Skip to main content

Game Development reports and market data

5,620 documents·485 writers·1,746 charts and tables

Documents

Cover of Developing Games in the Philippines with Ryan Sumo | Game Dev Unchained Episode 228
65 min
Game Dev Unchained65 min

Developing Games in the Philippines with Ryan Sumo | Game Dev Unchained Episode 228

The Philippine game development industry is currently in a formative stage, characterized by a burgeoning presence of major international entities like Ubisoft alongside a growing, yet resource-constrained, independent sector.

  • The Philippine game development industry is currently split between major international entities like Ubisoft and a resource-constrained independent sector that lacks access to venture capital and traditional funding.
  • Independent studios in the Philippines frequently rely on self-funding or regional partnerships to maintain operations due to the systemic scarcity of external investment.
  • To ensure financial stability, many local developers are pivoting away from volatile titles toward more predictable genres like management and simulation games.
Game Dev UnchainedJun 2020
Cover of Beyond Mobile: Integrating Product Management into AAA Development Teams
51 min
Game Developers Conference51 min

Beyond Mobile: Integrating Product Management into AAA Development Teams

Product management has evolved from its origins in the free-to-play and social gaming sectors into a critical component of modern AAA development.

  • Product management in AAA development serves as the essential bridge between creative design, data science, and live operations to maximize a title's lifetime value.
  • Successful integration requires transitioning from a consultant-based model to a deeply embedded, collaborative structure where product managers work directly within core development teams.
  • Product managers mitigate team resistance by replacing subjective decision-making with formal business reviews, framework-based strategies, and iterative experimentation.
Game Developers ConferenceJun 2020
Cover of Finding Inspiration: Tools for When You're Stuck
26 min
Game Developers Conference26 min

Finding Inspiration: Tools for When You're Stuck

Creative block is a common challenge for game developers, particularly when transitioning from structured, well-defined tasks in large studios to the more ambiguous, experimental problem-solving required in smaller, independent teams.

  • Treat creativity as a muscle that requires consistent practice and habit rather than viewing it as an innate, static talent.
  • Transition from a 'closed mode' of rapid, stressful execution to an 'open mode' that prioritizes playfulness, contemplation, and deliberate problem-solving.
  • Use mindfulness meditation to increase comfort with ambiguity, which prevents the tendency to settle for the first, often mediocre, design idea.
Game Developers ConferenceJun 2020
Cover of Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth
58 min
Game Developers Conference58 min

Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth

Effective vehicle design relies on a physicality-first philosophy that bridges the gap between arcade accessibility and simulation depth.

  • To balance arcade accessibility with simulation depth, developers should build on a foundation of physical simulation and then apply input assists that emphasize desired behaviors while counteracting forces that hinder player enjoyment.
  • Vehicle-led cameras are preferred over camera-led systems for high-precision gameplay, as they provide more direct control and better feedback on the vehicle's physical state, despite making it harder for players to look behind them.
  • When emulating complex real-world mechanics like drifting, developers should re-center steering inputs so that zero input maintains a drift angle rather than straightening the wheels, allowing players to achieve professional-level control on analog pads.
Game Developers ConferenceJun 2020
Cover of Improving Diversity in the Games Industry | PocketGamer.biz RoundTable
70 min
PocketGamer.biz70 min

Improving Diversity in the Games Industry | PocketGamer.biz RoundTable

Diversity in the global games industry encompasses both visual representation across all levels of seniority and the integration of varied cognitive perspectives.

  • Diversity in the games industry is a strategic business imperative that drives creative innovation and expands market reach by moving beyond stereotypical character tropes.
  • Organizations must transition from passive recruitment to proactive strategies, such as rewriting job descriptions for accessibility and engaging directly with minority-focused communities.
  • Retention of underrepresented talent requires fostering inclusive workplace cultures through mentorship programs, flexible working policies, and equitable meeting practices.
PocketGamer.bizJun 2020
Cover of The Mechanics of Explosive Growth
38 min
Game Developers Conference38 min

The Mechanics of Explosive Growth

Roblox achieved a transformative inflection point in 2016, transitioning from a decade of steady development to a period of 300% year-over-year growth.

  • Roblox achieved a 300% year-over-year growth rate starting in 2016, transitioning from a decade of steady development to rapid scaling.
  • The 2014 introduction of the Developer Exchange program incentivized high-quality content, establishing a self-reinforcing cycle where improved creator tools directly drove better player experiences and increased user acquisition.
  • Expansion onto the Xbox platform served as a primary catalyst for growth by enabling cross-device play, which triggered powerful network effects and organic word-of-mouth acquisition.
Game Developers ConferenceJun 2020
Cover of Brain, UX & Design with Celia Hodent | Game Dev Unchained Episode 227
64 min
Game Dev Unchained64 min

Brain, UX & Design with Celia Hodent | Game Dev Unchained Episode 227

User experience design functions as a critical bridge between a developer’s intended vision and the actual perception of the player.

  • UX design functions as a bridge between developer vision and player perception by applying cognitive science to mitigate subjective bias and ensure intuitive mechanics.
  • Developers should foster intrinsic motivation by applying Self-Determination Theory, which focuses on satisfying the psychological needs for competence, autonomy, and relatedness.
  • Immersive technologies like VR and AR require a shift away from traditional heads-up displays to address physiological mismatches between visual stimuli and the vestibular system that cause motion sickness.
Game Dev UnchainedJun 2020
Cover of An Architectural Approach to Level Design: Creating an Art Theory for Game Worlds (and So Can You!)
29 min
Game Developers Conference29 min

An Architectural Approach to Level Design: Creating an Art Theory for Game Worlds (and So Can You!)

This presentation advocates for the professionalization of level design through the development of formal design theories, encouraging practitioners to document and share their unique workflows.

  • Level design should be treated as a formal discipline comparable to architecture and classical design, requiring a robust, publicly accessible body of literature to elevate its cultural status.
  • Designers can bypass non-disclosure agreements by abstracting their workflows into universal, teachable concepts rather than focusing on specific, proprietary game projects.
  • The industry suffers from a 'culture of fear' regarding information sharing that hinders the development of a shared, sophisticated canon of design knowledge.
Game Developers ConferenceJun 2020
Cover of Herní průmysl ČR 2020
Report4 pages

Herní průmysl ČR 2020

The Czech Game Industry 2020 report provides an overview of the Czech Republic's video game development sector, highlighting its economic contribution, employment trends, studio demographics, and key challenges.

  • The Czech game industry reached a total valuation of 3.79 billion CZK in 2020, supported by a workforce of 1,750 employees after the creation of 300 new positions.
  • The sector is highly export-oriented, with 95 percent of production destined for international markets.
  • The industry is dominated by small-to-medium enterprises, as 73 percent of studios employ fewer than 10 people and only 7 percent have more than 50 staff.
GDACZ – Czech Game Developers AssociationJun 2020
Cover of I Played 1% of Your Games (My Feedback)
32 min
Jonas Tyroller32 min

I Played 1% of Your Games (My Feedback)

Indie game development often falters when creators prioritize visual aesthetics over the fundamental clarity of player experience.

  • Prioritize intuitive player experience and clear onboarding over visual aesthetics, as poor communication of core mechanics leads directly to user disengagement.
  • Combat systems require strategic depth through diverse enemy types and faster movement mechanics to avoid the stagnation caused by repetitive, low-stakes encounters.
  • Meaningful progression systems, such as unlockable abilities, are essential to transition gameplay from passive interaction to a dynamic loop that rewards player skill.
Jonas TyrollerJun 2020
Cover of From Corporate to Indie and Back Again
62 min
Game Developers Conference62 min

From Corporate to Indie and Back Again

The game industry is characterized by a fluid professional landscape where talent frequently oscillates between corporate employment and independent contracting.

  • Career sustainability in the game industry requires treating one's skills as an independent business, regardless of whether one is currently employed by a corporation or working as a freelancer.
  • Professionals must balance the stability and proprietary infrastructure of large studios against the creative autonomy and specialized workflows afforded by independent contracting.
  • Operational efficiency when managing external talent relies on standardized communication, clear documentation, and integrated middleware to bridge the gap between internal teams and contractors.
Game Developers ConferenceJun 2020
Cover of GDC Plays Command & Conquer Remastered Collection with Jim Vessella
39 min
Game Developers Conference39 min

GDC Plays Command & Conquer Remastered Collection with Jim Vessella

The Command & Conquer Remastered Collection represents a strategic effort to revitalize a foundational real-time strategy franchise by balancing authentic 1990s gameplay with contemporary technical standards.

  • EA partnered with Petroglyph Games and Lemon Sky Studios to develop the Command & Conquer Remastered Collection, leveraging the latter's prior experience in remastering legacy titles.
  • Development began in November 2018 with a community-first approach, utilizing feedback from a community council to guide creative decisions before pre-production even started.
  • Lemon Sky Studios re-conceptualized every game asset by referencing original hand-drawn sketches, manuals, and cinematics to create high-definition 3D models that were then exported as 2D sprites to maintain the original aesthetic.
Game Developers ConferenceJun 2020

Writers

Games and companies

Related topics