz46 min

Multiscription's Teis Anker Mikkelsen On Scaling Subscription Models Across Gaming Platforms

Subscription models represent a transformative approach to player retention and long-term engagement within the gaming industry.

  • Subscription models should be deployed as part of a hybrid monetization strategy that includes ad-supported play and one-time unlocks to accommodate diverse player preferences.
  • To ensure retention, subscriptions must offer persistent benefits like experience boosts and exclusive content rather than ephemeral consumables that lose value quickly.
  • Subscription models can increase overall revenue by driving higher in-app purchase activity, as subscribers are incentivized to maximize the utility of their recurring investment.
PocketGamer.bizMay 2024
Cover of Solopreneur Success: Balancing Work, Life, and Passion with Matej Lancaric
79 min
Deconstructor of Fun79 min

Solopreneur Success: Balancing Work, Life, and Passion with Matej Lancaric

Solopreneurship represents a highly lucrative and flexible career path for those capable of navigating the inherent volatility of independent consulting.

  • Independent consulting can achieve high profitability, with potential annual revenues of €1.5 million and profit margins reaching approximately 50 percent.
  • Maintaining high performance requires a structured schedule centered on six hours of daily deep work, supplemented by AI tools and small teams to automate repetitive tasks.
  • Optimal consulting engagements are found with small-to-mid-sized companies that provide full data access and minimal bureaucracy, avoiding the political bottlenecks of larger organizations.
Deconstructor of FunMay 2024
Cover of Zombie.io global launch case study: A Midcore game with complex gameplay & wide range of features
57 min
Two & a Half Gamers57 min

Zombie.io global launch case study: A Midcore game with complex gameplay & wide range of features

Zombie.io represents a significant evolution in the midcore survivor-like mobile genre, blending complex, automated gameplay with a robust gacha-driven economy.

  • Zombie.io, developed by the creators of Legend of Mushroom, achieved a successful global launch in April 2024, generating approximately $120,000 in daily IAP revenue with roughly 70,000 daily downloads.
  • The game differentiates itself from competitors like Survivor.io by incorporating complex, midcore RPG elements, including hero classes (tank, healer, DPS), pet management, and skill-altering inventory systems.
  • The developers utilize an aggressive rewarded ad strategy that integrates 'question mark' triggers throughout the UI to prompt ad views, maintaining an ad impression rate of approximately 65-70%.
Two & a Half GamersMay 2024
Cover of Session: Live Events & The Multiplatform Future - Brendan Fraher, GameRefinery, a Liftoff company
21 min
PocketGamer.biz21 min

Session: Live Events & The Multiplatform Future - Brendan Fraher, GameRefinery, a Liftoff company

Live events serve as the primary battlefield for player engagement in the modern gaming industry, where developers across mobile, PC, and console platforms compete for the same finite audience time.

  • Developers must prioritize the creation of a flexible, robust live event framework early in the production cycle to effectively compete for finite player time across mobile, PC, and console platforms.
  • Casual games, particularly match-three titles, are increasingly adopting competitive and social mechanics like guild-based PvP and collaborative partner events to drive retention and revenue.
  • Midcore titles, such as shooters, maintain player engagement by utilizing complex, interconnected event ecosystems that balance progression systems, customization options, and limited-time offers.
PocketGamer.bizMay 2024
Cover of Guild of Guardians, Immutable’s Next Web3 Flagship Game?
60 min
Naavik60 min

Guild of Guardians, Immutable’s Next Web3 Flagship Game?

The global launch of Guild of Guardians on May 15th marks a strategic pivot for Immutable, positioning the fantasy RPG as a flagship title on its ZK-EVM blockchain.

  • Guild of Guardians launched on May 15th as a mobile-first auto-battler, serving as a flagship title for Immutable’s ZK-EVM blockchain.
  • The game achieved over 500,000 pre-launch signups and recorded a 48% day-one player retention rate.
  • Immutable is prioritizing a 'game-first, ownership-second' philosophy, using high-quality gameplay to drive retention while integrating Web3 mechanics incrementally.
NaavikMay 2024
Cover of MENA Games Industry Awards 2024 - The Complete Show - part of the Dubai GameExpo Summit 2024
59 min
PocketGamer.biz59 min

MENA Games Industry Awards 2024 - The Complete Show - part of the Dubai GameExpo Summit 2024

The Middle East and North Africa gaming sector has undergone a transformative period of expansion, evolving into a $7.2 billion market.

  • The MENA gaming market has reached a valuation of $7.2 billion, representing a fivefold growth period for the region.
  • The inaugural 2024 MENA Games Industry Awards were launched to address historical gaps in international visibility and transparent data for the regional sector.
  • Major industry players recognized for their contributions include Xsolla for essential services, Ubisoft for Arabic localization in Assassin’s Creed Mirage, and the Yalla Group for its influence as a NYSE-listed entity.
PocketGamer.bizMay 2024
Cover of Supermarket Simulator Mobile: Why is it so popular? Start your own Supermarket now! (#109)
48 min
Two & a Half Gamers48 min

Supermarket Simulator Mobile: Why is it so popular? Start your own Supermarket now! (#109)

Supermarket Manager Simulator, developed by Digital Melody, has emerged as a prominent example of the successful transition of PC-based simulation concepts to the mobile market.

  • Digital Melody’s Supermarket Manager Simulator has achieved 1.5 million daily active users and $900,000 in monthly ad revenue by adapting PC simulation concepts for mobile.
  • The game is currently under-monetized due to overly generous interstitial cooldowns and a lack of standard industry practices like banner ads in emerging markets such as Brazil and Mexico.
  • Analysts estimate that implementing basic optimizations, such as increased ad density and scaling payouts to player progression, could significantly boost current daily revenue figures.
Two & a Half GamersMay 2024
Cover of TWIG #281 Switch 2, Moon Active 💗 Spyke Games, Helldivers vs. PSN
63 min
Deconstructor of Fun63 min

TWIG #281 Switch 2, Moon Active 💗 Spyke Games, Helldivers vs. PSN

The global gaming industry is currently navigating a period of intense structural realignment, defined by aggressive cost-cutting, strategic consolidation, and a volatile relationship between developers and their player bases.

  • The gaming industry is undergoing a structural shift characterized by aggressive cost-cutting and studio closures, exemplified by Microsoft’s recent efforts to reconcile high subscription-model costs with sustainable profitability.
  • Community sentiment has become a critical operational risk, as demonstrated by the successful player backlash against Sony’s mandatory account-linking policy for Helldivers 2, which forced a policy reversal.
  • Mobile gaming remains a primary growth engine, with titles like Monopoly GO! achieving massive revenue run rates and successfully attracting new demographics.
Deconstructor of FunMay 2024
Cover of How to Reduce App Store Commission
28 min
Tenjin28 min

How to Reduce App Store Commission

The mobile application industry is currently undergoing a significant shift in payment processing, driven primarily by the European Union’s Digital Markets Act (DMA).

  • The European Union’s Digital Markets Act (DMA) is forcing Apple and Google to allow third-party payment options, effectively ending the industry-standard 30% commission model.
  • Apple has introduced a tiered commission structure for external payments ranging from 15% to 20%, though this is often offset by a core technology fee tied to annual install volume.
  • Google has reduced its commission to 27% for developers who opt to use alternative billing systems instead of the standard platform processing.
TenjinMay 2024

Writers

Games and companies

Related topics