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Cover of Week in Mobile Games E31 - The Top 50 Mobile Game Makers 2024 revealed!
48 min
PocketGamer.biz48 min

Week in Mobile Games E31 - The Top 50 Mobile Game Makers 2024 revealed!

The global mobile gaming industry is currently navigating a complex landscape defined by economic volatility, shifting regulatory environments, and a strategic pivot toward sustainable growth.

  • Scopely is the top mobile developer of 2024, driven by Monopoly GO! generating $3 billion in revenue within its first 15 months.
  • Epic Games is aggressively competing for developer loyalty by reducing Unreal Engine royalty fees to 3.5% and offering 100% net revenue for new titles launched exclusively on its store.
  • The mobile market is shifting from hyper-casual to hybrid-casual business models to prioritize long-term profitability and improved player retention.
PocketGamer.bizOct 2024
Cover of 4 CRITICAL LESSONS I've Learned (After 10 Years Of Making Indie Games)
12 min
Thomas Brush12 min

4 CRITICAL LESSONS I've Learned (After 10 Years Of Making Indie Games)

Drawing from over a decade of experience in the indie game industry, this analysis outlines four essential strategies for developers aiming to achieve professional success and financial sustainability.

  • Prioritize the validation of the first 15 minutes of gameplay to ensure a high-quality experience that elicits a positive emotional response before committing further development resources.
  • Scale game development exclusively by expanding upon the validated core segment rather than building out unproven concepts, which prevents the dilution of overall quality.
  • Focus narrative and linear game development on the 'bookends' by front-loading rewards to hook players and ensuring a high-value, satisfying conclusion to maintain engagement through potential mid-game grinds.
Thomas BrushOct 2024
Cover of TWIG #302 Epic Legal Showdowns, Ubisoft Woes, and MMO Thrills
61 min
Deconstructor of Fun61 min

TWIG #302 Epic Legal Showdowns, Ubisoft Woes, and MMO Thrills

The global video game industry is currently navigating a period of significant structural volatility, characterized by shifting consumer ownership rights, evolving hardware paradigms, and the struggle to balance profitability with creative output.

  • Western AAA publishers are struggling to replicate the dual-skew mobile and PC development models mastered by Eastern firms like HoYoverse, whose title Genshin Impact has generated over $4 billion in mobile revenue.
  • The industry is shifting from aggressive expansion to cautious portfolio management as developers face audience cannibalization and the rising costs of maintaining high-fidelity gaming experiences.
  • Major publishers are increasingly leveraging artificial intelligence to reduce headcounts and bolster profit margins, contributing to a period of structural volatility and internal instability at firms like Ubisoft.
Deconstructor of FunOct 2024
Cover of Game Review Radar #6: The sea of Unfortunate Sharkfins! Exploring Game Updates and Trends
47 min
Two & a Half Gamers47 min

Game Review Radar #6: The sea of Unfortunate Sharkfins! Exploring Game Updates and Trends

The mobile gaming landscape is currently defined by a volatile cycle of rapid growth followed by sharp revenue and download declines, a phenomenon frequently described as the shark fin performance curve.

  • Mobile game revenue often experiences sharp post-launch declines, exemplified by a hardcore RPG that dropped from $40 million in its first month to $6 million shortly thereafter.
  • User acquisition (UA) remains a primary driver of success in the mobile market, as demonstrated by a top-10 4X game maintaining stability at approximately 70,000 daily downloads through consistent UA efforts.
  • Star Wars Hunters maintains a consistent daily download rate of roughly 13,000 in the U.S., though it faces monetization challenges due to high ad-refresh rates that require filling up to 90 banners per user in markets like India.
Two & a Half GamersOct 2024
Cover of Telegram: The Next Great Gaming Platform?
65 min
Naavik65 min

Telegram: The Next Great Gaming Platform?

Telegram is rapidly evolving into a high-growth distribution channel for the gaming industry, offering a compelling alternative to the saturated and high-cost environments of traditional mobile app stores.

  • Telegram serves as a high-growth distribution channel that bypasses traditional app store restrictions by using HTML5 and WebGL frameworks to enable rapid three-to-four-week development cycles.
  • The platform has demonstrated massive scalability, evidenced by titles like Hamster Kombat reaching over 100 million users through a combination of accessible gameplay and social mechanics.
  • Retention metrics on Telegram are competitive, with specific cohorts achieving 22% retention after five weeks due to low-friction access and deep social integration.
NaavikOct 2024
Cover of Gaming Industry Report: Q3 2024
Report36 pages

Gaming Industry Report: Q3 2024

Gaming Industry Report: Q3 2024 examines the state of gaming capital markets and industry developments, arguing that public and strategic indicators look healthy even as early-stage venture funding remains depressed.

  • The gaming market size in 2024 is $188 billion, showing a 2.1% year-over-year growth. Asia-Pacific accounts for the largest share of gamers with 1,809 million (53%), followed by Europe with 454 million (13%).
  • Venture funding in Q3 2024 reached $517 million across 92 deals, marking a 1% increase in funding quarter-over-quarter but a 14% decrease in the number of deals. Total private market funding for 2024 is $3,739 million, with a 15% QoQ increase in Q3.
  • Public market gaming ETFs are significantly outperforming the S&P 500, with leading ETFs up 22-36% year-to-date compared to the S&P 500's 21%.
KonvoyOct 2024
Cover of Breaking In & Leveling Up: Meet the Game Industry’s Next Generation
53 min
Deconstructor of Fun53 min

Breaking In & Leveling Up: Meet the Game Industry’s Next Generation

The game industry is currently navigating a critical transition in talent acquisition and workplace culture, driven by a disconnect between the demand for junior developers and the lack of structured mentorship programs.

  • The industry faces a hiring paradox where studios demand prior experience that entry-level candidates cannot obtain, forcing new talent to gain initial experience at indie studios or startups.
  • Sustainable growth requires eliminating toxic crunch culture and adopting modern management practices, such as four-day work weeks, to improve long-term employee retention and productivity.
  • Studios must move away from rigid hiring criteria that prioritize traditional 'hardcore gamer' backgrounds and instead focus on diverse, modern skill sets.
Deconstructor of FunSep 2024
Cover of Ad placements & Ad monetization trends in Mobile Games - September 2024
39 min
Two & a Half Gamers39 min

Ad placements & Ad monetization trends in Mobile Games - September 2024

Mobile game monetization is currently defined by a strategic shift toward aggressive ad placement and design loops that prioritize high-volume user acquisition over traditional in-app purchases.

  • Mobile game monetization is shifting from in-app purchases toward high-volume ad-driven revenue models, particularly in ultra-casual and puzzle genres.
  • Core gameplay mechanics are increasingly being gated behind ad-walls, forcing players to engage with rewarded ads to progress.
  • Developers are utilizing high-pressure UI patterns, such as delayed exit buttons and deceptive sliders, to drive conversions toward ad-removal subscriptions.
Two & a Half GamersSep 2024
Cover of "You Can Be BOTH Sexy AND Powerful!": Female Presentation in Video Games Using Genshin Impact as an Example
Whitepaper3 pages

"You Can Be BOTH Sexy AND Powerful!": Female Presentation in Video Games Using Genshin Impact as an Example

The document examines the presentation and reception of female characters in video games, using Genshin Impact as a primary case study.

  • miHoYo redesigned four female characters in Genshin Impact in January 2022, announced alongside version 2.4 and framed as a response to Chinese governmental censorship, with the redesigns adding clothing that reduced character exposure.
  • The authors' central thesis is that discourse often treats physical attractiveness and competence as mutually exclusive, a dichotomy they argue oversimplifies gender identity and reinforces restrictive notions of femininity.
  • The authors' analysis finds that both pre- and post-redesign female characters in Genshin combine physical attractiveness with distinct personalities, strengths, and independence.
DiGRASep 2024
Cover of Week in Mobile Games E30 - Ubisoft's woes and Genshin Impact hits $6bn in four years(!)
36 min
PocketGamer.biz36 min

Week in Mobile Games E30 - Ubisoft's woes and Genshin Impact hits $6bn in four years(!)

Ubisoft currently faces a period of profound instability characterized by a 20 percent decline in share price, driven by the strategic delay of Assassin’s Creed Shadows and the underwhelming commercial performance of Star Wars Outlaws.

  • Genshin Impact has generated $6.3 billion in lifetime revenue over four years, demonstrating the long-term viability of mobile live-service titles despite a recent dip in annual earnings due to market saturation.
  • Ubisoft is facing significant financial instability, marked by a 20 percent share price decline following the delay of Assassin’s Creed Shadows and the poor commercial performance of Star Wars Outlaws.
  • Dungeon & Fighter Mobile has emerged as a major revenue driver, securing over $800 million in gross revenue within its first four months in the Chinese market.
PocketGamer.bizSep 2024
Cover of 2024 Integrated Report: Value Creation Story
Report105 pages

2024 Integrated Report: Value Creation Story

DeNA's 2024 Integrated Report, issued as the company marks its 25th anniversary, explains how DeNA is reshaping itself from a game-dependent business into a diversified portfolio, and why it frames continual challenge and managed failure as the core of its value creation.

  • DeNA aims for a non-GAAP operating profit of 15.0 billion yen by FY2026, with additional goals of 5.0 billion yen for Healthcare & Medical and 3.0 billion yen for Sports & the Community over the next three years.
  • DeNA has significantly shifted its business portfolio since FY2021, reducing reliance on the volatile Game Business and growing Live Streaming to over 40.0 billion yen (more than 30% of total revenue) and Sports to 20% of total revenue.
  • The Live Streaming Business, driven by Pococha (5.77 million downloads as of March 31, 2024) and IRIAM, has grown to over 40.0 billion yen in revenue, with a segment profit of 5.2 billion yen in FY2023.
DeNA Co.Sep 2024
Cover of Diversifying your Mobile Game UA with Influencer Marketing (real data included)
59 min
Two & a Half Gamers59 min

Diversifying your Mobile Game UA with Influencer Marketing (real data included)

Mobile game user acquisition strategies are increasingly shifting toward influencer marketing as a necessary diversification from traditional channels like Facebook and Google.

  • Influencer marketing should be treated as a performance-driven pillar rather than a branding exercise, specifically for games with a minimum US lifetime value of $3 to $4.
  • Initial test budgets for influencer campaigns should range between $10,000 and $20,000 to establish data-backed performance benchmarks.
  • YouTube and podcasts are the most reliable platforms for user acquisition due to superior attribution, long-term searchability, and the ability to repurpose content for broader advertising.
Two & a Half GamersSep 2024

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