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Create free accountthis mostly makes me afraid of going crazy [Music] this is extremely satisfying die die die die you know this is painful to watch [Music] hey welcome to another episode of Jonas placer games the series where I play your indie games that's pretty much all the explanation we need I'm gonna give you some very nice feedback let's go let's dive right into it guess how many entries we got this time it's mind-blowing you sent me 300 emails I clicked at every single one of these I clicked at this one I clicked at this one I clicked at this one I even clicked at this and this and this and this so please don't be sad if I didn't pick your game I hope you can still learn something from the games I picked them mostly at random but also to be honest yeah I just picked what I was interested in what I thought would make for an interesting video does not necessarily
have anything to do with the quality of your game I try to pick a variety of different games you have sort of an interesting mix of games in this video it's incredible how many amazing and creative games to send me I feel really honored to have such an amazing creative community such a talented community not even kidding yeah I'm actually impressed this game's called hard forests what do we have here yeah let's try the forest level very nice menu I like it so far ok and I control one zombie oh I can I can grow my zombie blob I like it very nice I can already tell this will make some people feel dizzy because I usually create a camera a dust this as well right when you run to the right you can see that the camera also tends a little further to the right and it really has to which makes a lot of sense because then you can see where your blob is going oh yes yes man yes man let's go
[Music] and they cannot run over the car can they also don't mind running through this fire apparently okay let's see when my how many zombies we need to collect before my PCs start sweating why are these people not running away can't they see that there's some mop of zombies coming their way Oh where do these people come from why this is extremely satisfying well yeah this this game has a ton of potential I can can tell that already I can't imagine that this is quite a performance angry game for sure at the moment a lot of the areas still look a little se me in my opinion can I avoid being shot somehow only if you're the zombies then they die with one shot but if the enemies are the zombies then they don't then you need to shoot them like 20 times okay here I can understand that
people are not running away yet and just wondering why there are so many people standing around and a lot of the joy from this game comes from the fantasy of X actually controlling the zombies it's not exactly that realistic that there are so many people standing around here which honestly breaks my immersion a little bit you can go over the cars oh yeah yeah oh yeah that is nice very satisfying pretty much just one way to go here oh no human flesh let's collect some more you can push the car that's a nice feature as well I want more of that if you have enough zombies you win if you don't you don't let's go oh damn man oh man no in my opinion this game will crush on social media if you're not on Twitter yet if you haven't posted this
on on bread yet do it you're missing out man this looks amazing this has such a crazy amount of Appeal and then combine that with the idea of you control the zombies like that idea that premise alone is already so appealing I feel like the marketing potential for this game down here is insane so highly recommend you keep keep on working on this game yeah work on the controls of it maybe work on the camera a little bit cause this is this is crazy man this is this has crazy potential please keep working on I beg you okay we have time for to look at your other game as well looks interesting enough let's check it out so yeah you can just out the appeal factor is not quite quite the same level as a zombie game [Music] the controls feel nice that one goes here oh damn no okay a little bit tricky now
this is for a second level this is actually surprisingly hard even though I know the solution here we go yeah fairly straightforward well this is mixing puzzle mechanics with skill based mechanics giving my future self some time to get on the correct side all in all I'm not sure how I feel about this actually tricky one I have to say this is pretty much what I expected it's a very solid puzzle game but I can see a couple of issues here first problem is that it is both a puzzle as well as an skill based a skill based execution based game mixing those two together can feel a little frustrating you can lose a lot of people cause the people who are interested in skill based platformers they will not be drilling into this because it involves a lot of puzzle solving the people who really like
puzzle solving they won't be into this because they have to do a lot of skill based platforming in order to execute on the solution of the puzzle the level designs of our was extremely solid nice sound design nice level design so far absolutely on point and then in terms of the target audience I have really big worries about paradox and I have a lot less worries about the zombie game thanks for sending me your games new game a weekend the code hi there you're not dangerous are you should I stand my ground or whoa okay that ice looks slippery got it I assume the fire is sort of Check Point press shift to sprint okay I'm sprinting [Music] oh this is painful to watch the
environment looks really really nice but I feel like it could use a little more variety maybe looks pretty flat and it looks pretty say me everywhere maybe that's sort of the point right this is a 3d game for a 3d game this feels really flat so far everything's basically taking place on a 2d plane so I wonder why not have some some ice blocks that go up a little higher you don't even really need to be able to climb on them but it could even be interesting for gameplay purposes honestly especially with that sliding mechanic where when you slide down a slope you get faster or something like that so in both in terms of gameplay and as well as in terms of visuals I feel like you could get some more out of this by using the third dimension what sort of good for orientation is the fact that the footprints stay in the snow that way I know exactly where I was and where where haven't been that's actually pretty smart this wind can probably push me off yeah now that feels so frustrating I really have to say this
game looks absolutely amazing in terms of visuals like there even seemed to be night levels which joke look just as great like this looks absolutely amazing as well we have some creatures sliding over the ice that you need to dodge yeah it looks quite challenging to be honest like even the parts I played were already quite challenging learn to change direction later on oh okay like it so the gameplay changes up oh nice yeah that was one thing I was about to say shots like that was something I was started missing in the game I hope this is a shot you also get in the game and not just in the trailer because this is pretty great I'm not even sure what to tell you because yeah honestly it's just pretty solid very cool I'm very intrigued not gonna lie I wonder what else gonna happen in this game it looks it looks very tough though oh this looks so hard
[Music] okay so this apparently a 2d horror game I'm intrigued let's try it out gotta find Billie interesting very interesting looks creepy for sure but where's Billy Danny where did you hide him okay I can walk to the side they're definitely pretty interesting in creepy level design it's this Billy no okay there's an enemy okay where am I supposed to go I'm speedrunning this game easy easy peasy man why is this game so easy the graphics are so interesting man Billy's gone no no I think I am going in circles that sounds
like a life and we will find Billy the secret and alkali for a 2-d game this is surprisingly creepy good job okay so there are new challenges because I was about to say that getting a bit a little bored of running in circles where do I continue here this mostly makes me afraid of going crazy oh no I got stacked now I like that so far he audio is not repeating itself at the research doesn't sound like
let's let me get past this already stop the noises and let me let me continue here I want to continue well I have no idea what to do yeah I think I'm might have to quit here yeah it's quite creepy and the art style is amazing wow I just got stuck I wish I could have seen the full experience in what what's next who knows maybe I was already all the way through the game the art the art sells great man yeah well done really not that much negative to say except that I can't keep playing when I get stuck a little bit of shame other than that very cool very interesting very nice oh look at that a new email play my game
oh that's a really good email yeah make play play or I make really mad okay okay I'll play the game what you want me to all the wish list the game yeah you got me convinced there let's hit the wishlist button right away I just click the wishlist button yes smash the Weasleys button smash the wishlist but obviously it never played this game before I hope it's a good one woo you're a snail in this game amazing [Music] wow what an interesting integrin is like I really want to know what happens okay
[Applause] oh yeah this is fun I like this yes yes I have skills shut up this game is amazing okay oh this game looks great I wonder who made this oh shut up you're basically insulting yourself when you're insulting me cuz I created you yeah well that is will you snail that is the game I'm working at the moment at the moment I'm implementing some more
voice lines like you can see here the game has a lot of levels already I want you to pause the video now and go witness the game on Steam [Music] let me show you another cool level and stuff like here these are the the basketball levels I added recently basically you have basketball levels you have boss fights you have even have some puzzles here didn't I say earlier that you shouldn't combine puzzles and skill well I did exactly that but you don't have to play the puzzles isn't that little snipe hoot is a QE z QE q if you want to support the channel scroll down on the steam page hit that wish list button here thank you that would be much appreciated helps the channel out and you'll get notified when the game comes out will you snail this a fast-paced action platformer where you go up against an evil AI that tries to predict your movement in real time and spawn straps so small as an intellectual battle
between you and AI has some rich game elements you know it makes you dead inside play it let's hope it's not too crazy okay interesting art style ready okay this already makes me feel a little dizzy maybe the jumpshot have some more feedback than because it honestly I don't even notice when I jump okay and I read in the email that it's mostly an exploration based games or I can can decide myself where I want to go I guess Oh seems like there are a couple of glitches you can exploit honestly exploiting those glitches kind of fun you're jumping next to a wall catapults you upwards really really nicely what else control W do ok control W just makes me go really fast yeah this interesting for sure I have no idea
what's going on but I like it hello who are you you're gonna be my friend once again I don't really know how my movement works honestly I don't know am i jumping am i it's the word moving or am i moving I'm just pretty confused but I feel like you could also make a game like this was really nice and flowy movement where you feel like you're in control of your motions I I don't even understand how I move do I still have gravity like where where even it's down I have no idea but then when I press nothing I've I do fall down right man your geometry is a little screwed up I think I feel like exploration games are definitely cool that just need to be some things you can explore when you go in different directions the more cool things I can find in the world the better I'm just feeling a little frustrated because I don't really know
which direction I can even go again so maybe it would even be nice to confine the space a little bit so you don't have to wonder which direction you can explore and which direction this pre pointless to explore in yeah once again one of those situations where I'm not 100% sure what you were shooting for and of course if I don't know what you are shooting for it's hard to give feedback on how proof there were definitely a lot of cases where I just flew into nothingness and didn't find anything so I feel like it's just better to put a hard wall that you can't go through instead of having me going through into nothingness what I found was pretty sick I like it okay let's check out castle constructor play to the Royal Architect we will have to build it as they attack okay so this defense game yeah maybe for that beginning letter that is a very nice idea what it wasn't even too much text
but maybe it could be written in like a nice handwritten font that would make it a bit nicer I guess should we where should we build our castle okay one this is the easy one and it looks pretty there's stuff out stone wall Archer stone wall because how does this work this wrong stone wall to hold back enemies and I can't build on this flag here let me do it here for example oh this a card base game okay so down here are my cards draw five cards and play through each wave archers fire Oh wasn't that supposed to be the easiest difficulty here let's build more archers maybe would be cool if we could see some archers on the top then works like this as well the UI is relatively simplistic and nice okay here I can see how many cards are left in the deck basically right yeah I guess there's a very nice and expendable game the great thing
about making the game like this is you can just start off with a couple of very simple blocks and then you can add more and more cards over time make it as complex as you want I wish I could rotate the camera with the mouse or rotate the camera a little faster speed up button would be nice as well can I see when I get in the next round of cards anywhere and they were defeated while standing next to the flag ooh at a car to add to your deck this reminds me of Islanders the murder holes drops rock on nearby enemies can't be placed directly on top of another murder whole section yeah okay now we have a flying block here a little bit of a bug I didn't even get a single Mason yet but maybe you're trying to balance the Mason by making it very rare or maybe it was just unlucky I feel like balancing cars were making the Moreira is not really the correct approach here like the correct way to balance it would just be to make the Mason weaker give me more on a more regular basis cause then I have a real
decision to actually want to build it or do we want to build something else instead okay they slowly burn my flag okay so the flag serves as an HP bar that's nice I like that some feedback for when blocks are repaired would be nice oh no it's destroyed no no of course you can make this way more rewarding by making these enemies react a bit more true when they get to it like we're get makes them get knocked back a little bit what oh oh no no no I'm not too much talking why can't I build nothing I can't build anything that is a back ride seriously I can't build anything I don't get cards any more enemies don't spawn any more like I broke the game somehow there's one of the case where really the the color schemes of our game really make such a massive difference here the colors definitely work still I want some ambient occlusion put some ambient occlusion in the game giving a little
more feedback like just a little more overall polished when you hit enemies making a little bit easier to get into the game like the first level was still a little too hard for me please finish this game I want to play this again when it's done it's well on its way to come something pretty nice I like it now this looks like something a bit more professional already long ago there was an island root kinda makes it hard to reach all of this flashing to be honest very nice looking main menu let me see if I can change this to English somehow gotta be possible like no language settings here options look my Steam client is even put to English so why is the game on German guess we can use this for some nice German lessons with Jonas didn't talk here in via anima can't estimate this dish to me they're open kite ok so
basically to sum it up the creepy stuff is happening ok we get it yeah wake up oh man the art cell looks great go to Z that you're awake very nice tutorial I can walk around ok press e to watch the inventory you now I have a ticket and I have a mask why is the door still closed do we have to open it with the card that would make sense cannot open the door with the card no I don't know what you do mean incompetence oh now I can leave why's that hello creepy is creeping me creepies everything's locked I love the art of this game it looks so great not allowed to go through this door either what am I supposed to do then maybe talk with these guys here thanks my children that you came here go to the left ok
Oh No what's gonna happen we're walking in there this has a lot of atmosphere due to the visuals but there are so some things you can do in in terms of sound I feel like if you want to make this even more atmospheric ok so we have to do run some kind of tests yes ok we shouldn't go into the darkness ok maybe I should go back there we can't see anything so what can I do with this light then don't have light very nice the music still hasn't changed right missed opportunity in my opinion oh that person's not smiling maybe they're the resistance yes I have to run from them and even now the music still exactly the same I feel like it's a lot of walking in the scan like the levels almost seemed a little too big if that makes any sense oh no there's a crying child now he's probably being tortured because she's
not perfect a very atmospheric game EPPICard cell there's no other way to put this looks so amazing I'm optimistic for this project very curious to see where this goes I'm sure it will look quite well on Steam best of luck fingers crossed okay let's pick something completely random that is hard so this is hard to aim they're following me so closely how am I ever supposed to get rid of them okay there's another button maybe we should try out what that one does okay I can go faster okay that that explains it the rotation stick at the bottom I feel like something about this bit janky maybe it's the fact that I have to drag him certain amount outwards before it does anything might require some some additional fine-tuning maybe get rid of the speed-up button and just make me go fast you do I like the colors the color
scheme is okay then I don't really understand why all of the buttons have a difference I like here the control pad and the bottom-left has a different style than the buttons in the bottom right but then again why am I our rocket and the enemies are our squares what are these strange skulls why are the walls boxes I feel like a coherent art style would help this game if you want you can turn everything into boxes if you want you can turn everything into spaceships I'm not just 100% sure about this mixed style you cannot aim have just a such a short period to aim and you can cannot stop moving cuz then you will get heat will just lose if I run out of time or why did I lose there I don't understand oh there's a timer ticking at the top wow I didn't see that that should be highlighted before it runs out maybe you can make that hit and running a little bit easier by making the controls better and making the challenge come a little
more from positioning and from where you go this game is called Finders Keepers and unfortunately I don't know who made the game which team just looked appealing so I clicked on it ha the in-game graphics like all of the cool objects lying around here the the red sand very nice epic there are too many different kinds of phones animations still missing as well apparently that's fine I can't shoot I definitely cannot shoot we need to try this with a gamepad so many buttons why ok respawn is here ok maybe I'll check out the keyboard controls retrieve lunch but no list did not work let's give it another shot you can see how hard it is to understand the game without a proper tutorial like it's a real struggle that might be a little bit annoying that you have to start over every time in the area like there definitely looks very interesting so that is definitely something I'll give you visually
speaking this is very nice I see potential maybe it's a little early to really judge where where this is going like one problem with giving feedback is always that in order to give proper feedback I kind of need to know what you're shooting for if I don't know what you're shooting for it's kind of hard for me to give proper feedback you definitely do need to make a great tutorial I guess you're just a little too early in development to really judge for where this is going right I like the aesthetic so far looks very promising like the Reds and looks nice the skybox looks very very nice I just wish I could have tested a little more maybe then I could have given a little better feedback it is what it is keep working on it very nice mmm interesting menu I'm not sure one percent sure if this is still a thing you generally do notice that you block a giant part of the screen for the menu I mean you could just have trees and floating islands in the background
here as well would that would look nice as well if you like but yeah that this works well yes I need to shoot stuff yeah ok very nice die die die and why do I need these massive bars at the bottom of the screen I don't understand I feel like my own particles are a little too much in my face sometimes I'm gonna shoot and move forward at the same time particles tend to cover a lot of my vision yeah die die die like that the enemies die somewhat quickly man I'm lacking a rewarding sound effect when destroying an enemy for sure [Music] I can keep the mouse button pressed thank God okay that is my HP down there that feels like one of those cases where people never saw the HP bar so you just
made it super big so people never miss it ever again smashing these enemies definitely feels satisfying maybe at this point I would have expected some new abilities here although Felix there's a lot of movement cool movement based stuff you can do on an island floating island level like this right with really nice fast movement whoo that's what I'm talking about yeah that's what I'm talking about yeah bigger enemies bigger bullet sponges on the one hand I like it that the enemies are most of the time in front of me there are no enemies spawning behind me there because that would make things a little tricky and 3d but then on the other hand if all of the enemies come from the front that kind of means you can just stand there and shoot everything which I'm not quite sure how I feel about that either if it were up to me the movement could definitely be even faster even even crazier I guess you need to ask yourself is there really any reason set any good reason why the movement is that slow like what is the
advantage of the movement being that slow and I can't really come up with anything feels it feels nicer if you can move quicker this just limits my options and I just yeah just keep shooting straight forward till there are no enemies left basically I feel like what I'm lacking mostly here is a little bit of strategic depth like it doesn't even need to be a lot right it can be a mostly skill based game where the skill comes from dodging projectiles but here I don't even need to dodge all that much all I have to do is shooting straight forward I want more movement options like I wanna unlock new abilities a little early I want more depth in the combat a little sooner more enemy types a little sooner probably at this point like most people will probably stop playing cuz it's the same thing over and over again doesn't really feel like it's going anywhere looks promising though you can definitely make something cool with this I hope you do best of line sorry if I didn't get around to playing your game hope you still learn something thank you very
much for watching don't forget to wish list will you snail and see you next time bye
Indie game development often falters when creators prioritize visual aesthetics over the fundamental clarity of player experience. A recurring challenge across current projects is the failure to effectively communicate core mechanics and objectives, leading to user confusion and disengagement. Successful titles require a delicate balance between technical polish and intuitive design, where clear guidance and responsive controls prevent players from feeling lost or frustrated. Without structured onboarding and consistent visual feedback, even projects with high artistic potential struggle to retain their audience.
Combat systems frequently suffer from a lack of strategic depth, often characterized by predictable enemy patterns and sluggish movement. When gameplay loops rely on repetitive, low-stakes encounters, the experience becomes stagnant. To foster long-term engagement, developers must prioritize the integration of diverse enemy types, faster movement mechanics, and meaningful progression systems like unlockable abilities. These elements transform a basic foundation into a dynamic, challenging loop that rewards player skill rather than passive interaction.
Effective environment design and mechanical innovation remain critical drivers of marketability. Utilizing three-dimensional space thoughtfully and incorporating satisfying, tactile mechanics—such as physics-based interactions—can significantly enhance a game's appeal, particularly for social media visibility. Ultimately, the transition from a promising prototype to a successful commercial product depends on refining the user journey. By streamlining controls, polishing user interfaces, and ensuring that gameplay remains consistently engaging through varied challenges, developers can bridge the gap between initial concept and a compelling, player-focused experience.
The games and companies this document names on the inner ring, other documents about them on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Thomas Brush · 2026
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